akachan ningen
Member
Prototype-03 said:QFT. One of the reasons why I never picked up KOF12 and why I never play T6.
T6 had great netcode after the patch. I think you don't play it cause it sucks.
Prototype-03 said:QFT. One of the reasons why I never picked up KOF12 and why I never play T6.
wait what?akachan ningen said:T6 had great netcode after the patch. I think you don't play it cause it sucks.
QisTopTier said:wait what?
akachan ningen said:okay I wrote that sentence awkwardly but I think you know what I meant. use your imagination.
I don't know the last time I played it I had some matches with lyte edge that were lag-free, even smoother than bb.QisTopTier said:I heard from my trusty interweb sources that it still kinda sucked.... *goes off to play bb*
It's a patch that comes out with plat. That's allFoxSpirit said:So what's the upgrade plan on CS:II??
I mean,we get the new characters as DLC but aparently CS will also be rebalanced.
FoxSpirit said:Ah, ok, Simple and painless.
*squints*
Under the right lighting, the boobs on your Makoto-avie look like the NeoGAF orb
QisTopTier said:I'm calling it now! Worst two characters in the game are going to be tager and tsubaki :lol (no where near as bad as cs1 though)
xero273 said:and now proto drops tsubaki again and goes back to valk and rachel
xero273 said:and now proto drops tsubaki again and goes back to valk and rachel
Prototype-03 said:naw, i'm gonna tier whore again and play lambda
I kinda feel bad for lambda. I've only lost against three lambda players since I first started playing BlazBlue. She may have one of the worst match ups in the game when she comes up against Bang. I feel guilty playing them...QisTopTier said:Air back dash your way to victory!!!!! :lol
I didn't play fighting games as much as I do now so I never noticed that specific improvement. I hope BlazBlue undergoes the same treatment sooner or later as well. I feel kind of bad for KoF though...QisTopTier said:This is what was done with GG down the line, GGXXAC has better animation than GGXX
I've got to say, I think the smartest decision I made when I bought BlazBlue was making a character that felt horribly uncomfortable to me my main.The Take Out Bandit said:Makoto is just beyond me.
The Take Out Bandit said:Speaking of animation and Makoto, hopefully they clean her up in CS2. Dig her skanky design, but she is definitely on the low end of the animation spectrum. :\
Fugu said:I've got to say, I think the smartest decision I made when I bought BlazBlue was making a character that felt horribly uncomfortable to me my main.
The Take Out Bandit said:Reflecting on the ease of use / point of entry for BB characters, while I appreciate how unique each character is; the skill level required to enjoy the game is still too high for folks that say - are exclusively familiar with Capcom fighters like my buddy who won't stop complaining about BB and the "Win" button. If someone whose familiar with fighting games is put off by a fighter, what does that mean for new players?
QisTopTier said:Your friend is retarded and your statement contradicts itself, having a WIN button makes a game EASY not Hard. The D button is hardly a win button anyways hell for half the cast it's just a different form of normal attack unique to them. Then you have carl and litchi that control a separate object with it. Valks is the same shit as gens stance changing. I would say give him an example using sf4 using the same idea but..... none of them are really unique enough from each other besides maybe dhalsim to have that type of input style :lol
Fugu said:I've got to say, I think the smartest decision I made when I bought BlazBlue was making a character that felt horribly uncomfortable to me my main.
DiscoShark said:I'm really curious about this comment, what possible benefit is there in maining a character that feels completely awkward to you (I'm assuming it's Litchi from your previous posts)? I've always thought that was the opposite of what you should be looking to do in any given fighting game. Please, I'd love an explanation.
Walk a thousands miles with lead shoes and the next thousand without them would be easy as pie.DiscoShark said:I'm really curious about this comment, what possible benefit is there in maining a character that feels completely awkward to you (I'm assuming it's Litchi from your previous posts)? I've always thought that was the opposite of what you should be looking to do in any given fighting game. Please, I'd love an explanation.
SolarPowered said:Walk a thousands miles with lead shoes and the next thousand without them would be easy as pie.
The interesting thing about my choice of Bang is that he is my polar opposite. I'm an absolute introvert who may very well fly under your radar, but I absolutely love playing as Bang and hearing his wacky stories. I wonder how and why everyone else chose their main. I sure as hell picked Bang because he came easily. I'll tell you that much!QisTopTier said:Shhh! Don't give away what it means gawd! :lol
SolarPowered said:Walk a thousands miles with lead shoes and the next thousand without them would be easy as pie.
SolarPowered said:The interesting thing about my choice of Bang is that he is my polar opposite. I'm an absolute introvert who may very well fly under your radar, but I absolutely love playing as Bang and hearing his wacky stories. I wonder how and why everyone else chose their main. I sure as hell picked Bang because he came easily. I'll tell you that much!
:lol
FlightOfHeaven said:Noel is a petite, fast, rushdown type character.
That's pretty much it. It seems to follow the trend in other games that I play, too: Sakura, Talim, Ibuki, Eileen, Ling Xiaoyu
It's very easy to become prohibitively rigid in the way that you play and picking a character that you're comfortable with just reinforces this. Picking a character that you're not comfortable with doesn't magically prevent this from happening but it ameliorates it to some degree, as to get anything done you're going to need to figure out some new strategies.DiscoShark said:I'm really curious about this comment, what possible benefit is there in maining a character that feels completely awkward to you (I'm assuming it's Litchi from your previous posts)? I've always thought that was the opposite of what you should be looking to do in any given fighting game. Please, I'd love an explanation.
I selected my main based on the fact that CT Litchi's combos were ridiculously long and flashy. If that seems like a stupid reason to pick a character, then that's because it is.SolarPowered said:The interesting thing about my choice of Bang is that he is my polar opposite. I'm an absolute introvert who may very well fly under your radar, but I absolutely love playing as Bang and hearing his wacky stories. I wonder how and why everyone else chose their main. I sure as hell picked Bang because he came easily. I'll tell you that much!
:lol
FlightOfHeaven said:I don't remember her being that busty in 3S...
: (
I mean, there's nothing wrong with a busty gal, but I didn't think she'd be a D-cup. I constantly forget how the gaming industry inflates women.
Doesn't seem like a stupid reason at all. We're playing video games not fighting an all out war. I'd rather enjoy myself while I play.:lolFugu said:I selected my main based on the fact that CT Litchi's combos were ridiculously long and flashy. If that seems like a stupid reason to pick a character, then that's because it is.
FlightOfHeaven said:I don't remember her being that busty in 3S...
: (
I mean, there's nothing wrong with a busty gal, but I didn't think she'd be a D-cup. I constantly forget how the gaming industry inflates women.
FlightOfHeaven said:I don't remember her being that busty in 3S...
: (
I mean, there's nothing wrong with a busty gal, but I didn't think she'd be a D-cup. I constantly forget how the gaming industry inflates women.
FlightOfHeaven said:I just remember seeing the sprites. That's what I'm basing it off of.
FlightOfHeaven said:I just remember seeing the sprites. That's what I'm basing it off of. Hell, for the longest time I swore Makoto was a boy.
When I found out Makoto is a girl, I liked the design even more. In a hypersexualized industry, the designers went against the trend. I appreciate that.
I've always liked Ibuki's design and Makoto's design the most in the SF universe. They're done very well in SSFIV with the exception of one thing(a general flaw in their character design). I find myself looking at most of the characters bare feet and hands more than boobs, faces or muscles. The hands in SF are seriously fucking huge. I keep looking at Ibuki's feet way more than her boobs. Don't even get me started on those bricks that Makoto calls hands.FlightOfHeaven said:I just remember seeing the sprites. That's what I'm basing it off of. Hell, for the longest time I swore Makoto was a boy.
When I found out Makoto is a girl, I liked the design even more. In a hypersexualized industry, the designers went against the trend. I appreciate that.
SolarPowered said:Do you guys have any tips on how to get in on Valkenhayne?
