I can do challenge #10 as Litchi but I can't do 5 or 6.Drac said:I really like the new Challenge mode, it really makes you learn basic combos with each character so you can understand their possibilities and work new combos on your own. The only character I have finished all 10 challenges is Tsubaki, man it hurts when I can't do more than 6 challenges for Litchy, my main from CT :lol But as I do them as I progress in the Story mode so I don't suffer the shame of loss maybe I can do better now, I feel like I have improved a lot of my timings for dash/jump/whatever cancel.
Talking about Story mode, the alternate endings are really crazy, even more than in CT :lol
Fugu said:I can do challenge #10 as Litchi but I can't do 5 or 6.
I don't understand the timing of the combos that involve this:
(Everything is staffless)
5C j.BC Land Dash 5C j.BC
No matter what I do, I can't get that 5C off fast enough.
EDIT: Are you on PS3?
-DarKaoZ- said:http://www.youtube.com/watch?v=wdDwVWCdzwI
Makoto Footage, you know were to find the latest info at.
-DarKaoZ- said:http://www.youtube.com/watch?v=wdDwVWCdzwI
Makoto Footage, you know were to find the latest info at.
Now that's what I like to hear! The world needs more of [insert any alternate ending involving Bang here]!Drac said:Talking about Story mode, the alternate endings are really crazy, even more than in CT :lol
I found I was able to do the actual combo by dropping the dash because 5C comes out far enough to work without it. But of course if challenge mode specifies that you need to do a dash, then you have to do the dash.Drac said:That's one of those I can't do :/ (PS3 also). It's really easy to do in a corner where you don't have to do that dash... Maybe I've been able to connect it one time, but since you have to do this loop 3 times in a row if I remember correctly T_T But as I said I think I have improved my timing working on other characters so I should give it an other shot. Same thing for the last challenge of Ragna, wtf is that double dash ?! You can't really dash cancel an other dash, and you don't even need this shit to connect the rest of the combo...
-DarKaoZ- said:You guys both got it wrong! It was Dustloop! :lol
Just wanted to say something funny!
Also funny I did a search and didn't saw his post though. lol
I'm playing right now and it doesn't take me much longer than a few seconds to get a match. In fact, the feature where it lets you play Arcade mode while you wait to be put in a ranked game is pointless because you'll never finish a round, let a lone a match (and it's not even out yet in most of the world!)akachan ningen said:I get the feeling there won't be many people playing this online. It'll be like ssf4 but way worse. How well did the first BB sell anyway?
_dementia said:Jin voice test :lol
http://www.youtube.com/watch?v=swYOczV7k8g
DISTERSHEN FENESHPrototype-03 said:"caruru" gets me every time.
Fugu said:DISTERSHEN FENESH
ASSREL FENESH
I don't play randoms online often anyways. and I still see people here and there online in bbct up til this month and good players too.akachan ningen said:I get the feeling there won't be many people playing this online. It'll be like ssf4 but way worse. How well did the first BB sell anyway?
KUNGRACHERAATIONSPrototype-03 said:I see your DISTERSHEN FENESH and raise you:
RAICH FEI RING
Fugu said:KUNGRACHERAATIONS
YEW WEN
QisTopTier said:I don't play randoms online often anyways. and I still see people here and there online in bbct up til this month and good players too.
akachan ningen said:I get the feeling there won't be many people playing this online. It'll be like ssf4 but way worse. How well did the first BB sell anyway?
I know I'll be playing online way more this time around, now that they fixed that shit up.arstal said:I heard it sold about 500k. Did surprisingly well. It's the anime fan crowd that got into this.
Part of the reason CT died off quick was due to poor balance. CS is supposed to have better balance I believe.
litchi and bang getting meterless 3.5k+ off a dirty look says :lolremz said:I know I'll be playing online way more this time around, now that they fixed that shit up.
but I like those characters!_dementia said:litchi and bang getting meterless 3.5k+ off a dirty look says :lol
is this like the tao/bang ending in BBCT?Drac said:Seriously wth with the comic endings in story mode, Jin ranking ending :lol All those are actually longer than the true story, I get the feeling more efforts went in this than the other part of the game :lol
Pandaman said:can Q or prototype send me another BB chat invite? im back on my own ps3 and chat invites are stored locally.
