New additions include new emotions for the game's main characters, little stuffed sackcloth creatures called Sackboys. Click up on the controller's D-pad to make the creature go from straight-faced to smiling, to grinning to deliriously happy, tongue hanging out for emphasis. Click down on the D-pad to turn him into a scowling sourpuss. Sackboy's newfound emotions will also affect his other gestures. He'll shoot the peace sign, Nixon-style, if he's in a good mood and bare his fists if he's in a bad mood.
This small attention to detail makes this game both visually appealing and just plain charming. Game producer Kyle Shubel says he's never seen a team "so obsessed" with bringing a world to life using intricate textures and "things that remind them of their childhood."
Sackboys can now move from front to back in the environment, and no longer just from side to side. Easter eggs with new items can be placed around the game pick them up to add a leaf shape or new texture, etc. to build your sackboys' inventory and ultimately enjoy more flexibility when creating or adding something to different levels.
Little Big Planet's currency formerly called Sponge is now called Fluff, which in the level we played last night looked like tiny pastel colored Marshmallows.
"We got rid of Sponge because it could only look like one thing ... a sponge," says Shubel, indicating that the Fluff would change its appearance based on the level.
To create a game from scratch, the user opens an empty room and then, armed with a vast menu of shapes, textures and pre-rendered images, turn it into an interactive piece of art. Facing the blank canvas can be a bit daunting, but we could fill up the space using pre-rendered environments (in this case we used a desert background with big rocks and tall brown grass).
Shubel then demonstrated how to make a simple tree by replicating and resizing a Y-shape, addling leaves and then copying the entire tree several times to create a wooded area. While watching Shubel expertly put all of these pieces together, building your own levels might be daunting for the super casual user. On the other hand, it's hard to knock a game that empowers the gamer to do something more than vegetate on the sofa, mashing buttons on a controller while issuing commands over a voice-chat enabled headset.
Shubel also mentioned that people's creativity might lead them to create R-rated content in the game, which will call for the game makers to integrate a rating system for user-created levels (something that's in the works) and some kind of parental control to keep young ones from accessing materials meant for mature eyes only.
Little Big Planet still lack a release date, though we expect it to hit PlayStatio