The guy is seriously pissing me the fuck off. I have no experience with this guy at a high level game and he has nearly perfect priority in the air not to mention amazing guard against incoming air pressure. The only thing that seems to work is baiting him and 5A. I feel like I'm using Tager instead of Bang without dat SCIENCE and it's getting to me.
fuck
I've always liked Ibuki's design and Makoto's design the most in the SF universe. They're done very well in SSFIV with the exception of one thing(a general flaw in their character design). I find myself looking at most of the characters bare feet and hands more than boobs, faces or muscles. The hands in SF are seriously fucking huge. I keep looking at Ibuki's feet way more than her boobs. Don't even get me started on those bricks that Makoto calls hands.
X_X
SolarPowered said:I've always liked Ibuki's design and Makoto's design the most in the SF universe. They're done very well in SSFIV with the exception of one thing(a general flaw in their character design). I find myself looking at most of the characters bare feet and hands more than boobs, faces or muscles. The hands in SF are seriously fucking huge. I keep looking at Ibuki's feet way more than her boobs. Don't even get me started on those bricks that Makoto calls hands.
X_X
SolarPowered said:I've always liked Ibuki's design and Makoto's design the most in the SF universe. They're done very well in SSFIV with the exception of one thing(a general flaw in their character design). I find myself looking at most of the characters bare feet and hands more than boobs, faces or muscles. The hands in SF are seriously fucking huge. I keep looking at Ibuki's feet way more than her boobs. Don't even get me started on those bricks that Makoto calls hands.
X_X
Zanken said:To be fair, at least Makoto has massive feet/hands in Third Strike as well. I liked the fact that they retained that, it makes standing strong and standing roundhouse look as meaty (pardon the pun) as they are.
Ibuki isn't so bad appearance wise, I just don't think she moves right. That is really frequent in SF4 though, not much can be done about that.
Back onto BB, I do dislike the way it has depicts it's female characters as much as I get that it's all apart of the anime themes they are all drawn from. Guilty Gear I thought was really clever and even mature about sex, with each character having a distinct and underlying sexual theme. Mori is not Daisuke by any stretch of the imagination. :lol
QisTopTier said:Dizzy the bondage slave and I-no the whore? Millia who doesn't wear pants and A.B.A a necro's wet dream? :lol
The Take Out Bandit said:Meh, the whole hyper sexualization works both ways. Watch the documentary Bigger, Faster, Stronger for a cold reminder of how young boys have their body image distorted and how the media sets unrealistic standards for men as well.
Two things:
- So far as I know Makoto is a girls name.
- I'm pretty god damn offended by the amount of stupid in the video game industry thanks to what Sega did to Vanessa Lewis:
Virtua Fighter 4 Vanessa
http://i56.tinypic.com/2nk6zix.jpg[/MG]
Virtua Fighter 5 Vanessa
[IMG]http://i54.tinypic.com/ehd634.jpg[/MG]
Skin lightened and muscles removed. WTF SEGA? Vanessa was [b]a great character design[/b] and you've down graded her to grappling ganguro status. :|
[url=http://beautifulpuzzle.blogspot.com/2007/07/vanessa-lewis.html]Here's a nice blog post on what Sega perpetrated against fans of the character.[/url] (warning: The rest of the blog is full of crazy)
- You can be a muscular woman and still be attractive.
- You can be a muscular woman with melanin and still be attractive.[/QUOTE]
lol she looked like a man in VF4. It's okay if you swing that way, btw. Just sayin.
Prototype-03 said:Yup, I definitely do prefer big boobs, beastiality, furries, insecure, blind and pedo girls.
The arts student in me wants to go into detail, but I don't have time to make a tldr post that you guys would have to suffer through reading. :lolQisTopTier said:Dizzy the bondage slave and I-no the whore? Millia who doesn't wear pants and A.B.A a necro's wet dream? :lol
we should totally hang out.Prototype-03 said:Yup, I definitely do prefer big boobs, beastiality, furries, insecure, blind and pedo girls.