And the key to the Bonus Dungeon boss is tokill both enemies on the same turn, since they will revive each other. The companion has lowish HP so it's not a big deal if you kill it and it gets revived. The boss has a ton of HP though, so you don't want to kill him and let the companion live to revive him. Using the Freelancer examine ability is extremely helpful in that fight so you can plan out how to finish it.
He's in a hidden passageway.I went to the Bonus Dungeon- am I missing something?all the way to level 10 where you get Durandal, but I didn't meet any bosses
Also I'm catching up on getting all the Genomes and apparentlyI need to fight Soil Eaters and Sand Worms - which levels of the Bonus Dungeon can they be found on?
He's in a hidden passageway.
B5 and B2 respectively.
Okay, so I beatand now I wentAlternis Dim? Do I really have toback in time and everything reset? This seems like some brilliant trolling on Square's part.do everything all over again
I was going to finally pick this up after beating Zelda ALBW but decided to try the demo first and, shit this is boring. I'm about an hour in. Please tell me the rest of the game is more interesting than fetch quests and doing the same combat sequences over and over? I was really looking forward to this.
I was going to finally pick this up after beating Zelda ALBW but decided to try the demo first and, shit this is boring. I'm about an hour in. Please tell me the rest of the game is more interesting than fetch quests and doing the same combat sequences over and over? I was really looking forward to this.
I think that's all the essential information! I hope that wasn't too much info.
Thanks, I appreciate it. I'm just kind of surprised they did that instead of ending the game. It feels like prolonging the game unnecessarily.
Ok good to hear. I was just surprised by the first few quests in the demo - get 5 of these, 7 of these, etc. I was basically grinding on the same few enemies at the start of a demo which is not a good way to start a demo.The full game actually has no fetch quests (the sidequests are meaningful and grant you new jobs) so don't worry about that.
As for the same combat sequences...well there are a lot of party combinations you can come up with, and if you play on Hard mode, you'll likely have to change up how you play (especially for bosses) now and then.
More than anything, I think the demo was meant to show off the game world, battle system, art, and the AMAZING soundtrack.Ok good to hear. I was just surprised by the first few quests in the demo - get 5 of these, 7 of these, etc. I was basically grinding on the same few enemies at the start of a demo which is not a good way to start a demo.
There are literally no fetch quests in the entire game (that I know of). It's a JRPG, though, so combat sequences are of course going to be prevalent. One can reduce the encounter rate in the final game as well as the difficulty of the game at any time, though.
Yes, there are. Frustratingly plenty for a game without a fast mode of transportation for the majority of it.
Which fetch quests are there? I don't recall any while playing Bravely Default, and I did all of the side quests until chapter 6.
I assume by fetch quest they mean. Even then I can only think of two instances of it -travel all over the world to talk to a character for a few lines of dialogue.the Performer sidequest and the Conjurer sidequest (which you have the Grandship for and ends up having interesting battles anyway).
The "questions" Ringabel asked Airy was not enough for me to buy that they decided to do everything without questioning even further. This specific part really annoyed me. Am I missing something or this really annoyed anyone else?
So I went straight to the finale at the end of chapter 6 and I was sent back after the credits. Is there any significant difference from the Chapter 8 finale?
Spoilers question for the Special AR Movie you unlock --did anybody else look straight up and catch what looked like an aerial battle between a couple airships and what seemed to be Ba'al Goldie?
I'm approaching the end of the game, and I have 1 big question, more like 1 big strange feeling (not regarded the ending itself, but something I felt while playing the last chapters). I'll spoiler tag it because it spoilers the ending chapters a lot:
Do any of you guys felt that Airy lying reveal was a bit too early? I mean, if I found out that the fairy is lying (and by found out I mean really find out, because its not possible Ringabel memories were that unreliable) I would never continue to awekening the cristals. When Ringabel told Tiz about his memories returning, and told everything about Airy, why they kept doing the same thing? The "questions" Ringabel asked Airy was not enough for me to buy that they decided to do everything without questioning even further. This specific part really annoyed me. Am I missing something or this really annoyed anyone else?
Is it just me or is the Merchant Job Overpowered considering for when you get it ?
Reason is that the later fight against Khamer and Khint was made pathetically easy ( not that that fight is particularly hard but still . ) do to constant abuse of Using takeover .
Each hit at level 23 did 1300 damage making me almost kill Khamer in one turn .
Khint pretty much went just as easy afterwards with a few specials and a few more turns throwing money at him which made his ending speech about money being the end of him quite amusing because money literally did kill him .
Granted so much use of it has drained a hole in the wallet but it was worth it .
I'm sorry if this has possibly been repeated a few dozen times in this thread but just reached Chapter 5 andWhat in the fucking fuck is this ? They want me to repoeat every boss fight in the game? Up your's Squeenix, this is one of the worst design decisions I've ever seen in a game. Bloody hell, I don't even feel like playing anymore.
Edit: Now that I got that out of my system, is there any benefit to repeating the sidequests?
Thanks for the tips "Adam Prime" a few posts above.
You haven't faced Airy's final form, you haven't faced the true enemy of the game, you haven't experienced some revelations concerning certain important story elements, you didn't get the game's actual epilogue and you didn't get the Bravely Second teaser.
Is there any significant difference from the Chapter 8 finale?
All Ninjas, All Jumping, 1 Hasten WorldingAny way to cheese it up for the final chapter? I just want to finish it.
I'm having a lot of fun with using the Dark Knight though, but I would like to know a way to just break the game to get it over with
Still on ch8, didn't get to play much lately. Today I tried out two different Nemesis battles - Lucifer and Ba'al Turtle Dove. Got wiped pretty badly on both, but I think I have a valid strategy for Lucifer, gonna try again later. Really super fun. I wish there's a way to get more of the Nemesis fights I want for sure instead of relying on spotty internet passing. >_<
You can get friends to send them to you, can't you?
True ending spoiler:Yeah, I didn't get why Tiz had to die/whatever happened to him or where the hell the celestial being stuff at the end came from, but I'm cool with it setting the scene for Bravely Second. Also, the special movie is legitimately the best use of the 3D, gyro and AR for the 3DS bar none.
At the beginning of the game, a Fairy pops on the screen (who isn't Airy btw, she's her sister; same fairy that comes in at the ending) talking to you. This is the celestial being that basically becomes Tiz's life force. He should have died when the holy pillar opened up and caused the hole in the ground (or at the very least, stayed in the coma he was in) at the very beginning of the game. But the fairy saved him and let him go on his quest. At the end of the game, her goal was complete (to stop her sister - Airy - from destroying the worlds), so Tiz let her go (not sure how he does this exactly), and then falls into a coma (like he would have been if not for her in the first place).
That was my understanding of the events, anyways.
Wrong.
The player is the celestial being using Tiz's body. You can even see your damn face over the clouds while fighting Ouroboros
In the Bravely Second tease? I must've missed that.
Low Leverage is OP. Actually it's possibly necessary on Hard mode.
But you need to have the Nemesis before you can send it. If you defeat one, it goes away. I just wish that such fun boss fights weren't a part of some online social system and were in the game itself. Some day when the servers are all dead, there'll be no way to fight these bosses again. :/
I never used it. I used Stillness on Hard mode. That was OP. Have three of your characters attack first (with high speed) and have your last character use Stillness.
I beat the entire "Final Chapter" including the last sidequest bosswithout ever taking damage using this method.all four asteriks