Question for Bloodborne veterans. I'm just now getting around to playing through Bloodborne. I've beaten all the base game bosses (including Upper Cathedral Ward bosses) up to Mergo's wet nurse. I haven't done the chalice dungeons yet and I'm level 76 with a quality build (using Ludwig's Holy Blade).
Does NG+ affect the chalice dungeons diffishould When should I do the chalice dungeons? When should I attempt the old hunters DLC?
Lastly, has anyone tried arcane or bloodtinge builds? Is either worth it for single player (I'm not doing much PvP)?
Do the Old Hunters DLC before killing Mergo, Nurse, killing her will lock aditional dialogue from the Doll.
The chalices have its own difficulty regardless of NG you are.
Bloodtingue destroy everything if you do it right.
That's probably my only real complaint about the Souls series and a big reason I think that I'm enjoying Bloodborne more. If death in these games is intended to be a learning experience, why punish people for that? Losing all of your souls isn't enough?
Nope, that how the story is about in reality, It wasnt well represented in Dark Souls 1 because everyone wanted to stay Hollow to avoid invasions.
Turning Hollow the more you died and finally being a Hollow and cause a perma death would be nuts, Only Demon Souls did that as far as I know.
And the loss of Souls is not really that bad, you can get more pretty easy, in BB is a joke.
The first area of this game is horribly designed. I can't believe the same mind that made Dark Souls incredible opening designed this garbage. Incredibly difficult game without a way to level up? No clearly defined path to the boss so you can stagger around in the sewers before even realizing there is a boss that you have to fight to even start leveling. A super tough enemy marked with a note that is fun to fight and zero loot behind him? I I finally found the cleric beast and the game is picking up, but this was one of the worse openings I could have imagined for a game that is this praised. And farming bloodvials after dark souls already showed a better way to do health potions? Ugh.
Yeah, forcing you to learn ALL the mechanics in the first area without any space to experiments other things was a "high" learning curve, more if you chose the Cane