Really enjoying this so far. The number of social/IAP elements are throwing me off and they're a nuisance, as far as I'm concerned...I want to just ignore them, but the game keeps yelling at me to use them.
I do like the town rebuilding, though. How exactly does it work? I seem to be building weapon shops and special attack shops, but how do I actually claim the items within? I want more than one special attack, dammit!
Edit: Oh, and question on "Invigorate" and status modifiers in general. I assume the "P. Atk. 125%" is merely a 25% boost, not a 125% boost, right? When it says two "turns", does that mean two cycles of actions, or literally two actions (like if you brave and attack twice, is that "two turns"?) And honestly, with it not only failing some of the time but DAMAGING THE PLAYER upon failure, it's really just an awful ability.
Sadly I haven't been able to play the game much today. :/
I have a quick question regarding the Chapter 1 side quest though.
I've already beat the merchant, and read the note saying to check out the mill at night. Well...Here I am at night not knowing where to go. There is this one dude saying that the door behind him is off limits. Is that it?
I do like the town rebuilding, though. How exactly does it work? I seem to be building weapon shops and special attack shops, but how do I actually claim the items within? I want more than one special attack, dammit!
I'm only in chapter 1 and got lucky with a 2300 dmg ability capture to send to friends. If you want an early summon for a boss or something.
FC: 4313-0588-8609
Send me a pm with yours and I'll add you kind. Ablink makes things so convenient it feels like cheating!
Got it! Thanks.Some are given to you periodically, but others you just need to talk to the umm... "red save dude" and you can buy them.
Ah, alrighty then. Thanks!Answer:
You need to finish the temple and progress the main story first. Come back to the city, after that, at night, and the blue sidequest marker will be at that door allowing you to progress.
So what are the best job combos in the early game? I've been turning of exp and just grinding jp for each class but that doesnt seem like the best use of my time. I doubt each character will use abilities from ALL the classes.
Knight at level 2 unlocks the two handed passive which will amp up a lot of classes damage output so is worth getting for most. Thief at level 4 gets a life drain attack that does good damage and healing so is good for a party where you don't want to put too much pressure on a single healer. Monk's not bad but given its' first few abilities have failure chances you probably don't need to prioritize early (though its' a really strong early main class).
23 hours and my facebook village is complete. Sleep mode is your friend in the rebuilding process
Oh god, I love Chapter 3's Tall/Little one.
Okay so I have several special moves but how on earth do I change what I send to others when they summon me? It's still set to a normal attack with a dagger. I see level 2 people who have sent me good stuff, so it doesn't make sense.
I'm not referencing; I'm just too lazy to spoiler so I'm typing it vagueness alongside poor descriptions. The talker though.I'm....not getting the reference here?
And where is this hidden "Send" ability?Use the ability "Send" and then whatever you choose to do after that is what will be sent to others.
And where is this hidden "Send" ability?
your what
Well, at a minimum I really do feel like every random encounter and even many visible encounter based RPGs really need to have some sort of system in place rather than it always being static. Give me items to stock up on, give me abilities, even give me the option in the menu... just acknowledge how utterly god damn frustrating it is to deal with them when everything you'd run into is completely out of your league and you just want to explore or complete sidequests. Conversely, acknowledge that when we want to grind to remove more of the tedium trying to find an encounter.Being able to control the encounter rate is something that needs to be in every JRPG from now on.
The whole sequence to getting the (chapter 3)job is such a pain. And the boss for it was pretty tough, as well.Performer
Ah. Well I set it to something good and it is time for bed now.It is hidden in the Summon option on the battle menu, as it's basically your outgoing Summon.
Lunar:SSSC remains in my mind as a very finely tuned RPG in this regard.and I suppose the same can be said for encounter rates you can't adjust, but most likely that'd have to be a linear forward march of a game that won't have you visiting old areas whether by making it pointless or by outright barring it.
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Start at normal, it can get frustrating on Hard at times.Started on normal. How hard the game will get? Should I bump up the difficulty to hard? I don't like hard RPG's but not overly easy either.
Start at normal, it can get frustrating on Hard at times.
But, great thing is, you can change any time. If it's too easy, turn it up; if it's too hard, turn it down.
I must be doing something wrong. Only act 1 subquest but boss battles feel really hard. Guy is using potions for 500 hp while Tiz is hitting for 20~80 damage each hit?
I dont get the SP thing...I have 3,which is max...what do I do with them....?
I must be doing something wrong. Only act 1 subquest but boss battles feel really hard. Guy is using potions for 500 hp while Tiz is hitting for 20~80 damage each hit?
Dude equip some weapons or stop using melee attacks with a mage.
Hmm whats your level? Sounds as if you might be a tad underleveledHe's on MNK with the knuckles I got from Centro Ruins or whatever.
Hmm whats your level? Sounds as if you might be a tad underleveled
Thanks. I'm still debating whether to play this before Fire Emblem, but I think I'll go with FE first then this. But I'm really tempted.
11ish. I'm just wondering if boss battles are supposed to be this attrition-like because my damage doesn't seem like it can keep up with his potions.