Black Myth: Wukong comes to Xbox August 20th 2025

Aight, so those who've played it and/or finished it, is this worth it?

I was very excited when they showed the first gameplay, but the more newer footage I saw and the lack of visible reactions from enemies when you hit them really put me off. Plus I saw boss fights lasting overly long with a crazy long health bar while the player could get almost one shotted at times.

Have they patched that since or is it truly still like that? Because I'm not sure I have that kind of patience anymore.
 
Guys... you do know that they wouldn't be allowed to announce the Xbox version, LET ALONE accept pre-orders for it, until the deal runs out, right..?
This is the studio deliberately choosing that release date once again. It has a special meaning for them?
?? The exclusivity is limited to the Game launch, not to announcements or pre-orders. Besides, the game was already announced on Xbox🤷.
 

Q: Why did it take so long to bring the game to Xbox, and what can I expect now?
A: Bringing Black Myth: Wukong to Xbox Series X|S—and ensuring the experience met our internal quality standards—was no easy feat. Fortunately, we were able to complete this challenging task smoothly within the first year of the game's official release.



If you're an Xbox player who hasn't yet experienced the game on another platform, we're confident it will stand among the finest ARPGs available on Xbox.
 
I have Game Pass and I buy games as well, and I bet many others are like me. I really don't get where this is coming from.

Lots of people saying "I'll wait for a Game Pass release", "day one game pass please" when a new game is being anounced (even here, some hope for a day one Game Pass release of one of the biggest games of the generation)

And also this kind of stuff


Former GamesIndustry.biz head Christopher Dring explained in a recent Q&A what launching a title on Game Pass means for potential sales on Xbox, and the impact it can have for developers both big and small.

"Anecdotally, games that are in Game Pass can expect to lose around 80 percent of [their] expected premium sales on Xbox," Dring explained via Install Base. "That's the figure that gets thrown around.

And the console sales don't help


In a new podcast from Gamesindustry.biz, the head of the outlet, Chris Dring, explained that while at the 2024 Game Developers Conference (GDC) he heard that "flatlining" Xbox hardware sales in Europe have made some companies question what the point is of continuing to support Microsoft's brand and its various consoles due to a declining audience and lack of growth.
 
Lots of people saying "I'll wait for a Game Pass release", "day one game pass please" when a new game is being anounced (even here, some hope for a day one Game Pass release of one of the biggest games of the generation)

And also this kind of stuff




And the console sales don't help

Unfortunately. If I dig a game and I want it on day one, I'll do that. Sure it would be great if Wukong hits GP day one, but I don't expect it and then I'll just buy it.
 
Exactly one year later? Hmm, think I may be eating crow on this one.

Matthew Broderick GIF
Strange thing is, why hide it for this game of all games?

They literally announce it for EVERY other game?

I blame Xinnie the Poo!

lqDFDXXvfqMs7kyQ9y1FrGcQzdCE23uMPlcxFqo_oYE.png
 
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Strange thing is, why hide it for this game of all games?

They literally announce it for EVERY othe game?

I blame Xinnie the Poo!

lqDFDXXvfqMs7kyQ9y1FrGcQzdCE23uMPlcxFqo_oYE.png

The whole thing is bizarre. I don't know what is what at this point. But again....who cares? If they had announced it then it would be just another in a long line of timed exclusives from both companies. What does it matter in the end?
 
But most people don't say or do that.
Definitly. But he was asking why people think this is the case, I tried to give him explanations on why this perception. Can't really prove if it's true or not, I can at least source where the perception comes from.
 
Ehhh, kinda lost interest after finding out it's a souls like and not a character action game.

Also, a year of exclusivity. Launching as soon as the year is over.

#slimyplatformthings
You'd enjoy it if the roles were reversed. How did you feel about Rise of the Tomb Raider?
 
The whole thing is bizarre. I don't know what is what at this point. But again....who cares? If they had announced it then it would be just another in a long line of timed exclusives from both companies. What does it matter in the end?
Here's the thing. They announce it for every other game. Every single one now.

