kiunchbb said:Platinum... Platinum....... T_T
Why must you come with a broken expansion.....
Are you guys holding out?DY_nasty said:Is Jin really that good now?
kiunchbb said:Platinum... Platinum....... T_T
Why must you come with a broken expansion.....
QisTopTier said:Broken? Do any of you even take the game seriously and understand how shit works at high level? The game is far from broken, suuuuuuuuuper far from it, looks better balanced than ct and cs1.
SolarPowered said:Bang is an easy character to learn combos with and getting decent damage with him feels pretty rewarding. I'd recommend him to your friend if he wants to learn air combos/grab combos without too much work. Ragna and Jin are another two characters whose combos are not too hard to grasp and he'd probably like them if he ever got into story mode in a serious way(Jin is fuckin' nuts, man!). The rest of the cast has their own niche specialties that make it too hard to branch out afterwards if you ask me and Tsubaki is way too weak for your friend to feel satisfied while playing her at the moment(I'd recommend her if she didn't get her ass kicked all over the place). Ask your friend about the characters and find out which of the drive mechanisms seem coolest to him and what kinds of characters appeal to him in fighting games(generally).
I'd really recommend Makoto after getting some play time with her, but I don't know how your friend feels about DLC or Squirrel girls.
:3
Arakune is just one blob in a Bang's world, man. The game is still going to have good matchups and close games between most people anyway.kiunchbb said:I gave up checking it out after I saw Arakuna does 100% curse combo + recurse... anything new I should know? Dustloop haven't much info lately..
I'd be up for it. I'll make sure not to go overboard with the commentary while we're at it.:lolThe Take Out Bandit said:He snagged Makoto and Valkenhayn because of the sale.
I may bring him along for some matches with the 360BB GAF crew.
kiunchbb said:I gave up checking it out after I saw Arakuna does 100% curse combo + recurse... anything new I should know? Dustloop haven't much info lately..
QisTopTier said:Which takes time to start and he has horrible match ups vs some of the cast. Which is funny to see you complain after they buffed noel so hard in this version :lol From the looks of it every character has BS now. *this is a good thing*
SolarPowered said:I'd be up for it. I'll make sure not to go overboard with the commentary while we're at it.:lol
FofG, better curseless pressure, larger air throw hitbox. Bad matchups against whom (okay Lambda)?QisTopTier said:Which takes time to start and he has horrible match ups vs some of the cast. Which is funny to see you complain after they buffed noel so hard in this version :lol From the looks of it every character has BS now. *this is a good thing*
Fugu said:FofG, better curseless pressure, larger air throw hitbox. Bad matchups against whom (okay Lambda)?
I like to keep myself civil on gaf. Xbl is where I like to let loose a little as long as I don't insult anyone.The Take Out Bandit said:You're so articulate here, I can't picturing you turning into that Penny Arcade crazy online gamer.
Then again I don't play with a headset, and some times just listen to music on my iPod.
USD said:
Delicious CS2. Thank you.USD said:
Stream temporarily went out. Apparently the cat pulled the plug on the stream. :lolWallach said:I was watching this a few minutes ago (not sure when it went up first) but it went offline. Was that casuals or something?
Indeed it was, but how did hakumen win!? he should of died instantly :lolakachan ningen said:that arakune hakumen match was bananas.
CS2? Litchi's combos don't give 50% meter anymore and give horrible knockdown for oki outside of the corner. Mu's advantage is small if it exists partially because Arakune is less prone to being zoned now and partially because CS2 Mu is looking like crap. Tao is changing so much that it's pointless to make a call about anything regarding her right now, ditto Hazama.QisTopTier said:Mu is bad, Tao should be able to do good, hazama can be a major pain, litchi wins if she gets one good knockdown and so on =P
Fugu said:CS2? Litchi's combos don't give 50% meter anymore and give horrible knockdown for oki outside of the corner. Mu's advantage is small if it exists partially because Arakune is less prone to being zoned now and partially because CS2 Mu is looking like crap. Tao is changing so much that it's pointless to make a call about anything regarding her right now, ditto Hazama.
Really what we know right now is that basically no one can compete with his damage and that he's no longer entirely reliant on getting curse which makes him stronger against zoning characters than he was in CS1.
I haven't seen a ranking put Arakune anywhere but the top.QisTopTier said:Just trust me on it, oh and a ragna just beat the shit out of an arakune :lol
Fugu said:I haven't seen a ranking put Arakune anywhere but the top.
Fugu said:I haven't seen a ranking put Arakune anywhere but the top.
...Which serves to represent how little of an influence tiers have on actual play (which is almost none, by the way, unless you consider how tiers influence how people select their character), but doesn't do anything to stifle the argument that Arakune's potential -- which is what tiers measure -- is great and possibly the greatest out of any character in CS2.QisTopTier said:Litchi and Bang were the top in bbcs1 ... who won sbo again? :lol
Yeah I've thought that over since I said it. I suppose it partially stems from the fact that Japan basically hasn't played as her.QisTopTier said:Shout outs to Buppa entering a 3v3 tournament AS ONE PERSON and WINNING :lol He must play his hazama all damn day :lol
edit: Well I gotta go do stuff right now but eh I'll type up all the reasons those matches are not in arakune's favor later although it's easy as hell to see why. oh and no Mu doesn't suck now she's actually better if you played her the way she was ment to be *aka stupid oki stuff*
Fugu said:...Which serves to represent how little of an influence tiers have on actual play (which is almost none, by the way, unless you consider how tiers influence how people select their character), but doesn't do anything to stifle the argument that Arakune's potential -- which is what tiers measure -- is great and possibly the greatest out of any character in CS2.
