The thing is I almost kill the first one, but the second giant is still up.
I'm level 173. It's just not fun -- even when I get close, it's not fun. Frankly, I'm kind of surprised I see so many people thinking it's an awesome fight, or that the DLC itself is somehow A+++ whereas the base game is a B-? So far, I'd give this a C-, which is crushing to even think much less say since I absolutely adore the base game and wanted this to kick so much ass.
Of course, this won't stop people from saying "git gud" or whatever, but I don't feel like I have to prove my worth when I'm sitting on the platinum and have a combined 100 hours in the game, not to even mention my time with DS series -- even if I finished this particular fight with flying colors, I wouldn't feel like it was fun or well designed. Unlike a LOT of the fights I struggled on in the base game, where I always felt like ripping my hair out, but loved coming back to try again and again.
Just started up again. I beat the original game so now I'm working towards the DLC. Everything is harder and I have all my stuff. Guessing I'm in NG+? Does that make the DLC extra hard now too? I was able to summon Father Gascoigne in Central Yharnam which was cool. I guess that's new?
I'm up to the 3rd boss...I wish From Software would not place bosses back-to-back like they did with Dark Souls 2 DLC (Elana then Sinh the dragon)...I like to explore an area and then have a boss at the end...putting them back-to-back doesn't feel right...1st boss was fun and challenging because he's so aggressive...took me about 7 tries to kill him, all during his 1st phase...once he transformed I took him out the first time....2nd boss was tougher then it should have been as those meteors shooting from the sky kept killing me...I keep getting Boss 3 down to around 20% left of health but her 3rd phase is tough and I keep running out of health vials
Grimløck;186790136 said:he's not the guy in the cell with the pike right?
Only known way is to kill him.
oh crap. there's another guy in a cell. lol thxThe guy in the cell who bangs his head against the wall.
If this was souls i'd says theres gotta be more to this, but its bloodborne so it might be the only thing to it.
I was riding high on this DLC bringing me that Bloodborne goodness all the way through, but the optional boss has just made me turn off and walk away pretty pissed off.
Terrible move design (5 SWIPES, ALL ROOM SIZED, GOOD TO GO!), cheap as hell, a reskin, way too much health and a truly shitty 2nd phase.
Not sure I can even be arsed trying until the weekend when maybe I'll luck out and get a small bell helper but fat chance of that because that systems still fucked.
Dear Miyazaki: room sized swiping is not a fun game mechanic. Please cuff the back of your underlings heads the next time they even try such shit.
Third boss got all of my vials and bullets, I guess I just don't have the reflexes. Got to about 25% percent health a few times, but then there are just too many strong attacks which I can't avoid.
Any FAQ/Wiki that has a summary of the missables for the DLC? I know the weapons are not missable, but I'd rather try to collect all other items/tools during this run.
Grimløck;186791984 said:i'm lost. is this cave where i'm supposed to go? i beat the half-beast hunter and cleared the cave but everything's a dead-end. just going around in circles in the fishing village.
I was riding high on this DLC bringing me that Bloodborne goodness all the way through, but the optional boss has just made me turn off and walk away pretty pissed off.
Terrible move design (5 SWIPES, ALL ROOM SIZED, GOOD TO GO!), cheap as hell, a reskin, way too much health and a truly shitty 2nd phase.
Not sure I can even be arsed trying until the weekend when maybe I'll luck out and get a small bell helper but fat chance of that because that systems still fucked. What makes it even more bizarre is there only one of those NPC summon bell points in the whole DLC? Put one of them on this optional boss ffs.
Dear Miyazaki: room sized swiping is not a fun game mechanic. Please cuff the back of your underlings heads the next time they even try such shit.
Damn, if you're having trouble here don't even attempt the final boss lol
Grimløck;186791984 said:*snip*
The fourth boss,looks pretty disgusting :barfOrphan of Koss
thnx a lot! i hear freaking singing down thereIf you go down the left path and look at the walls there'll be another passage, you just need to take it and drop down once you reach the end.
it's a non-descript cave. calm your titsSeriously?! Spoiler your stuff please.
Grimløck;186792347 said:thnx a lot! i hear freaking singing down there
it's a non-descript cave. calm your tits
Damn, if you're having trouble here don't even attempt the final boss lol
I was riding high on this DLC bringing me that Bloodborne goodness all the way through, but the optional boss has just made me turn off and walk away pretty pissed off.
Terrible move design (5 SWIPES, ALL ROOM SIZED, GOOD TO GO!), cheap as hell, a reskin, way too much health and a truly shitty 2nd phase.
Not sure I can even be arsed trying until the weekend when maybe I'll luck out and get a small bell helper but fat chance of that because that systems still fucked. What makes it even more bizarre is there only one of those NPC summon bell points in the whole DLC? Put one of them on this optional boss ffs.
