cj_iwakura
Member
Kokonoe has effectively destroyed any fun left in this game. Whens that patch coming out?
Yet I can count the number I've fought on one hand...
Maybe they'll ban her from Evo if the patch isn't out?
Kokonoe has effectively destroyed any fun left in this game. Whens that patch coming out?
Yet I can count the number I've fought on one hand...
Maybe they'll ban her from Evo if the patch isn't out?
Well, not from playing, but from watching, at least.
And for some reason, considering the reluctance of banning her tournys I doubt she'll be banned from Evo if the patch doesnt hit by then.
It should scare you from tournaments, but not the game.
I have yet to see a single Kokonoe outside of player matches.
After an exciting mirror GF, Kokonoe just took the NW Regional tournament. I'm going to need lots more practice against her.
I'd like to think Tsubaki may have a chance the others don't, but that's probably mad wishful thinking.
Honestly, Bananaken and Pain are the only strong Kokonoe players worth worrying about in the US. Most of the ones I see that main her in tourney and netplay aren't worth worrying about. There are some good ones that sub her, but it's mostly because they have strong fundamentals to begin with.
For me, I'm using her less again. She's fun using online because she blows up a lot of bad habits I see since she capitalizes on it so well. I agree she's really powerful, but it annoys me more that they put all the blame on her when losing instead of realizing their bad habits (like mashing on wakeup and doing bad rolls). So yeah, it's fun to expose netplay tactics with her lol
I feel like she's not unbeatable. She can definitely get annoying but most people I run into that play her are just terrible. Your Kokonoe is good, but I still feel like I can win if I play smart and get lucky.
I feel like she's not unbeatable. She can definitely get annoying but most people I run into that play her are just terrible. Your Kokonoe is good, but I still feel like I can win if I play smart and get lucky.
Is anyone here really good with her that I can practice against?
The Vita version is already updated, right? I guess that would explain why I have yet to run into a Kokonoe online in that version.
Rhapsody
Also I don't get the gif. With Carl all I need is one good hit and I can have her in the middle and make it really hard for her.
Is the vita version out in the US?
But how many good Carls are there? Not enough.
Is the vita version out in the US?
GGs, Roebear. You'll have to refrain from mashing on after air and ground teching, especially against Kokonoe and Azrael.
I saw wakeup Jin 6B at one point. Same goes for against Kokonoe oki since that setup forces Carl to block.
Pssssst I have word certain EC players are going Kokonoe soon in 1.1. Don't ask when the patch is going to be out to deal with her, you're still dealing with the same character doing the same neutral and killing you. They didn't fix any of the real things with the character. In all honesty, had the patch not been announced the character would probably be banned.
Long story short, if you want to play BBCP even in 1.1, you're just going to have to suck it up and deal with her. She's still going to be a very popular pick, especially after other chars got nerfed.
Honestly, at this point I'm just happy at least Gravitron was nerfed
Btw, is Bullet actually not that bad in this match up or is it just my local people being as bad against Bullet as online noobs are against Tager
Seriously I swear I've seen some of them call her high tier and I just laughed
Idk MU specific stuff in depth, but Bullet is considered the bottom character in 1.0 for a reason. I have no idea how she'd even attempt to fight Koko, I'd imagine she dies super hard.
Honestly, at this point I'm just happy at least Gravitron was nerfed
Btw, is Bullet actually not that bad in this match up or is it just my local people being as bad against Bullet as online noobs are against Tager
Seriously I swear I've seen some of them call her high tier and I just laughed
Bullet is such an easy matchup for Kokonoe. She suffers at pretty much every range against her
I've lost count on the number of perfects I've gotten against her.
I'd imagine the only way a Bullet could beat a Kokonoe is if they're mashing like crazy. If they have some semblance of patience It'd be impossible to even put up a fight.
Yeah I feel the same, but the guys here are just so bad at fighting her at times...
And in a post-Kokonoe meta
No, this is the real Kokonoe meta.
My bad. I mean to say, in this post-1.0 meta, where Kokonoe is still the boss.
I looked at the patch notes and the arcade tier list....It seems like they didnt really fix koko's problems :/
She's just a nightmare instead of put-down-the-controller and watch.
I don't suppose any Kokos are around at the moment?
I can play a bit. Our connection is iffy, so don't expect much from me.
I'll be on, so when you see this, we can do a two person lobby.
Well, at least I'm no less screwed in a corner than I am against anyone else...
Connection seems fine.
Maybe her English voice so I get some enjoyment. At least she has a personality, not dead.
Don't mash 5B or 2A every time on wakeup. More than half of the beginning of rounds you're doing 3C like I said when we last played.
Like most people, I think you'll have to play a less risky opening gambit and mash less on wakeup.
I have a huge advantage on knockdown.
And Kokonoe only sounds bored because there's no one strong enough to challenge her, haha
Geez, he seems pretty effective against her. Maybe that should be my counter pick.
Because you mashed random fullscreen supers and valiants/hornets on netplay? Sure.
Is there anything that can be done in the corner? With either character?
If you opt to back away and charge at the start of the match, try to make sure to have at least 2+ charge before getting in.
Charge is extremely important here. Not just for combos, but for getting around her setups and even the black hole super setup.
[4]6D > 236D is EXTREMELY useful in this matchup.
Look at her meter when she's combo'ing (or even pressuring) you in the corner. If it's going to 50% or if it's more, you should burst, unless you want to get hit by black hole super.
Her 3C can beat our 5B in neutral so try not to abuse 5B. 3C seems to be her only useful poke in neutral.
Her j.A will beat your aerials. Counter with j.236A.
Your 2C can be beat with j.2C.
Meaty 5A 5BB should make her block if she backdashes and CH her if she teleports.
Her 2A low profiles 5B so you have to be careful using it in midrange. A good example of a place not to use it at is after you block her 3C.
3C is good in neutral if you want to call out a trap or ball summon.
Throw/Command Grab to punish her super is good because you will be invulnerable when the ball comes down.
You can use banana super to lock her down long enough so that she can't stop you from running past traps but don't get too greedy.
[4]6D > 236D is EXTREMELY useful in this matchup.
Look at her meter when she's combo'ing (or even pressuring) you in the corner. If it's going to 50% or if it's more, you should burst, unless you want to get hit by black hole super.
Her 3C can beat our 5B in neutral so try not to abuse 5B. 3C seems to be her only useful poke in neutral.
Her j.A will beat your aerials. Counter with j.236A.
Your 2C can be beat with j.2C.
I'm terrible with barriering. I keep forgetting the input.
And even if I get out of a corner combo, how should I react? Jump away, attack, specific combo?
Thanks for the games, but I feel like I didn't learn much but a couple effective hits and praying to god no one picks her in July. Or at very least falls for the easy stuff(unlikely).
http://www.dustloop.com/forums/index.php?/topic/7314-cp-tsubaki-vs-kokonoe/
I try to read that, but they're kind of advanced for me.
Alpha counter is so damn good/important in BB and Kof13. A lot of people want to save their meter for RC, or super, but whats the point when you are in the corner eating mixup. Get out of that corner.
Alpha counter is so damn good/important in BB and Kof13. A lot of people want to save their meter for RC, EX, Super, but whats the point when you are in the corner eating mixups till death. Get out of that corner.
yo ullllwhen's 1.2
Decided to pick the game up again.
I think I've racked up around 20 losses so far tonight. No wins.
It feels like I don't have the sense for these games anymore.
It's weird, people usually tell you to stop playing something if you're not having any fun with it, but despite feeling nothing but negative emotions while playing, I feel compelled to continue even if I know I won't feel any better in the end. I'm not sure why that is but I suppose it doesn't really matter.
In a better mood I would generally ask if anyone wants to play but I realize there's no joy in fighting someone who can't even present a decent challenge.