You said that Arakune had horrible matchups against some of the cast, which is a consensus that is all your own; I'm asking you to tell me about it because I haven't seen any evidence supporting a horrible matchup against anyone except maybe Lambda.
EDIT: There's a Rachel player in Toronto who regularly goes to town on the majority of his opponents (who play as much higher ranked characters). There's also a really good Tsubaki player. The only influence tiers have on real play conducted by humans is that they will induce selection bias, because almost no one plays their character well enough for their potential to be relevant; learning curve will always mean a whole lot more.
Fugu said:I would argue that Litchi's average BnB doing around 4k and Rachel's 2k attests to the lower learning curve of Litchi, considering Litchi only has to land three reasonably-sized combos to win around whereas Rachel has to land six; playing Rachel to her maximum potential means learning to play her in a way where she hit confirms six times before her opponent hit confirms three times; that's one hell of a steep hurdle to overcome.
What tier lists discuss is how frequently it is possible for that steep hurdle to be overcome independent of how steep the hurdle is or how relevant the hurdle is to real play. Litchi's brick wall hurdle (more on that below) is the difficulty involved in maintaining real pressure with her in neutral play against smart players. This hurdle isn't relevant most of the time so Litchi is strong in mid-level play, where mind games take a backseat to pure, safe pressure due to the general inability of opponents to correctly read or react. In high level play, where it is relevant, Litchi is notably flawed except when controlled by the absolute best players. Noel's hurdle is that all of her big damage combos require slow hits. Noel is played successfully everywhere except Japan despite being considered one of the worst characters in the game; why? Because she has so many strange invincibility frame quirks and such a strong AA game that the only way to beat her is to have a very strong matchup knowledge against her. Of course, once that happens, Noel becomes entirely ineffective because she can't make up for the fact that she's essentially just slow and unsafe.
High level play most certainly does not include me, but let's talk about some players that it does include. Chun and LK -- both fine Litchi players -- have both lost to MikeZ. In the United States, it is not at all rare to see Litchi lose. In fact, it is very rare to see Litchi win, and as far as I'm aware only one major American tournament has been won by a Litchi player. Why? Because Litchi's learning curve lends herself badly to the kind of baseline high level play that American players play (I describe it like this because Japanese and American players are patently a world apart at BlazBlue).
Litchi sucks ass at low level play because her gatlings are useless. She dominates mid-level play because most players aren't knowledgeable enough to know what to do against her corner oki and because her combo numbers are the largest. She's average or worse in American high-level play because without very strong fundamentals, her pressure is horribly predictable and she has very few autopilot options. The only players that see Litchi played anywhere near her potential are the Japanese high level players who are winning with her because they have the fundamentals to play Litchi at that level; what's the point in talking about potential in the context of American high level play when most American Litchi players can't even convince their opponents to eat one of the fastest overheads in the game?
Do you know who wins a lot in the US? Tager. Tager is anywhere between useless and insane at low level play because of his mobility and his huge damage. He's strong in mid-level play because he has big combos and a lot of weird quirks that require more specific knowledge to get around (AC resets and 5A -> 360A, for example). He's strong in American high-level play because he can bait and punish like virtually no other character and because his magnetism pressure is strong. It's only when you get to the Japanese high level play that Tager becomes a pile of babies because his entire game plan practically revolves on the opponent letting him in somewhere, and high level Japanese players know exactly how to keep him out.
The real relevant characteristic to everyone but top-level Japanese players is the learning curve of that character. There's no use arguing to a mid-level player that Litchi lost because her blockstrings can be reacted to when the other player actually won because said Litchi player used an overhead in the same spot every time in the string; the hypothetical flaw in Litchi's game plan has absolutely nothing to do with why the player actually lost.
By referencing a tier list after the outcome of every match, you are trivializing the victories and losses of every non-mirror match. Tier lists do not discriminate for when a character becomes difficult; they only expose that the character becomes difficult at some point along the way to playing them to their maximum potential.
I argued the exact same thing when Litchi was low tier (and occupied 3 of the top 8 in SBO, by the way) during CT and I will continue arguing the same thing wherever she is in CS2. For the record, I would describe myself as a mid-level player, where Litchi's advantage over pretty much the entire cast is as plain as day.
Prototype-03 said:Sorry dude... I just don't agree with this. Again, you're deluding yourself that Litchi isn't top tier. I don't know why you're not admitting that Litchi is a good character. It's like you're trying to deceive yourself that Litchi is bad and you only win because of your skill.
