dirtmonkey37
flinging feces ---->
So, when some people are finished with the game, I wouldn't mind seeing reviews.
Bepbo, I'll be on the lookout for yours.
Bepbo, I'll be on the lookout for yours.
john tv said:I think you're underestimating the power of having Sakaguchi and Toriyama attached to this title. Seriously.
:lolDCharlie said:seems to be the closest they've got to Japanese tastes at least, although taht might be a bit premature i guess - by disk 2 i guess i could be a bald space marine who circle strafes his way to glory!
.... FIVE of the above are in game.All I've seen of this game are a bunch of cinematic screen caps. There has to be some good gameplay footage out by now, can someone point me in the right direction?
I wish I could direct you to my site, but it looks like my game has been lost between the main shipping warehouse and my home so I may not be able to do some footage until tomorrowLegendofJoe said:All I've seen of this game are a bunch of cinematic screen caps. There has to be some good gameplay footage out by now, can someone point me in the right direction?
john tv said:Game just crashed on me (froze) while searching a random box in the hospital dungeon. AWESOME.
BenjaminBirdie said:There's a HOSPITAL dungeon??
DCharlie said:
duckroll said:It's not much of a spoiler since it's in the first 4 hours but...it's an abanonded underground hospital from ancient tech times.
Bebpo said:Got about 4 and 1/2 hours in now. Game dramatically picked up from the 2 hours mark to the point where when I look at the starting areas I swear they were made by some outsourced team in a shack or something.
Once you hit the DUNGEONS and not just the overworld a lot of the problems like "big bland areas" get fixed into "nicely detailed hallways" and "I can't see where I'm going" goes into "I can see down this hallway" The map system is still useless and down the line when dungeons get big and complex you might have to be drawing a map out on paper like the old days, but we'll see where that goes.
The battle system also picks up around then as once you start getting a decent bit in several jobs, the system really shines. It's a fantastic mix of FF5 x Grandia w/a touch of SMT. Monster interactions add to old school elemental interactions, job mixing can let you create highly damage attacks (for instance if you have "flame fist" which is a physical + fire attack, if you are the monk job and do a perfect charge you'll get about 2x damage. So if you do a monk job flame fist on a flame weak enemy you'll be doing about 4x damage). The timing bar is also an excellent addition as you can plan out strategies because due to enemy reactions to certain attacks or enemy "phases" you might want to hold your attack off until someone else has a turn and the bar lets you set it whenever you want. Also being able to charge and increase the effectiveness of you attacks/magic is a neat touch. Overall the game is already making great use of Blue Dragon's battle system by the 3-4 hour in dungeon and it's really good.
The game is also a lot more fun when enemies start doing damage Until about 2:30 in enemies would do about 2 points of damage per hit when I had 80+ HP... yeah, zzzz. But around 2:30 in they start doing 30-50 points of damage and coming in large packs and then...yeah, fun
The graphics are pretty nice looking, though there is still tons of screen tearing (basically any time you do an elemental attack with a dragon since you have the added elemental effects), but at least the tearing doesn't rear its head outside of battle besides for maybe 1/2 a second in a cutscene or two. I'm still really anti the over-use of the depth of field effect though, the village in those first two pics is JAW-DROPPINGLY GORGEOUS. But you can't really see anything past the building in front of you without it being a total blur >_< They should patch the game and let you turn off the filter if you want (though I guess it would kill the framerate since detail loads in like GoW as you approach things).
Music is still totally awesome. Despite what some may say, the boss battle theme is very fitting and quite the enjoyable piece
So yeah, now that dungeon-design is in place, the battle system is getting challenging and is very nice, and the areas are getting more colorful and detailed...it's definitely an enjoyable rpg. Story is still in the air, but at this point I can at least say that Sakaguchi still knows how to make a turn-based battle system
Door is over there.LegendofJoe said:All I've seen of this game are a bunch of cinematic screen caps. There has to be some good gameplay footage out by now, can someone point me in the right direction?
DCharlie said:.... i see we have reached phase two of the review !
phase 3 due in about , hmm, 12 hours i'd say.
DCharlie said:.... i see we have reached phase two of the [p]review !
phase 3 due in about , hmm, 12 hours i'd say.
duckroll said:It's not much of a spoiler since it's in the first 4 hours but...it's an abanonded underground hospital from ancient tech times.
I'm almost 10 hours into the game now and HOLY SHIT it's REALLY charming.
:lolDCharlie said:.... i see we have reached phase two of the review !
phase 3 due in about , hmm, 12 hours i'd say.
I have to support you on this.Bebpo said:fixed. A review is something done when a game is finished and all the pros and cons are weighed. As always, on-going impressions are just that...on-going. As the game quality dips up and down so do the impressions. You never seem to get this aspect
dark10x said:I have to support you on this.
It is incredibly common for a game to rise and fall in quality as you play through. By posting on-going impressions, it should be assumed that you are simply reporting on your feelings at a specific point in time (especially in regards to RPGs, which are typically quite lengthy).
Look at something like Grandia III. I absolutely loved the first 10-15 hours, and was enjoying it a tad less as I approached the end of disc 1...but the second disc really fell off in quality. Many of the aspects I enjoyed so much early on simply ceased to exist. The earlier impressions would have varied greatly from the later impressions.
Altermo said:What do you think about Dragon Quest 8? Many people called it "charming", I think it`s REALLY boring.
It's exactly what I was expecting, and I was expecting some great stuff. It's maybe even more beautiful than I thought it would be.intheinbetween said:BlimBlim what are your thoughts about the game? is it what you were expecting?
Blimblim said:Yes got the game, first 10 minutes are encoding.
What a beautiful game
Of course It'll be online in about 45 minutes.alterego said:Blim will this video be streamable from a normal windows XP system to the 360?
(I think only WMV is supported)
Blimblim said:Of course It'll be online in about 45 minutes.
I'll let you guys decide the caption for this
HUG ME! HUG ME TIGHT!Blimblim said:Of course It'll be online in about 45 minutes.
I'll let you guys decide the caption for this
Blimblim said:Of course It'll be online in about 45 minutes.
I think he's talking about what's coming right after it, you'll see it in the second part of my video but I've cut most of it out because it's indeed a snorefest.DarknessTear said:Bebpo, is the boring 30 minutes you speak of the whole sand fin thingy? Because to me it seems to be pretty well crafted and has a nice atmosphere to the whole thing.
Blimblim said:I think he's talking about what's coming right after it, you'll see it in the second part of my video but I've cut most of it out because it's indeed a snorefest.
DarknessTear said:Bebpo, is the boring 30 minutes you speak of the whole sand fin thingy? Because to me it seems to be pretty well crafted and has a nice atmosphere to the whole thing.
Well I wouldn't say it's "too bad", it's just a way for the real RPG newbies to get used to the fight system and exploration.DarknessTear said:Ahhh that's too bad. I liked what I saw in the 10 minute video lots though.