Does anyone have any links to some high level Azrael matches?
Some Bullet matches would be nice too.
Just wanna see how these characters should be played.
But Azrael doesnt have big bang upper!Best to subscribe to Jourdal on YT and check the player/character lists for Azrael.
Also I'm giving you this GGXXAC+R Slayer tutorial that you can convert for free.
https://twitter.com/BrandinoGG/status/452596558282756097
But Azrael doesnt have big bang upper!
Best to subscribe to Jourdal on YT and check the player/character lists for Azrael.
Also I'm giving you this GGXXAC+R Slayer tutorial that you can convert for free.
https://twitter.com/BrandinoGG/status/452596558282756097
Can someone add me to the list too, my psn is Kiunch. Still haven't decided on a main yet.
Wish I understood the game more because I'm looking at the patch notes and I can't really tell who is getting buffed and nerfed. The only person I assume is getting hit hard with the nerf bat is Kokonoe. But as far as the characters I'm interested in, I can't really tell.
AzraelWish I understood the game more because I'm looking at the patch notes and I can't really tell who is getting buffed and nerfed. The only person I assume is getting hit hard with the nerf bat is Kokonoe. But as far as the characters I'm interested in, I can't really tell.
She was hit with the nerf bat SUPER SUPER HARD she was just that much of a broken piece of shit in 1.0. I never understood why everyone was so against banning her 1.0 self.I'm not the best either because I'm pretty bad at fighting games, so I just wait for the new versions to come out :V. For example, I see that Kokonoe is being played by everyone and she still looks really strong in Japan, so I have to assume that she wasn't hit with the nerf bat that hard lol.
She was hit with the nerf bat SUPER SUPER HARD she was just that much of a broken piece of shit in 1.0. I never understood why everyone was so against banning her 1.0 self.
Yeah 1.1 is due to hit consoles by the end of May. haha too bad I'm not going to Evo though. I've been spending all my time on Mu lately and she has pretty much nothing changed in 1.1 so Mu players have an advantage out the gate xDWill this hit before Evo, though? God I hope so.
Yeah 1.1 is due to hit consoles by the end of May. haha too bad I'm not going to Evo though. I've been spending all my time on Mu lately and she has pretty much nothing changed in 1.1 so Mu players have an advantage out the gate xD
Yeah 1.1 is due to hit consoles by the end of May. haha too bad I'm not going to Evo though.
I won't know until I play the game, but I feel the same way about Jin lol. I'll finally be able to safe-jump Mu in the new version though!
Backdash: duration decreased 25F -> 22F. Distance moved decreased.
Negative Penalty resistance: lowered 8 -> 4
'Counter Assault: has a better hitbox
Max charged Sword of Decimation (63214C): Recovery decreased 26F -> 22F, frame advantage increased -12F -> -8F. Has the same recovery and frame advantage as the non charged versions.
Sword of Infinity (63214B): speed decreased when crossing over, making it easier to hit the opponent
Origins (623C): First 8 frames are fully invincible instead of full armour (first 7 frames on the arial version). Less knock back on block, lowered untechable time 28F -> 19F.
Sword of the Godslayer (222D): Better hitbox
j.2C: Larger hurtbox
I'm not that good thoughForgive me if I'm not too upset. I'll have it rough enough. With my luck I'll be in a bracket with DC or LordKnight.
I'm not that good though
Thanks. That's pretty much what I got out of it, especially the Growler Field buff. I was already getting frustrated that when I would use it, the opponent would already be back on top of me right when I finished recovering. Really happy about the Sentinel Dump input change.Azrael
Backdash: Duration increased 26F -> 28F. Neutral change, more invince but longer recovery
Negative Penalty Resistance: Decreased 6 -> 5. Nerf, he can't run away as much anymore.... who gives a fuck lol
3C: Can cancel into Sentinel Dump (22C) after the 26th frame instead of 30th frame
Overdrive D Attacks: Can now be special canceled. Buff makes combos easier
Hornet Bunker (214D): Decreased recovery. Decreased hitstun 30F -> 24F. Increased frame advantage -19 -> -13. Knockback is smaller when hitting opponent without weak point. Nerf
Hornet Chaser (8 after Hornet Bunker on weakpoint hit): Trajectory changes based on how high you hit them out of the air with Hornet Bunker w/ weak point. Not sure exactly sounds like a minor buff to make combos smoother
Cobra Strike (46C after 236C): Adjusted the knockback to make it easier to combo into Leopard Launcher (6C after 46C). Buff
Sentinel Dump (623C version): Input is now 214C. Neutral
Growler Field (214B): Increased untechable time 17F -> 27F. Now blows the opponent away in an arc before hitting the ground. Major buff for his DP
I could be wrong on some of those but that's what it looks like at a glance to me. I don't play him myself so if anyone with more knowledge can correct me that would be good
I'm not that good though
I don't know what the hell an "Attack Level" is, so I couldn't really determine what exactly has changed.
I'd back away from kagura till the patch. He's going to be different.
I'd back away from kagura till the patch. He's going to be different.
http://www.dustloop.com/wiki/index.php?title=Attack_Attributes_(BBCP)#Attack_Level
He will be but I think spending a little time to get used to charge inputs in the game and the way his drive works is a good idea.
Imo, not really. lolShe was hit with the nerf bat SUPER SUPER HARD
Imo, not really. lol
What combos will Kokonoe lose due to her nerfs? I know she has a limit to how many times she can cancel 6A, but that's as far I know.
Forgive me if I'm not too upset. I'll have it rough enough. With my luck I'll be in a bracket with DC or LordKnight.
DC isn't somebody you need to be scared of the same way you need to be scared of LK.
Going through the story atm. Way more gag-reels than the other bb games, holy smokes. Every choice is either, progress the story or gag. I did get a good laugh out of Golden Tager though.
Relius' gag reel is amazing and actually different
Oh and is it some unwritten agreement to not skip the match intro. It seems like 9/10 people don't skip it.
Man I have been getting my ass kicked. I'm mostly playing ranked matches with the 3 characters I've been training with.
Kagura is a huge pain in the ass to fight against. I've been losing to him more than any other character besides kokonoe.
Oh and is it some unwritten agreement to not skip the match intro. It seems like 9/10 people don't skip it.
Supposedly it lets the game sync and gives you smoother matches.
Ohh didn't know that about the syncing.The right thing to do is to let the match intro run to the point where the game is done syncing you and your opponent's connections together.
However many people online are dicks and won't skip at all ever.
Also it's highly recommended to only train with one character. These kind of games are for character specialists.
If you get gadget fingered you have a one in three chance of getting hit with something on wake-up. They can 5a 360, 720C, or 423C/ air buster you. It's mainly a guessing game.So how am I supposed to get out of Tager's pressure once he has me flying circles around him and he's doing an endless loop of command grabs? I've tried teching, delay teching, neutral teching, back teching, mashing A, mashing DP, and doing nothing, but everything seems to end with the same result unless I have my burst.
I use Litchi if it helps.