Triple Da G.O.D!
Member
No way. I want a followup to SM Supers for the Super Famicom. Just nerf Uranus's forward dash this time.
Stopping Uranus from being broken as Ivan Ooze would force you to remove her from the game anyway. Gaia Crash just did way too much damage and she could do it anytime she wanted. Her whole gameplan is Blockstun\Forward Dash Crossup -> Gaia Crash. The rest of the Senshi can be competitive because the game is built for fireball zoning and some characters have corner shenanigans for large damage. However all of this flies out of the window as soon as Uranus finds her way to CULO LAND!!! Guess wrong 3 times and you lose. Without playing Uranus the game becomes a bit more competitive because only 3 characters really need to worry about rushing down and have ways around fireballs or can wage war themselves anyway. Moon needs to get in so she can Sonic Scream you to death. Venus while having a good fireball in S, Love Me Chain does way more damage and the less she tries to rely on Love and Beauty shock in SuperS the better. And Jupiter loves CULO LAND because she's Uranus without a way to constantly land her throws. But once she gets in she can kill you. Both of the fighters for the SNES were good. I've always wanted to play the ones for the 3DO, Saturn and PS1. I might just have to do that.