Black Myth: Wukong is releasing on Summer 2024

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More gameplay and a demo pls

What we've seen is really impressive in some areas but there's still a lot of question on what was recruitment hype and what will make production
 
noforce ptx lol

edit: is it a delayed console/steam release and only egs in 2024? last splash screen only indicated egs and no other platforms is all.
 
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This is day 1 whenever it releases. Funny video none the less.

Also, does the game look downgraded in that little gameplay clip?
 
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That has to be the best release date announcement video I've ever seen.

Only OG PC gamers will understand.
 
This game never felt real to me. It gave off The Day Before vibes. I do think both games will inevitably release though, just not in the state people expect.
 
More gameplay and a demo pls

What we've seen is really impressive in some areas but there's still a lot of question on what was recruitment hype and what will make production
when they showed this 2 years ago it was a very smooth ahead of its time kinda looking game.

the newer videos ( including this one ) are way less impressive. there is a big downgrade happening and on top of that, there is stuttering that wasn't available in the first video they released.

now granted the game is probably 15 months away so things will improve ( hopefully ). but it's hard to trust these guys and even get excited anymore.
 
Fun video. I really hope this game ends up being good. I have had high hopes for it, for a while.

Seriously doubt it's gonna make summer unless some heavy cuts are made, but we'll see.
 
when they showed this 2 years ago it was a very smooth ahead of its time kinda looking game.

the newer videos ( including this one ) are way less impressive. there is a big downgrade happening and on top of that, there is stuttering that wasn't available in the first video they released.

now granted the game is probably 15 months away so things will improve ( hopefully ). but it's hard to trust these guys and even get excited anymore.

Yeah that's exactly what I was wondering about, what they showed at first they called a recruitment video for talent to apply, but it was a short demo clip that could be very polished beyond what the game will actually be. Some of the effects would bleed any GPU. Then longer gameplay looked more...UE4-ey.

I'm still curious and will give some cautious optimism to this, but they have everything to prove. A demo would go a long way.
 
First video shown was summer 2020. So launch will be 4 years later (assuming it doesn't get delayed again). Crazy how long games get promoed early.

In older eras, a generation would be 5 years before a new system comes out. That would be like a game maker promoting a game during launch year and it doesn't come out till it's final year when the new consoles are coming out in Q4.
 
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How to sensibly adjust expectations imho:

Find out what engine it's using. Understand what level of performance that engine provides and on what hardware config. Understand there's going to be no "secret sauce" that makes it magically way more performant than its peers. Because that's what it's going to look and run like.

Understand that if a game looks particularly good its likely a result of the quality of the assets and overall art-direction. This is useful early on because it generally is going to remain consistent through to the final product. Animation quality is a particularly accurate indicator of how much time has been spent on the overall presentation; you'll rarely see a game with great animation but poor quality visuals generally.

From a gameplay standpoint its hard to predict because often how a thing feels can switch from zero to hero (or vice versa) based on late in development tweaks. Best guess is track-record to be honest, if an outfit has a history of producing games that play well then its also likely that their next, similar, project will also play well. With first-timers you realistically have to take a wait-and-see because noone teaches all the nuances and subtleties that make things great; its about best-guess and experience.

Edit: fixed typo.
 
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How to sensibly adjust expectations imho:

Find out what engine it's using. Understand what level of performance that engine provides and on what hardware config. Understand there's going to be no "secret sauce" that makes it magically way more performant than its peers. Because that's what it's going to look and run like.

Understand that if a game looks particularly good its likely a result of the quality of the assets and overall art-direction. This is useful early on because it generally is going to remain consistent through to the final product. Animation quality is a particularly accurate indicator of how much time has been spent on the overall presentation; you'll rarely see a game with great animation but poor quality visuals generally.

From a gameplay standpoint its hard to predict because often how a thing feels can switch from zero to hero (or vice versa) based on late in development tweaks. Best guess is track-record to be honest, if an outfit has a history of producing games that play well then its less likely that their next, similar, project will also play well. With first-timers you realistically have to take a wait-and-see because noone teaches all the nuances and subtleties that make things great; its about best-guess and experience.
I think ue5 is the engine.
 
I think ue5 is the engine.

Versioning is important with UE, because starting out on X build of UE4 then migrating up to UE5 as it became available during development is going to give a different result from something planned and prototyped on UE5 from the start. Wukong most definitely started out on UE4.
 
When it releases it will already be outdated visually, which is the only thing it's going for.
Actually, I love the bestiary and art direction of the game. Zoanthrope monsters is something many hack and slash games surprisingly do not seem interested in, so having a visually impressive game with gator-men, tiger-men, dragons, demons and the like is a treat for me.
 
Can't wait for this Crimson Desert, The Little Devil Inside, Wild, and Beyond Good and Evil 2 to come out!
 
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