Infinite Justice said:hmmm
I don't know if I include in the post that I describe myself as a mid-level player, but I do know that I described Litchi as being outright dominant in mid-level play largely because of the size of her combos and the veracity of her corner knockdown. I recognize that Litchi's learning curve flattens out for awhile somewhere after learning how her BnBs and how the staff projectile works (things I would define as prerequisites for good, mid-level play) and that that has an influence on the amount of times that I win. However, you can't deny that Litchi is vastly under-represented in American high level play especially considering how vastly over-represented she is in Japanese high level play, and that's not strictly co-incidence. There are very few prominent Litchi players compared to almost every character in the US, and that happens because as good as Litchi is, getting to the point where she is played like she is supposed to be for maximum benefit is extremely difficult.Prototype-03 said:Sorry dude... I just don't agree with this. Again, you're deluding yourself that Litchi isn't top tier. I don't know why you're not admitting that Litchi is a good character. It's like you're trying to deceive yourself that Litchi is bad and you only win because of your skill. While I admit you're good, your character plays a HUGE role. If you don't believe me, please try using a lower tier character and see what happens. There's a reason why it was painstakingly bad when I use Tsubaki. Almost ALL of Litchi's moves beats Tsubaki AND does more damage.
You and I have severely contrasting views on character mastery. I would define a 100% knowledge of what is possible with any character to be a goal that has yet to have been hit by any person in any fighting game worth a damn, and I would subsequently put my own knowledge of how to play as Litchi at around 10% (or any other such inconsequentially small number).Keep in mind that my Ragna is almost as good as my Tsubaki when I only knew how to use a FRACTION of Ragna when I know about 80-90% of Tsubaki.
This represents the fundamental miscommunication of my point that's occurring here. I'm not talking about the specific placements of the characters on the tier lists at all. None of what I have argued pertains at all to the location of Litchi on the tier list (who is rightfully placed at or near the top by everyone) or any other character for that matter.edit: Both US and JPN tier have Litchi at top 3 and Tager at bottom 3. Tager used the best (MikeZ) is almost as good as a mediocre Litchi... I've seen it at AI. If MikeZ used Litchi, he'd be dominating every match. That's the point of tier lists... You're not even trying to say that Litchi=Tager. Even worse, you're saying Tager>Litchi.
But when you say that tiers have an impact on the resolution of matches, you aren't strictly talking about top-level play. In fact, you are talking about such a small percentage of the games played that the statement doesn't stand unqualified.QisTopTier said:You should realize when me and proto talk about the game we are only talking about top level play for the most part as that's what really matters in the end. As that's what the game is balanced around to begin with.
Fugu said:But when you say that tiers have an impact on the resolution of matches, you aren't strictly talking about top-level play. In fact, you are talking about such a small percentage of the games played that the statement doesn't stand unqualified.
But the matchup advantages vary wildly depending on the experiences of both players when you're not dealing with top-level players and the variance is so large that a cut-and-paste job of a tier list extrapolated over all levels of play will repeatedly come out inaccurate.QisTopTier said:Match ups advantage/disadvantage are always going to be there no matter what level of play, it's just the further along you get the more glaring the two things become.
Yeah, what of that contradicts anything that I'm saying?Just cause the players lost doesn't mean who they lost too is somehow an amazing character and theirs isn't as good. I mean look at my name for example xD Kuroda down right rapes at times, is Q an amazing character? No not really.
Fugu said:But the matchup advantages vary wildly depending on the experiences of both players when you're not dealing with top-level players and the variance is so large that a cut-and-paste job of a tier list extrapolated over all levels of play will repeatedly come out inaccurate.
But that in turn is nullifying the difference in the amount of time that has to be invested in each character for them to get to whatever level of play that the match occurred.QisTopTier said:Hey their own fault for not knowing the tricks to the match up and learning what gives the advantages to them in it. Just cause people lack match up experience or don't do their homework on it just means they lost cause the other player did. Even then if both players are still playing 100% The person with the disadvantage isn't always going to lose.
Fugu said:Can't we just blame the players?
You haven't told me why not (except outside of top-level play), and in fact you've provided me several situations in which it would make sense to blame the players.QisTopTier said:Nope a fighting game will never be like that almost ever, closest thing you will ever have is GGAC. With that said BBCS2 is looking really really good.
Fugu said:You haven't told me why not (except outside of top-level play), and in fact you've provided me several situations in which it would make sense to blame the players.
If the assault rifle is harder to utilize to its full effect than the pistol, then the pistol will likely win more times than the disparity in strength between the two of them would suggest.QisTopTier said:Look at it this way, you have a pistol I have an assault rifle, sure there is a chance you can kill me but I have an advantage over you. Stop trying to deny the fact that some characters just have straight up better tools and options.
Fugu said:If the assault rifle is harder to utilize to its full effect than the pistol, then the pistol will likely win more times than the disparity in strength between the two of them would suggest.
Fugu said:So your assertion is that a super soaker's maximum potential is such that it will beat out a shotgun used at maximum potential 30-40% of the time?
It is a big surprise that the objectively worst tool also has the longest learning curve. Absolutely huge.QisTopTier said:Hey man I can like, squirt water on the ground and make them slip and shoot themselves in the face or something else, but I gotta think harder and come up with more gimicky crap to win