But not this one? And there was zero marketing like they always do for "timed exclusives?"

Everything they are doing is weird. I noticed "news" popped on the the PS5 last night from these devs. Announcing "for the first time ever, Wukong is going on sale for 20% off from June 18th to July*"...

Like, a pre-announcement for a sale that's starting in 2 weeks? Much hubris. China being China.
 
You'd enjoy it if the roles were reversed. How did you feel about Rise of the Tomb Raider?

I thought it was a fun game, my favorite of the TR reboot trilogy.

If you mean the timed exclusivity sense, the fact that a decade later people still bring it up as that one time xbox did it too should give you the answer of how strongly some still feel about it. Despite Xbox being the publisher for that version, not a third party publisher. This (Wukong) is not even a year old, by comparison.
 
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I thought it was a fun game, my favorite of the TR reboot trilogy.

If you mean the timed exclusivity sense, the fact that a decade later people still bring it up as that one time xbox did it too should give you the answer of how strongly some still feel about it. Despite Xbox being the publisher for that version, not a third party publisher. This (Wukong) is not even a year old, by comparison.
I'm expecting a rant from them in December about why they should have won GOTY 2025 since it came to Xbox.
 
I thought it was a fun game, my favorite of the TR reboot trilogy.

If you mean the timed exclusivity sense, the fact that a decade later people still bring it up as that one time xbox did it too should give you the answer of how strongly some still feel about it. Despite Xbox being the publisher for that version, not a third party publisher. This (Wukong) is not even a year old, by comparison.
You nerds need to let this "timed exclusivity" shit go. Carrying the cum buckets for PR bullshit is sad and pathetic.

The industry does this shit. Just because your preacher said some hypocritical dumb shit like "slimy platform things" in which they take part in themselves and always have, doesn't mean you need to march like little retarded evangelized lemmings.

They shift like the winds for self preservation only. And only that.

LET. THIS. SHIT. GO.

WELCOME TO THE GAMING INDUSTRY. FIRST TIME GAMER?

P.S. I still lub you bby boi !!
 
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I'm expecting a rant from them in December about why they should have won GOTY 2025 since it came to Xbox.

Eh. It feels like the discourse for the game just suddenly died after the first month. The CCCP marketing did great for an initial blitzkreig, but hardly anyone talks about the game in 2025.

You nerds need to let this "timed exclusivity" shit go. Carrying the cum buckets for PR bullshit is sad and pathetic.

The industry does this shit. Just because your preacher said some hypocritical dumb shit like "slimy platform things" in which they take part in themselves and always have, doesn't mean you need to march like little retarded evangelized lemmings.

They shift like the winds for self preservation only. And only that.

LET. THIS. SHIT. GO.

WELCOME TO THE GAMING INDUSTRY. FIRST TIME GAMER?


Sir, this is a Wendy's.

(I'm not hanging on to it lol, just replying to someone specifically asking me about Tomb Raider from way back in 2015)

Most people already have multiple gaming devices so the era of 'I only have the one thing my mom bought for me' is long over afaik.
 
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Eh. It feels like the discourse for the game just suddenly died after the first month. The CCCP marketing did great for an initial blitzkreig, but hardly anyone talks about the game in 2025.




Sir, this is a Wendy's.

(I'm not hanging on to it lol, just replying to someone specifically asking me about Tomb Raider from way back in 2015)

Most people already have multiple gaming devices anymore so the era of 'I only have the one thing my mom bought for me' is long over afaik.
This whole thread has your retard camp jumping up and down like they are talking about GTA6 exclusivity and shit.

I'm still going with Chinese devs and their weird little hubris doing weird little things. And even if it was, WHO THE FUCK CARES? Dorks.

I still lub you tho.

I Love You Hug GIF
 
Eh. It feels like the discourse for the game just suddenly died after the first month. The CCCP marketing did great for an initial blitzkreig, but hardly anyone talks about the game in 2025.
I have no doubt it looks very cool visually. That's really the only thing I'm interested in. I'll wait.
 