_dementia said:litchi and bang getting meterless 3.5k+ off a dirty look says :lol
Prototype-03 said:Sure. I'll probably make a new GAF Chat for BBCS instead and invite you there. BBCT chat is dead.
It's not the fact that they're meterless... With Bang, he can get 3.5k off a JAB or OVERHEAD. In contrast, Tsubaki does around 1.5k-1.9k off of jabs/overheads =(
Fugu said:I found I was able to do the actual combo by dropping the dash because 5C comes out far enough to work without it. But of course if challenge mode specifies that you need to do a dash, then you have to do the dash.
What I found about challenge mode was that the combos were so obscure (most of the time) that no one would ever use them. Higher damage variants almost always exist and are usually easier to perform. As well, maybe my mixups aren't that good, but I can't envision a circumstance when I would ever use a 4kote-cancelled throw combo.
arstal said:Does Tsubaki do anything better then Bang?
mind if I bitch and moan at this IRL for a sec?arstal said:I heard it sold about 500k. Did surprisingly well. It's the anime fan crowd that got into this.
Part of the reason CT died off quick was due to poor balance. CS is supposed to have better balance I believe.
Flek said:Also - whats the best us store for europeans to import Blazblue - Continuum Shift from? (
In the OP?The Take Out Bandit said:Is there footage of the training mode that I may have missed?
Axelmusic seems to be cheapest choice for us Europeans.Flek said:any idea @ anyone !?
Litchi's 5B 5C 3C Itsuu C opener (The opener resulting in combos doing 3.5k) is pretty easy to predict and it's easy to punish a whiffed 5B (or 5C for that matter, the latter of which is not safe on IB). The Itsuu loop combos are even easier to punish (and they only work in the corner). Litchi does big damage, but it's not EZ MODO damage like Bang can sometimes be. Unless you're playing as Rachel, your matchup against Litchi isn't hopeless._dementia said:litchi and bang getting meterless 3.5k+ off a dirty look says :lol
Hakumen owns because of the lag. The lag lets Hakumen get away with a lot of stupid shit that he shouldn't be able to get away with. On top of giving him a lot of extra leverage with his poke (very hard to punish because you can't really react on the fly), he beats a lot of people out simply because it takes him less inputs to deal big damage. Obviously that's not an issue in a lagless match, but with the lag it can be very hard to keep a big combo consistent for characters who rely on big combos (I can't do any Itsuu A stuff online because that requires me to combo someone next to the staff, jump on the staff, and combo them off of the staff and that's too hard to do with ~5-10 frames of lag).Good to hear that Hakumen (still) owns despite lag. I AM THE COLD STEEL! I AM THE 6C!
I don't disagree. It's true that I didn't know you could cancel a throw with kote. Now I know you can, and that there's not really much point. :lolhikarutilmitt said:The purposes of most challenge mode combos that are well done are to give you a grasp of the system as well as how to exploit things you might not normally think of. There's one at the end of SFEX2+ with Ken where you end up super canceling into a super, CANCEL that particular super from completing then juggling with a crouching MP, jumping FP and special canceling that into a mid-air tatsu. The rest of the super hits do more damage than the rest of the combo as you're supposed to do it, and the combo itself does less damage for the single meter than other previous combos, but it reveals how some of the juggling system works.
That and it's fun to do the combo mid-match just to show off. :lol
Fugu said:Hakumen owns because of the lag. The lag lets Hakumen get away with a lot of stupid shit that he shouldn't be able to get away with. On top of giving him a lot of extra leverage with his poke (very hard to punish because you can't really react on the fly), he beats a lot of people out simply because it takes him less inputs to deal big damage. Obviously that's not an issue in a lagless match, but with the lag it can be very hard to keep a big combo consistent for characters who rely on big combos (I can't do any Itsuu A stuff online because that requires me to combo someone next to the staff, jump on the staff, and combo them off of the staff and that's too hard to do with ~5-10 frames of lag).
QisTopTier said:Then you are blind cause you posted on the same page it was on after I put it up already... do you happen to main Tsubaki :lol
Yeah but that has no relevance in online play. Nothing has changed about Hakumen insofar as his ability to do a lot of damage in not a lot of hits.Prototype-03 said:He's also really, REALLY good this time around. That new air C hurts like a mother. Can't mistake him for the CT version. Plus he has a full life combo with his DD.
_dementia said: