Ok time for my reflections on the beta. It was very illuminating and it has so much feed back that I can feed into the devs over the next few weeks. The art ,combat music ,optimization localiziation, controller settings, ect. So much to go over and talk about.
The code seems fairly stable but I and few others had issues with the game just freezing at loading times that plagued me until later today where I had the game running as close to perfect as I can hope for in this beta. I hope that loading slow issue is taken care of and the memory leak is dealt with in due time as well because with that taken care of the only real thing left to polish is localization and controller settings and perhaps a bit of the quest flow and exp curves.
Naturally the first thing I wanted to test for is how they managed the pad support and to compare how they progressed to how Tera had progressed with it's pad set up. It had worked much better than I thought it would have given the short time they had to work on it which gives me faith. They had it to pretty much where tera's launch in Korea had pad support and with some work it could easily catch up in that regard.
The first thing I would have them look up is how they could have combos chain up in macros where you just hit a desginated button in the chain for smooth casting like how in tera for example a sorcerer would cast celerity which with a button could que fireblast and ect. Also have it how the skills that can chain work on what attack you have. For example force masters kind of have it half way where if you crit you can do barrage, but I would like other things to have that to better help with switching attacks and combos. Also a bit more customization and a pad skill layout like tera has.
Dungeons I could not get a good shake at due to not having a group to really tackle them as well as the loading issues I had run into.
Now those are enough of my concerns and control suggestions, I LOVE the art and character creation suite. The options take some getting used to but when you get down to the nitty gritty you can make some great looking characters. My Assassin and Force Master are very beautiful and expressive. I love how the emotes bring out the tone of the game and your characters and race.
How the combat works is really good, I think it's not quite where tera is with it's combat but with the richness and the pace, still one of the best battle systems in a MMO. It's really the combat and the art and theme which has me into this game, I have fallen out of love with MMOs but the combat and the non traditional structure has really drawn me to this game.