But there is all of that in Wukong? The xp you gather is directly used to level up your stats such as strength, HP, endurance, etc, and having too little can result in bosses being much harder. Some bosses such as Yin Tiger or Yellow Loong are even recommended to be fought later because they're initially too difficult until you level up. There are entire builds you can look up online for Wukong, something that is completely absent from NG. Ain't no builds in NG. No one cares about your stats or the strengths and weaknesses of your character.

Saying Sekiro isn't a Soulslike is just laughable. Once again, it checks all the damn boxes aside from the RPG mechanics and even then, it has light RPG mechanics. And who calls everything a Soulslike? God of War sure as hell ain't a Soulslike, neither is Monster Hunter, or most action RPGs out there. Sekiro, Lies of P, Lords of the Fallen, Black Myth Wukong, First Berserker Khazan, Darksiders 3, those are Soulslike and the elements they borrowed are so obvious you'd have to be blind to deny it.

How do you even define a Soulslike? Because I defined core elements and you haven't.


Why not let the #1 Sekiro reference on YouTube speak about it?



And to expand on this, again taken from Reddit and modified for my own taste

  • Faceless character : The character in a Souls game is insignificant. They have no personality. No voice. It's not a story of a character, the player uses the character as a tool
  • Seamless multiplayer : multiplayer in a Souls game is not only a game mechanic. It's heavily tied narratively to the overall game mechanic. You see, the best way to show the player that their player character is insignificant (see above) is to show that they're not alone in this dying world - messages of other players, ghosts, bloodstains - even without actively cooping or dueling each player participates in the Souls game multiplayer. This unique twist on multiplayer is an important narrative tool
  • Character customisation : not only the player's character is a unique person in the world with customisable looks, player can fine tune the stats of the player's character and their equipment, which results in different gameplay experiences. The replayability of a Souls game comes from this customization - different builds tend to have different pros and cons, while using different builds the player experiences different outcomes - it's ridiculous how a difficulty of a single bossfight can be dependent on the player's character build.
  • Corpse runs
On character customization, different players playing a souls game could have VASTLY different experiences with combat. Sekiro or Wukong not really. A different specialization maybe, but everyone goes through the core experience with the same foothold. It's not because you picked a flame upgrade build in Sekiro over a poison one that it's different at the core of the combat.

Jedi games, Sekiro and Wukong do not belong to souls like

The stats in skill tree of Wukong are widely considered to be end game skills because you want to max a playstyle, almost all play guides do. It's like God of war picking whirlwind or Atreus's higher dmg with arrows, who will pick Atreus' skills first? Nobody. You can finish Wukong entirely without ever putting point in stats and it's not considered to be even close to « hard » to do so unlike souls run at lvl 1.

And again, stances and advanced combos blow « souls » out of the fucking water in Wukong, not seeing this as an action game is basically blowing my mind



Last time I post on this subject. You're wrong but it's ok, whatever you think. I want to give adamsapple adamsapple another opinion than « omg souls like » because there's a bonfire mechanic
 
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I thought it was a fun game, my favorite of the TR reboot trilogy.

If you mean the timed exclusivity sense, the fact that a decade later people still bring it up as that one time xbox did it too should give you the answer of how strongly some still feel about it. Despite Xbox being the publisher for that version, not a third party publisher. This (Wukong) is not even a year old, by comparison.
PlayStation helped with development of Blackmyth Wukong similar to how they helped with Stellar Blade.

Rise of the Tomb Raider was a time exclusive sequel to a multi plat game.

Also what about how Stalker 2 is a timed third party exclusive? Or how Scorn just so happened to release 1 year later on PlayStation? Or Warhammer 40000 Darktide also just over a year later?
 
