The areas are really well-designed. Even though they cannibalized bits of the world from the main game for the first area, the alterations are superb. The Research Hall is creepy as all hell, and the Fishing Hamlet has this atmosphere that had me feeling very claustrophobic and paranoid.
Enemies? I enjoyed the first area's enemies the most. The hunters were really challenging, and the big Choir monstrosities were like minibosses in and of themselves. The Research Hall's patients were very wild and unpredictable, so they get a plus also. But I wasn't really a fan of the fish-people in the third area. Really bizarre and fucked up to be sure, but enemies like the fish-dogs felt uninspired, and the giant shark fuckers... Brutally unfair. Ugh.
The music was sublime, particularly the boss music. Ludwig's and Maria's themes were godtier. Especially Ludwig the Holy Blade. When that music hits, oh my god the epic scope of the battle is overwhelming. Very excellent stuff.
The weapons are so damn cool!! I plan on continuing the game using the new arsenal at my disposal.. Likely going to try to complete NG+3 with Amygdala's Arm and Church Pick. Really brings a lot of cool innovations to the table and makes weapon selection a LOT more variable, which was something I felt was desperately needed.
Boss-wise, I enjoyed Ludwig and Maria the most, with Orphan only a step behind. Living Failures was a great battle, but it didn't leave me feeling anything more than the usual respect to FromSoft and Miyazaki-san for excellent boss design. Laurence however... Ugh. I'll get to him later.
I spent over 100 deaths on Ludwig due to a) learning his attacks, b) stupid charge-attack zone glitching causing me to be 1hko, and c) perfecting dodges and attacking only at the most opportune moments. It was a grand battle though, especially when he goes into Holy Blade mode. Truly a fight for the ages and one of my favorite bosses of any Souls game.
Maria was PERFECT. I adored her character, her fluid, swift movements, her lethally precise and beautiful attack animations.. Just wow. The whole battle was like a well-choreographed dance. When she goes into phase 2 and phase 3, I went from impressed to awestruck. Just so much amazing design in her encounter. I didn't have much trouble with her; I ended up defeating her my 4th or 5th time. Felt like a well-balanced boss overall.
Orphan was hyper-aggressive, insanely quick, and had some of the most wildly powerful attacks of any boss in the Souls series thus far. I'm a fan of overcast, rainy skies so fighting out on the sea with the gray storm clouds overhead with the carcass of Kos nearby... SO FUCKING METAL. I'm going to dig into the lore after I settle down from my DLC high and try to understand things better but the fight with Orphan felt understandably intense, due to the amount of hatred and rage he was harboring, as his mother had just perished. So damn wicked.
Laurence can fuck off. I was disappointed with this boss the moment the battle started. From all the beautiful and unique boss designs this DLC presents, finishing it off (for me), was this piece of shit. I understand that lore-wise, he is the first Cleric Beast so there's going to be similarities but I mean for fuck sake it's using the exact same attack combos as the Cleric Beast you fight early on, only with minor alterations. Phase 2 is all new, and the lava pools plus its endless onslaught got my blood pressure up, but I came away feeling like this boss could have been something much grander and unique. For being the first Cleric Beast, the alpha, you'd think they'd want to give him a unique creature model.. Meh. Oh well. He's dead. And he gave me lots of grief, something like 30-40 deaths. Not many bs deaths though, most of it was my own error as a player and learning his patterns. The fire really fucked shit up. And his absurdly large health pool didn't make matters easier. :/
Overall I really enjoyed the DLC! Damn near flawless, and definitely on par with Artorias of the Abyss. Thanks for reading