I ain't got no warmup
Some notes:
- Don't reset characters with great DPs so often. Same goes for meaties on wakeups. Perhaps learn a frame trap. If you're going to drop your combo, drop it; don't pretend like it didn't happen.
- Be careful about opening consecutive rounds in the same way. Also, don't start rounds with DP. Ever.
- Watch your execution. I doubt sj j.A was intentional. It's online so I can't really tell, but this is a good thing for everyone to pay attention to going into a tournament.
- Burst corner combos earlier. You're bursting at or near the end of most combos.
- sj/dj charge isn't very strong offline. You will be AA'd, particularly by characters like Litchi who have the reach to do it.
- Barrier in the air more. You're letting a lot of easy blocks go because they're air unblockable (6B[m]).
- Use your overhead.
- Use your DP. I would avoid A and B for the most part, but C and D are good for specific situations. Learn how they work.
- Control your mashing. You're whiffing moves on wakeup and getting CH'd in the corner, which is a bad place to be.
- Your bursts were mostly good. Just make sure that when you burst that your burst will connect with your opponent. You were punished quite hard for this one.
- If you are in hitstun and you can't tech, HOLD BACK. This will stifle a good percentage of resets. You are getting reset a lot.
- A lot of Tsubaki players like to jump and backdash to create space. You do this quite a bit, and your opponents will probably be ready for it.
- Using DP to beat tech rolls is a bad habit.