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The whole thing is bizarre. I don't know what is what at this point. But again....who cares? If they had announced it then it would be just another in a long line of timed exclusives from both companies. What does it matter in the end?
I believe Series S sucks outside of a streaming device for Gamepass and it holds back next gen games

Plus I believe Sony helped get the game running on PS5 when help was asked Sony came through and Xbox did not

In turn I also believe there was some sort of handshake under the table

In the end I also don't much care because I game everywhere and played it on PC

Decipher that one warriors, Xbot or Pony, which am I in this shitpost?

smile pleased GIF
 
There is no lack of transparency. The devs have already told you why. You just don't believe it.
The truth is, the developers never denied that there was some kind of exclusivity; in fact, what we have are statements from the developer hinting at the special agreement with Sony. And it's not like the developers are always reliable sources.

From here on, everyone can think what they want... but anyone who says that everything has gone smoothly in this case and sees nothing strange and everything has been transparent...🙃
It's clear that you've taken a position: "everything is a coincidence." 😉
 
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Phil told us cryptically a few times it was an exclusive deal. He even says in one interview that he knew the date when it would release. How could there be a release date if you didn't even know when you can get it to run? 'Buh buh August 20th' has historic significance.. Wake up!
 
I thought it was a fun game, my favorite of the TR reboot trilogy.

If you mean the timed exclusivity sense, the fact that a decade later people still bring it up as that one time xbox did it too should give you the answer of how strongly some still feel about it. Despite Xbox being the publisher for that version, not a third party publisher. This (Wukong) is not even a year old, by comparison.
I thought it was the best one as well. It was the only game in the trilogy to reach peak UC, IMO at least.
 
In the end I also don't much care because I game everywhere and played it on PC

Decipher that one warriors, Xbot or Pony, which am I in this shitpost?
You can't do that. You have to like one or the other. You can't enjoy them all. Imagine being a fan of the Packers and Bears. Blasphemy.

brett favre smile GIF by SB Nation
 
I fell into the hype and bought this game on PC ( had a 4090 back then )

never regretted buying a game full price more than this ( wasn't even full price, was 10$ cheaper on gg deals )

- Thats on me, but I kinda thought its an action game not a soul game like game ( which I fucking hate ). But that's my mistake
- The story didn't make any lick of sense. I do not understand the Chinese mythology or lore. but the game did a shit job trying to explain anything. yet plenty of cutscenes but still didn't understand shit. Why am I fighting these people? WHO are these people / gods ( and more importantly, why do they look funny ? )
- performance was dog shit. even with frame gen enabled was dog shit. and lots of blur/fuzziness around the character's hair. It wasn't enjoyable to play in motion. Very pretty when you stand still though.

tried it again when I had the 5090. Didn't improve much. so if I have to guess, the console experience is probably much worse.


For peeps into Sould like games, this could be very fun for you. But that killed it for me, and the other small things added more salt.

Not to mention, I used game trainer / god mode / sometimes one hit kill even to just finish the game, and it took like 12 hours to finish according to my steam page.

Please rent it or try it before you buy it. Not really for everyone.
 
Phil told us cryptically a few times it was an exclusive deal. He even says in one interview that he knew the date when it would release. How could there be a release date if you didn't even know when you can get it to run? 'Buh buh August 20th' has historic significance.. Wake up!
Imagine believing anything that Phil Spencer says lol. Everything that comes out of that guys mouth is bullshit PR speak that he doubles back on later. You shouldn't believe anything almost all execs say but especially not Spencer.

I'm not saying whether or not a deal was in place and frankly I don't give a shit in case anybody wants to spin my post.
 
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Why not let the #1 Sekiro reference on YouTube speak about it?


