sendit
Member
There absolutely are jobs that can be effectively be done remotely and I completely support remote work when possible as it reduces employee burnout, saves employees potentially dozens of hours per week commuting, and reduces the environment impact of fossil fuels. But I don't think AAA game development is one of these types of jobs. You're a part of a team all trying to assemble a single product. I feel like in person work is needed to encourage communication and responsibility. If this was an independent studio that consisted of like 10 people, I feel like that's a small enough team that communication and responsibility can be managed remotely. But on a team of hundreds? Not so much.
Why do you think that? Sure their are aspects of game development that require a person to physically be there. Programming/coding is not one of them, which I would assume is the majority in a development environment.
For example, you have a individual that is working on the Menu feature for a game. Deadlines and project goals have been communicated to this person. What improved productivity value does that individual bring if he/she were to show up in the office to do the same work?
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