The Take Out Bandit
Member
DY_nasty said:I LOVE LOSING TO SCRUBS!!!!!111
I ONLY BEAT YOU ONCE!!!1 :lol :lol :lol
DY_nasty said:I LOVE LOSING TO SCRUBS!!!!!111
naw, this hazama is trash and I'm playing so free right now.The Take Out Bandit said:I ONLY BEAT YOU ONCE!!!1 :lol :lol :lol
DY_nasty said:naw, this hazama is trash and I'm playing so free right now.
Its not even that! I'm just mad because I'm never allowed to take breaks from this game. Every time I spend more than 72 hours away from it, I turn into trash and am forced to spend the next day in training mode or in online scrub status.The Take Out Bandit said:This guy loves to troll / counterpick. And wow that's a fabulous Tager color. *_*
New room is up :lolPapercuts said:Is the room still up?
Well that answers that. :lol
Papercuts has a pretty damned good Tager. You said you wanted to see better Tager playersThe Take Out Bandit said:Eh, I'm getting raped by superior Tager players. Just picking randoms now as I'm super frustrated. Sorry for all the retard Ragnas.
I'd love for a fighting game where you can set the random select options, so for instance if I never want to see a Ragna on my screen in random select when I use it; uncheck the box next to his name in the options. Bam! Now Random Select would skip over him. :lol
Seriously though, how is my connection for you guys?
DY_nasty said:Papercuts has a pretty damned good Tager. You said you wanted to see better Tager players
Don't be tight about it. Honestly, most of your issues aren't that big. They just seem big because they lead to huge punishes. Mainly, defense defense defense. All that health with Tager means nothing if you can't block consistently. Also, with Tager you HAVE to know how to buffer 360s through blocks, not just throw them out there on the first look.The Take Out Bandit said:God damn I'm f*ckin' lousy at this game.
I'm just no good at fast paced 2D fighters, or most fast paced fighting game; and being consistently stymied by opponents, but then watching Papercuts succeed with some of the same damned jump ins I attempt just exacerbates the issue. I don't f*ckin' get it.
Frame data and all that shit makes no sense to me, and the DL Tager guide doesn't help my sorry ass any.
Really just considering throwing in the towel and selling it. I'll just wait for SF3:3S Online (which I'm no good at either, but at least it's not the high level rape I receive here) and hopefully VF5:FS (was okay at VF4E).
The Take Out Bandit said:Meanwhile I'm still getting my ass kicked as I don't know what Tager's fastest pokes are / best openings are. MASH A IS NOT THE ANSWER! :lol :lol :lol
sca2511 said:
The Take Out Bandit said:If it's a character you're using it should be obvious.
He's just mad that he can't consistently 720 me out of it like Papercuts can :lolTheSeks said:WTF. You're telling me to spam 4D4D4D4D->66->4CCCCCCCC/Cfinsher over and over again?
Except if I can get an opponent in the air, then I do that "warp portal" thing to where they slowly fall (like Robo-Ky's dust trap thing) and then 4CCCCCCCC them?
WTF. Now I know why Take Out Bandit hates Lambada. :lol
Do you practice the dash cancels with specific combos you never drop? I remember stepping into tutorial mode and getting pissed off that I couldn't do dash cancels with Ragna. Then as a few days pass I notice that I'm perfectly executing dash combos right after a double palm thrust with bang on the ground. Great air combos were easy to get after practicing them on the ground.DY_nasty said:You know whats sad? My zoning with Jin is 10x better than it is with Lambda. Execution is just all-around better...
If I actually sat down one day and tried to learn how to dash cancel like a man, I might be a beast. But NOPE - I think I'll just keep on dropping combos with Lambda derp
DY_nasty said:Good games, I'm free, etc :lol
Don't be tight about it. Honestly, most of your issues aren't that big. They just seem big because they lead to huge punishes. Mainly, defense defense defense. All that health with Tager means nothing if you can't block consistently. Also, with Tager you HAVE to know how to buffer 360s through blocks, not just throw them out there on the first look.
El Sloth said:It is for me dammit! :lol
Seriously, there is nothing else I can do to interrupt my friends combos. Although I rarely, if ever, use it for openings. If I'm playing someone I know is aggressive I use back D, defensive I use forward D. Of course I'm a scrub and so are my friends, so I can't really say if those would be any good in higher level play.
TheSeks said:WTF. You're telling me to spam 4D4D4D4D->66->4CCCCCCCC/Cfinsher over and over again?
Except if I can get an opponent in the air, then I do that "warp portal" thing to where they slowly fall (like Robo-Ky's dust trap thing) and then 4CCCCCCCC them?
WTF. Now I know why Take Out Bandit hates Lambada. :lol
Well, yeah. But it would be nice to know situations and stuff like that and preference toward certain moves. Trying to replicate moves for me is bad. I have to play actual matches and not against a dumb-dummy to learn. And the AI in training, while good for learning to block and payback, isn't good for "this situation is bad, you want to do... blah blah blah"
*shrug* That and I can't call moves from the animations. "Oh, that flashy-sword attack."