Why should I watch this? Is this guy Miyazaki or something? Besides, Sekiro is NOT a Souls game. It's a Soulslike.
And to expand on this, again taken from Reddit and modified for my own taste

  • Faceless character : The character in a Souls game is insignificant. They have no personality. No voice. It's not a story of a character, the player uses the character as a tool
That's most RPGs. The Destined One has also no personality or voice and is also used as a tool by the player, so I don't know what you're telling me, or did you mean "character creation"?
  • Seamless multiplayer : multiplayer in a Souls game is not only a game mechanic. It's heavily tied narratively to the overall game mechanic. You see, the best way to show the player that their player character is insignificant (see above) is to show that they're not alone in this dying world - messages of other players, ghosts, bloodstains - even without actively cooping or dueling each player participates in the Souls game multiplayer. This unique twist on multiplayer is an important narrative tool
Multiplayer is entirely optional, so no. You'd perhaps have a point if those games had multiplayer, but they don't. You can have the full Souls experience offline or without ever summoning.
  • Character customisation : not only the player's character is a unique person in the world with customisable looks, player can fine tune the stats of the player's character and their equipment, which results in different gameplay experiences. The replayability of a Souls game comes from this customization - different builds tend to have different pros and cons, while using different builds the player experiences different outcomes - it's ridiculous how a difficulty of a single bossfight can be dependent on the player's character build.
So like in Wukong?
  • Corpse runs
Only thing that's an hallmark of Souls games and is core to the experience that you named.
Jedi games, Sekiro and Wukong do not belong to souls like
Haven't played Jedi. Wukong and Sekiro absolutely are Soulslike.
The stats in skill tree of Wukong are widely considered to be end game skills because you want to max a playstyle, almost all play guides do. It's like God of war picking whirlwind or Atreus's higher dmg with arrows, who will pick Atreus' skills first? Nobody. You can finish Wukong entirely without ever putting point in stats and it's not considered to be even close to « hard » to do so unlike souls run at lvl 1.
Wukong without leveling up would be insanely challenging. WTF are you on? Most bosses would one-shot your ass. Yin Tiger was demolishing me and my level was fairly high. I didn't beat him until I leveled up some more and got stronger. If I was a basic-bitch level 1, I would have never ever beaten him.
And again, stances and advanced combos blow « souls » out of the fucking water in Wukong, not seeing this as an action game is basically blowing my mind
The two aren't mutually exclusives. Wukong is a Soulslike action RPG.


Last time I post on this subject. You're wrong but it's ok, whatever you think. I want to give adamsapple adamsapple another opinion than « omg souls like » because there's a bonfire mechanic

What turns people off from Souls games is the difficulty and Wukong in that regard is fairly challenging and is a "git gud" type of game where you cannot lower the difficulty. If Adam doesn't vibe with that, then he ain't gonna vibe with Wukong.

Now, instead of a random youtuber, let me use Miyzaki as a source regarding the design philosophy of his games.

If we really wanted the whole world to play the game, we could just crank the difficulty down - which, in my eyes, would break the core of the game itself."

So already, having difficulty levels practically disqualifies a game from being a Soulslike except if the difficulty is just "hard" or "harder". Wukong in that respect is deliberately difficult and beating the challenges is part of the experience. Checkbox 1.

Which leads us to the stamina management Miyazaki states:

Yes, the stamina bar exists in Elden Ring, but we feel it has less influence on the player overall," Miyazaki says. "We wanted to make it feel less restricting again and contribute to that level of freedom moreso than our previous titles."

It's an important part of the core mechanics. Wukong has it and the drawbacks are similar to Souls games. You cannot dodge or perform combo finishers, but it isn't as punishing. Sekiro has no stamina bar but has a posture bar instead. Checkbox 2.

"If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn't the right approach," Miyazaki explains. "Had we taken that approach, I don't think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy – which, in my eyes, would break the game itself."

Once again, Wukong checks that box. The game's story is based on Journey to the West, but the narrative is disjointed and presented through logs, items, and end-of-chapter cutscenes. Most of us didn't have the faintest idea of what was going on and even those familiar with the books had to piece the story together to make sense of it. This also applies to the quests, which are so comically lifted from Souls games in design that you have a character randomly appear throughout 5 chapters, only to die at the end exactly like in Souls games. Checkbox 3.

Translating a reddit post from a Japanese interviewer paraphrasing Miyzaki:

Hidetaka Miyazaki designed the slow healing mechanics in "Souls" games to heighten the tension and challenge, forcing players to make careful decisions and adapt their strategies.

