If its like the other games. No.
Shiiiit. I'll be new to the 'series' so forgive my ignorance, but what's the rationale behind the pause-ban? Seems unnecessarily frustrating.
If its like the other games. No.
Shiiiit. I'll be new to the 'series' so forgive my ignorance, but what's the rationale behind the pause-ban? Seems unnecessarily frustrating.
No, it didn't. You chose to read it like that.
disposable nonsense (I'm a guy with a sword in a scary place and I have to not die- I don't care who's trying to kill me or why)
Always online. Can't pause online games. Would interfere with messages, phantoms, invasions (and queue for invasions).Shiiiit. I'll be new to the 'series' so forgive my ignorance, but what's the rationale behind the pause-ban? Seems unnecessarily frustrating.
Nobody ever said that though, despite what the internet would have you believe.
In terms of who the game is aimed at, and who we want to capture in terms of the audience, obviously we cant betray or disappoint the fans out there, said producer Masaaki Yamagiwa, speaking at gamescom today.
Theyre very, very important. Theyll be the main ambassadors of the game.
But we do want more people to share in this experience
You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we dont want to focus on punishing the player, he said.
We want to deliver a game that gamers love. If the gamer likes the game theyll definitely like it enough to have that bit of perseverance, but the way in which were making the game? The sense of punishment is much less
http://www.vg247.com/2014/08/13/blo...nt-is-much-less-wider-audience-is-the-target/
Maybe they changed that sentiment since then, but who knows. Or maybe that was just PR talk.
The game is constantly communicating online while you play- Setting up messages, invasions, summons and the rest.
Always online. Can't pause online games. Would interfere with messages, phantoms, invasions (and queue for invasions).
Quit = pause in these games.
Shiiiit. I'll be new to the 'series' so forgive my ignorance, but what's the rationale behind the pause-ban? Seems unnecessarily frustrating.
No, you made your point pretty clear. Just 'cause you don't know what's going on, don't accuse the story of being 'disposable nonsense'. It has one of the strongest and most engaging stories/lore of the last gen.
I remember when they said the game would be less difficult, so it could appeal to a wider audience. I wonder how Miyazaki feels about being a liar. Does he feel good about living his life that way?
Maybe Souls fans are just psychopaths. In which case, I wonder how they feel about living their life that way. Does it make them feel good to live their life that way?
uh,No, it didn't. You chose to read it like that.
okay.While I agree on the story behind Souls being disposable nonsense (I'm a guy with a sword in a scary place and I have to not die- I don't care who's trying to kill me or why)
Do we know how shitty they made shields? Ever since they said they are still in but gimped I want to know how crummy they are
If its like the other games. No.
That is also the case.Ahhhh, that makes sense. I assumed, due to its reputation, it was just like that to make it harder.
I think it took edge 10 hours to find one so it will be a while before someone finds one.
I hope FROM just put that one crappy shield in the game to troll us.
okay.
Can't pause online games
Where is the person with the game? We need more impressions and screenshots!
Really? So what have I been doing for years? Imagining it?
You just make the player a ghost and the game world goes on around it. Many games do this.
Many games might do this (I've honestly never seen it), but the Souls series does not. If you want to go afk you simply have to quit the game and reload when you come back. It essentially does exactly what you want.
The game will keep running in the background.Regarding the pause stuff, what happens when you press the share or Playstation button?
It isn't a deal breaker for me, but as a busy adult with many important things to do a pause button can be handy.
I wonder how suspend/resume will function, if at all, with Bloodborne
oh shit. gonna check out a little bit before they get banned.Being streamed on PS Live now. Looks awesome except the load times are shit.
Picked it up at a market here in Kuwait city.
FYI the store stopped selling it because someone from Sony actually called them.
Early impressions, I'm approx 9-10 hours in.
Combat is very much improved since alpha, hitboxes are amazing and not janky at all like DKS2.
Game overall seems very easy until you reach the 3rd district. I'm not sure if it's just the fact that I have played the souls series so much, or it's just a little more toned down than the early areas in the previous games.
Atmosphere is incredible, though haven't really had much of the story 'revealed' to me yet minus some NPC's and a couple of item descriptions.
There is a really awesome creepy mansion with what looks like a giant eyeball monster that one shotted me. Guess I shoulnd't be going there yet.
The citys 3rd district feels like a maze. It's just huge and confusing as hell. Reminded me of the depths and blight town a lot.
I could be mistaken here, but there appears to be at least one enemy that uses a 'soul spear' like spell. Or at least throws some kind of glowing spear at you, I was kind of distracted by another enemy before dying.
Something I am finding really frustrating and anxiety building... the new way to retrieve after death is a lot more punishing. I died at the end of a long bridge which was swarming with werewolves and dogs, and stood no chance of getting back to my blood without the firebombs and bulllets I used to get there the first time around. No more 'speed running' to your death spot this time around, which leads me on to the next point.
Enemies literally hunt you down once they spot you. So far, most of the enemies appear to be much more determined to chase you down when you aggro, they follow you everywhere. Every time I have tried to 'speed run' past enemies to get to the boss again I have died very quickly. You simply have to fight or get overwhelmed.
I'm currently stuck in a foggy graveyard area. The FOV feels really enclosed due to the fog and the enemies have enormous sweeping weapons that kill me in one or two hits.
TRAPS! oh my god... traps. So many traps. Traps, everywhere.
I opted for the blunderbuss at the start. Guns that I have picked up so far absolutely suck, and bullets are rare.
NPC that hints at allowing you to re-spec your stats but I couldn't seem to do it at my current progress, he says something about not being worthy?
I have not come across any covenants yet.
more soon!
Someone on reddit who has it says one NPC implied a respec option, so that's good.
Grimløck;155975878 said:oh shit. gonna check out a little bit before they get banned.
--
looks pretty clean and smooth.
It will probably quit the game once you suspend and you will have to reload the game once you resume. I think the same thing happens when you lose internet access.
Is this game entirely unplayable without internet access? I thought those are just features that can (and should) be turned on.
And damn, I hope the load times aren't too bad.
Being streamed on PS Live now. Looks awesome except the load times are shit.
So the loading screen is just the game's logo. Bit disappointed as i liked to see item descriptions as loading screens in the Dark Souls games
How do the loading times seem?
I honestly don't remember how they were in DS1. These are long though.Like worse than Dark Souls? I don't really recall what load times were like in Souls games
Grimløck;155977909 said:load times are ~15-20 seconds.
Is it too soon to start the #loadgate concerns?