I should play more, but yeah: Training mode can't hold my attention long. It isn't the same as an actual match, so it isn't high on "holding my attention and learning." :/
SolarPowered said:You guys need to sit down for a second and take a breath. Almost no one gets good at the game overnight. Planning to quit because of a bad night or because you seem to be faltering means you'll have the same attitude in any other fighting game you play once you run into someone better than you.:lol
I'm either going to give Jin another shot (I don't want to... his combos feel so fucking unnatural) or give Tao a run for a while.SolarPowered said:Do you practice the dash cancels with specific combos you never drop? I remember stepping into tutorial mode and getting pissed off that I couldn't do dash cancels with Ragna. Then as a few days pass I notice that I'm perfectly executing dash combos right after a double palm thrust with bang on the ground. Great air combos were easy to get after practicing them on the ground.
The Take Out Bandit said:I'm not a good defensive player. Combine that with my inability to effectively retaliate against players who inevitably rush in to pummel me, with my only known means of retaliation being MASH AAAAAAAAAA and it ends up as an unpleasant experience.
It would probably be easier if I could tolerate any of the other characters in the game and have a second to use instead of Pick Tager, Watch Tager get raped. Although the answer to that is, say Pick Taokaka, Watch Taokaka get raped assuming the other player is consistently that much of a better player than myself.
I've always been weak against projectile spam. Dating back to SF2, which is why I loved SF3. Parry = no free projectile spam lunch. In BB hey PROJECTILES FORWARD, BACK, UNDER YOU, AND IN YOUR URETHRA ZOOOOMMMMMGGGGGGG!
Come on now, I know I'm a scrub; but this takes basic observation. Watching a match should tell you everything you need to know why a move is used.
Papercuts used this move because I jumped in and he knew the hit priority was in his favor.
That Hazama player used his juggle moves because he noticed I'm weak against escaping corner traps and juggles.
As for dissecting and reconstructing the combos, I go into training mode and do everything until I see the move that came out, make note, then apply it. This isn't like Street Fighter where I can recognize a Roundhouse versus a Short kick on sight. I need to go do some studying.
With BB the game's core mechanics combined with the sub systems introduced with each character are extremely unique and require a lot of patience and training. So in SF3 if I realize my Hugo was no good against another player, I could swtich over to Necro and the only difference is my rudimentary move set. Mastering one character in BB is a challenge, learning a second character is like pursuing your masters.
Although my problem is completely unique to me as I can't stand most of the character designs in this game. I know, crazy complaint; but if I can't stand looking at a character I'm not going to use it. Which is why I'm hoping Valkenhayn isn't a complete oddball character with Hakumen / Tager style limits on his move set. Just give me a sedate looking character with a robust, but relatively fast, move set and I'm good to go.
I'm not a huge fan of fighting games where I can be completely incapacitated during a juggle and just watch my character get bounced around in the air like a whiffle ball. Correct me if I'm wrong, but as I understand it in BB there are only two choices:
- Barrier Burst
- Tech out of it
Problem for me is BB is limited, and when I'm being juggled; unless I'm doing it wrong, better players can just catch me again on the way down if I Tech out and continue the combo rape party.
I've never been a fan of fighting games where there's little respite for players who are in the process of being raped, I mean attacked and juggled nonstop. Fun for the aggressor, no fun for the defender.
I don't have the stomach for that.
Take Out said:ve always been weak against projectile spam. Dating back to SF2, which is why I loved SF3.
Lambda can be figured out in 2 hours. She's cake to use. It is hard to win against good comp with her though... Still, a good dominating win with her feels soooo good.TheSeks said:Weirdly, I've never had issues with projectile spam in SF2 UNTIL SF4 came out. Holy cripse, there is a bunch of projectile characters in SF4. Makes playing Cody (who is a "zoner" like Lambada) FUCKING HARD.
Zonk Knuckles through a projectile? SHORYUKEN, EAT THAT ONE!
Zonk Knuckle through the first part of an EX? EAT THE SECOND PROJECTILE OF THAT EX.
ARGH.
Yeah, I need to sit down and learn Lambada's drives.
TheSeks said:Weirdly, I've never had issues with projectile spam in SF2 UNTIL SF4 came out. Holy cripse, there is a bunch of projectile characters in SF4. Makes playing Cody (who is a "zoner" like Lambada) FUCKING HARD.
:lolThe Take Out Bandit said:I will not post what I'm thinking...
I will not post what I'm thinking...
I will not post what I'm thinking...
I will not post what I'm thinking...
I will not post what I'm thinking...
MasochistPapercuts said:Projectile spam in SSFIV was a lot harder for me to deal with than in here. Then again I played Hakan so yeah. ;_;
Aru said:Is there a thread for CS 2 ? I can't find it by searching.
Aru said:Is there a thread for CS 2 ? I can't find it by searching.
Papercuts said:Projectile spam in SSFIV was a lot harder for me to deal with than in here. Then again I played Hakan so yeah. ;_;
TheSeks said:Counter Strike 2?
Continuum Shift 2? WTF if that's the case.
QisTopTier said:That's cause CS2 is the home version of CS
Pssh.QisTopTier said::lol My god, you guys should be grateful I dont play on 360 :lol
I posted them earlierKoroshi said:Where are you guys finding the images like this?
SephirothRK said:I've just unlocked Mu yesterday, and done all 10 challenges. That was easy.:lol
Fugu said:What have I learned? Taokaka is really unpopular, and there are a lot more level 1 players than I ever could have realized.
Nice._dementia said:NCI matches are getting uploaded
love the commentary, lol
http://www.youtube.com/watch?v=HcCNhU0tTok
http://www.youtube.com/watch?v=QnkUT3bx9JA
Maybe for other people. I wish I could take a crack at PS3 BB players.QisTopTier said::lol My god, you guys should be grateful I dont play on 360 :lol