Same thing in Wukong and Sekiro. Checkbox 4.

I could keep going, but you know what I mean. The things you have mentioned aside from the corpse running aren't integral to the Souls experience or Miyazaki's design philosophy when it comes to those games. You can keep screaming that I'm wrong and quoting random youtubers, I'll stick to understanding the reasons behind the design decisions and see if they apply to other games and to what degree. This is what makes me determine whether a game is a Soulslike or not. It doesn't have to tick every box, but when it ticks most of them, it qualifies.
 
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I believe Series S sucks outside of a streaming device for Gamepass and it holds back next gen games

Plus I believe Sony helped get the game running on PS5 when help was asked Sony came through and Xbox did not

In turn I also believe there was some sort of handshake under the table

In the end I also don't much care because I game everywhere and played it on PC

Decipher that one warriors, Xbot or Pony, which am I in this shitpost?

smile pleased GIF
Xbony
 
Just to keep the theory crafting going, all three assertions can be true at the same time, those being an exclusivity agreement in place, issues with Series S port, and that Aug 20th is important to the team. The fact that this date is significant does not outright debunk anything. I'm not aware of any communication from the dev team nor Sony on the matter that would conclusively put the matter to bed.
The problem with that is there is absolutely no evidence of the first. In fact there is evidence of it not being a deal.There was no marketing, no announcement of timed exclusivity, no barring of any mention of other versions or preorders. Every other exclusivity deal has had this. The dev even came out and clarified that the reason it isn't releasing on xbox is because of the Series S.
What they're doing is stupid. They are using ONLY the date as evidence of a deal while we know the significance of the date has nothing to do with the other. The only reason being to defend the Series S's and the cults honour.
 
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« So like in Wukong«

Stopped reading there. How the fuck I explain a UNIQUE made custom character you build with no personal story, no voices, blank state « puppet » like soulslike games do VS a character that is entirely defined by a story and EVERYONE has the same character like Wukong? Everyone plays Wolf in Sekiro. Not uniquely made blank state no voice character. Unique as in thumbprints, not that there's a single choice to play, FFS. Everyone in Sekiro and Wukong has the SAME core experience.

chris tucker do you understand the words that are coming out of my mouth? GIF


random YouTuber lol

He's one of the most streamed Sekiro player 😂. Not knowing fightingcowbow says it all really how much you know the subject.

Tired of this shit. You can repeat it's soulslike 100 times, the more hardcore forums or subreddits on from or souls or Sekiro will also say the same as me. Don't even bother replying, wasting my time.
 
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I believe Series S sucks outside of a streaming device for Gamepass and it holds back next gen games
Series S was a junk system.

Everyone knows they did it as a two-pronged approach. If you didnt want to pay a lot more for X or PS5, you could get in new gen with a budget priced system. Problem is it was 10x better to pay $100 more and get a PS5 Digital console which is way more powerful and had an extra half TB SSD. Or you save up more cash and get X or PS5.

And with a half TB SSD space would run out fast unless the budget gamer had few games rotating in and out of their library. All it takes is COD or GTA installed and pretty much half the SSD was filled.
 
Here's the thing. They announce it for every other game. Every single one now.

But not this one? And there was zero marketing like they always do for "timed exclusives?"

Everything they are doing is weird. I noticed "news" popped on the the PS5 last night from these devs. Announcing "for the first time ever, Wukong is going on sale for 20% off from June 18th to July*"...

Like, a pre-announcement for a sale that's starting in 2 weeks? Much hubris. China being China.
Thanks for telling me.. I was waiting for a sale to buy it ...how is the pro perfomance ?
 
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Thanks for telling me.. I was waiting for a sale to buy it ...how is the pro perfomance ?
Not sure, but this may help.


You don't lose souls when you die. Not a souls game. It has ONE souls mechanic.
Literally a mechanic that was in games since the dawn of gaming. Long before Souls as well. Long before the mid 2000's boom of making games to "appeal to everyone."
 
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