Dear Miyazaki: room sized swiping is not a fun game mechanic. Please cuff the back of your underlings heads the next time they even try such shit.
Grimløck;186792347 said:thnx a lot! i hear freaking singing down there
it's a non-descript cave. calm your tits
Got to Maria, she can kiss my ass. This type of fight isn't really my thing, I find the hunter enemies incredibly tedious and annoying and I just see myself counting the bullets and vials I'm wasting on them. I would imagine she will be a favourite of many players though the way the suiciding boss with the samurai sword was in DS2 fire area DLC (been so long I've forgot his name). I'm not really a boss person tbh, the bosses are what happens in between the exploration to me - A necessary obstruction. I know most probably see it the other way around and I get that, but I'm always happy when I've got boss patterns down and they're more a checkpoint than a challenge.
The boss before went down first try, which I'm guessing is the same for most people. It was just about to do something where everything went dark (like the Wet Nurse) but I killed it before I could get a chance to see if anything was happening - I was expecting a huge AoE to wipe me out just before I landed the killing blow tbh.
I'm guessing theyou find in the area is a helper for this fight should you need it? I completely forgot about it but didn't need it any way.shield
Man, 16 attempts to help people on Ludwig.
Not a single success. People suck lol
There is at least missable side quest. It's in the research hall.
You'll eventually see a NPC asking for a "brain fluid". The brain fluid is looted at the very top of the level (you'll have to hit another NPC to get it).
It's missable because if you kill the NPC, you can't finish the side quest. It sounds ridiculous to kill her but since she drops a key to a secret area you can be screwed if you don't know that... And yes, I killed her...
Gave the final boss a beat down of epic proportions on second try. The optional boss is some straight up bullshit. You're dependant entirely on luck with whatever movesets he busts out because 4 out of 5 of them have no openings.
The optional boss isif ye didnt know.Laurence
You mean? Even during her last phase she's easy to parry.Maria
Funny that u mention OoK being the hardest to avoid, he was actually the easiest for me to avoid (did get caught quite a few times though), and also the only boss I beat on my first try, with no help (NG+).It seems like that you just played too much of it. These bosses are not way harder than all the other ones in the game except for one...but it is supposed to be challenge so be it? I am level 105 on NG+ and killed everything with a few tries. Most fights were 5-7 minutes which is okay and pumps me up. These boss fights are well designed and all their high damage attacks are easily avoidable (except for OoK). First boss jumps into the air? Count down to 3 and dodge - avoided. First boss charges his ultimate attack for a few seconds? Wait a bit and run towards him - he glitches and misses every time. He swings left? Dodge to the left and into him. Right? The same just right. Second phase where he uses magic? Easy side dodges - easy stun lock for him (he is weak from his behind, you can get more than 3 viscal attacks) And this is just an example for the first boss. It's just pattern learning like every damn boss in these games.
Yes DLC is NG+ too of course. Father Gascoigne was always summonable there, but most people miss that cause they don't understand insight.
Funny that u mention OoK being the hardest to avoid, he was actually the easiest for me to avoid (did get caught quite a few times though), and also the only boss I beat on my first try, with no help (NG+).
It was also the only boss I fought with the Whirlgig Saw, which is hands down my favorite weapon in the game. Not sure if that made a difference. Probably did though, seeing as how I did a 4k damage stun lock attack at one point in the fight lol.
Can someone please tell me which boss is the "optional" one?
Anyway, just defeated my third boss,Living Failures.
First things first - that Research Room Stair Labyrinth is, on one hand, and absolute brutal fucking puzzle. Getting lost multiple times, dying from falls, and the mobs are straight up ridiculous. Almost every enemy, no matter how vanilla, had the capability to wipe health out in a second or two. Took me at least five or six tries to make it through. On the other hand, though... it's really great. It was a legitimately good puzzle, and the art design is spectacular. the light shining in up top was beautiful.
Boss was pretty easy. Sure, I used like 15 vials, but I defeated it on my first try. I'll take that. Don't know how you're supposed to dodge that AOE attack, though.
Anyway - definitely feel the DLC is more difficult than the base game. Not necessarily because it's significantly harder - but more than the standard game had about ~10 hours of pretty brutal shit sprinkled into a 30-60hr game. Here, that same 10 hours of difficulty is about on par with the base game, but that's all there is.
So far, in terms of difficulty, I'd have to say, boss wise:
LAURENCE the first vicar was an absolute BITCH. Tough as shit.
Ludwig took a couple tries, but wasn't too bad if you took your time and learned the move set. Hard, challenging, but felt fair.
Living Failures was pretty easy and kind of boring.
Overall, my biggest complaint thus far is really the camera - it's been a bitch on at least 10 different occasions. I think there are more fights in tight corridors here, and the camera just isn't up to the task.
That said, loving it regardless.
Yes, I just can't readmoves quickly enough, and in the last phase I get hit a lot by the long range attacks, which are seriously long range.her