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I'm available for regular sessions on both consoles if anyone is interested. I know there is no lag excuse on GGPO for the most part either so throw an invite my way.
Sorry for the late response, but I don't think I'm going to be available. I didn't even bother touching the PS3 while PSN was down and I just popped in the disc to find a 432mb BlazBlue update. I'm pretty sure it doesn't even include the PSN network update and the password change. I'll gladly play if you are still on in another 20+ minutes.Fugu said:You want to play right now? (PS3)
I just spent a minute in training mode. I'll add you right quick.Fugu said:Taking a break now, I'll play in 20 minutes. Add Fygu.
EDIT: Kiunch, if you're on right now, you should play too.
I have no idea about the chat on BlazBlue and I'm stuck downloading the system update now...QisTopTier said:if you are playing bb on psn and you are not in the chat, shame on you
I'm holding on to my butt as we type.Fugu said:2AM is apparently BlazBlue primetime. Q, Prototype and I are all in a lobby. I'm not playing atm so if you're reading this now, add me for an invite.
can't be worse than me_dementia said:I can't wait to get some GAF games in. I'm so bad though
_dementia said:I can't wait to get some GAF games in. I'm so bad though
I'M THE GODDAMN KING, BABY!corkscrewblow said:can't be worse than me
QisTopTier said:if you are playing bb on psn and you are not in the chat, shame on you
I can throw you in if you need it still.ApolloJoh said:I deleted my chats while PSN was down so if anyone could reinvite me to it, I'd be thankful.
PSN: ApolloJoe400
Ferrio said:Played last night, really wanna play platinum but not possible on PS3 right now.
Q goaded me to play online... only after 30 minutes of me being in practice. Take in account I haven't played since the release of CS... I didn't even remember how to burst or that you have to manually recover etc. It was pretty brutal. Think my biggest combo was a 3 hit gattling, then my brain would fritz.
Hopefully get some more time into it.
Q, how was the lag comparably to others when fighting me?
Prototype-03 said:I have practiced for literally 10 minutes. Feels good to mash buttons. Mashing buttons with Rachel=windwindwindwind
NOTHING HAPPENED!
Ferrio said:Well it's worse than that. Cause I don't even remember how any of the subsystems work. Everytime I got knocked down I'd stare at my character taking a nap waiting for them to get up... then I'd remember I need to actively recover.
I kept hitting 3 buttons to burst and trying to pushblock. Ya it was a mess.
[Things] Jayoku [Things]Urban Scholar said:Anybody tinker with Hazama yet post CS2 patch?
Fugu said:[Things] Jayoku [Things]
I frequently attempt to burst in MVC3. Also I "barrier" a lot and then become instantly surprised at its efficacy.
GGs to all y'all playing last night, by the way. I think that's the most of you I've ever played at once.
Fugu said:In previous versions of BlazBlue, there were certain moves that were deemed air unblockable, which is a misleading term meaning that there were moves that had to be barrier blocked in the air. These moves were usually anti-airs or other slow moves with special properties (For an example of an air unblockable move in previous versions of BlazBlue, try Litchi's 2C[m]; there are others but Litchi is the only character I play).
This is not to be confused with certain moves that have the property of being completely unable to be guarded, like Carl's Nirvana clap. These are still exceedingly rare (in fact, I think that's the only one).
Now in CS2, almost every ground move is air unblockable, meaning unless your opponent is also in the air, you have to barrier block basically everything while you're in the air or it'll hit you. If you get hit by an air unblockable while regular guarding, you'll see a blue exclamation mark.
Fugu said:In CS1? Surprising.
Fugu said:In previous versions of BlazBlue, there were certain moves that were deemed air unblockable, which is a misleading term meaning that there were moves that had to be barrier blocked in the air. These moves were usually anti-airs or other slow moves with special properties (For an example of an air unblockable move in previous versions of BlazBlue, try Litchi's 2C[m]; there are others but Litchi is the only character I play).
This is not to be confused with certain moves that have the property of being completely unable to be guarded, like Carl's Nirvana clap. These are still exceedingly rare (in fact, I think that's the only one).
Now in CS2, almost every ground move is air unblockable, meaning unless your opponent is also in the air, you have to barrier block basically everything while you're in the air or it'll hit you. If you get hit by an air unblockable while regular guarding, you'll see a blue exclamation mark.
2C[m] actually isn't so great by itself because it's dangerous and its forward range is short, so if you guess wrong and it whiffs you're going to eat shit; as well, it crosses up very poorly and dangerously due to the way its hitbox is oriented. 2C[m] is made strong by the things you can put around it and the fact that if you hitconfirm you're looking at like 6k damage and ~60 heat. But you won't see it so much in CS2.Ferrio said:Ah makes sense why Litchi was so crazy... 2C was an awesome move.
So this makes jumping in in this game a lot more dangerous I take it?
Prototype-03 said:I know for a fact that Rachel's 5B and Tsubaki's 5B are also air unblockables.
Master Milk said:Apparently PSN might be back up on the 24th. It doesn't sound like we'll be able to start using Platinum on the 24th.
You guys are monsters. I don't want toPrototype-03 said:Don't give us hope like that. If PSN store doesn't come back up on the 24th, we shall all shun you and not play with you.
It may look like this, but not really.kiryogi said:Finally patched up to 1.03 on PS3 for myself. Ran thru some challenges with Litchi. Yikes @ the changes. She seems to be more based on being Staffless now?
Fugu said:I've been meaning to ask. What do you folks do at the start of a round? Anyone who has played me is likely familiar with the fact that I do back IAD j.C like 90% of the time so I'm curious to what others use.
Usually do a poke or anti-air.Fugu said:I've been meaning to ask. What do you folks do at the start of a round? Anyone who has played me is likely familiar with the fact that I do back IAD j.C like 90% of the time so I'm curious to what others use.
Sf4 strats. I run that Blazblock.ApolloJoh said:Usually do a poke or anti-air.
Sometimes just patiently wait 'til they do something.
_dementia said:Sf4 strats. I run that Blazblock.
(sadly, like 90% of my game plan is to IB until I have meter and then toss out reversal Jayoku Hotenjins.)
My 25% win ratio speaks for itself ololol
Hazama Pro Strat Combo: Jayoku wait_dementia said:Sf4 strats. I run that Blazblock.
(sadly, like 90% of my game plan is to IB until I have meter and then toss out reversal Jayoku Hotenjins.)
My 25% win ratio speaks for itself ololol
This sounds very, very dangerous.ApolloJoh said:Usually do a poke or anti-air.
Sometimes just patiently wait 'til they do something.
Also, if there's gonna be a room tonight, just shoot an invite. I'll check if anyone sent me a chat invite when I reach home.
Fugu said:This sounds very, very dangerous.
Well yes you would have to roll if you got hit.ApolloJoh said:That's just how I roll.