Finished the game tonight. Thought it was fantastic overall, but it fell short of matching Square's greats from the PS1 era. I think the biggest issue for me was that there really wasn't a sense of place in BD. The world is basically just a basic RPG fantasy world, and while that's not necessarily damning on its own, the areas just felt uninspired. Especially the dungeons. I look at a game like FFVIII, and the dungeons looked like this:
Not this:
There was variety, there was distinctive music, there was unique artwork.
That's what I wanted. Bravely Default, on the other hand, just took a basic tileset, hit CTRL-V a bunch of times, and then used one of the three dungeon themes for the entire game. That really reduced the fun of reaching a new area, because you knew that you weren't going to see or hear anything new.
The towns didn't do a great job of making the world more memorable, either. While the artwork was great, they were small and lifeless. Again, there wasn't much of a thrill to progressing as a result. I'm guessing that these qualms are more the result of budget issues than anything. Hopefully, BD has done well enough that Square will kick Silicon Studios a few more yen For the Sequel.
The storyline was alright. I thought the game was largely propped up by the main characters' banter throughout the game and, unlike some, I was fine with Anges. A bit of a dope, but not terribly offensive. Maybe it's the thighs. Anyway, I remembered hearing that the writer for BD was the same guy behind Steins;Gate, and while some of the resemblances were
obvious, the story here fell a little more flat than I'd hoped. More dialogue characters outside of the main cast could've made the plot feel a little more urgent, but I like my games a little talkier, so what do I know?
So yeah, there were some issues, but I still loved the game. The battle system was fantastic. It was super addictive, there was a ton of depth, and aside from the occasionally ludicrous difficulty spike, it was a really satisfying challenge. I'm not sure I've ever maxed out my characters' levels in an RPG before, but I did here because the combat was so good that I simply didn't want to stop.
Doing that, and pretty much all of the sidequests (except for any of the social stuff, which I had no interest in whatsoever), I ended at about
hours. I really took my time and savored the game, and I'm glad that I did. This was a fantastic start to what I hope becomes a truly incredible series.