Breaking down the Resident Evil 4 demo.

Mrbob

Member
I finally had time to track down the demo today, and got some good playtime in with it. If anyone knows my gameplay tastes I tend to like games with lots of action in them. Once I started taking notice that RE4 was going more of an fast paced action route I took a much bigger interest in the game. I played through it to get a good feel of how the game controlled in its new perspective. I found much of the demo done very well, but I do have a few gripes. I'm going to try and break it down into the good and bad I noticed with this demo. You may even see some overlap.

First, the good:

+The new Perspective

I've seen the videos, and read some impressions about on how the letterboxing changed the feel of this game. And this is definitely true. Not only does the wide screen view give you a better sample of the enviorment, but it makes controlling Leon easier. Which leads too..

+The controls

Even though the old tried and true tank controls returned, the work much, MUCH better in this new format. Seriously, the game feels nothing like the old and slow Resident Evil of past. Leon moves faster, responds to turning better, and in general everything is much quicker. The aiming system is far and away more responsive than any other Resident Evil game. I tried out the old Resident Evil on PSONE after and I couldn't play it anymore. For those of you who finished MGS3, it is like trying to play MGS2 right after.

+The new fast paced setting

RE4 has more enemies on screen plus they move a hell of a lot quicker now! Defintely helps with the adrenaline factor setting.

+Enemy AI

The enemies appear in bigger numbers, plus they are much smarter! Through my multiple playthroughs of the demo, I've had those baddies dodge and weave my bullets, and also try to flank me from the sides while I'm fighting those in front of me. Pretty impressive

+The graphics

Oh yeah, this game looks beautiful, no doubt about it. Everything is very detailed from the character designs to the enviroments. Impressive.

+Interactivity

All RE games have had a modest amount of interactivty, but RE4 takes it to a new level. Being able to jump over logs, jump out of windows, kick down locked doors, moving bookshelfs in front of doors to block them from the enemy getting in, some nice detail is packed in. Being able to kick enemies when they get up close to try to grab you is a nice touch. But this leads to one of my small complaints later on.

+Voice acting

Now, I can't understand what the villagers said, but I was actually pretty impressed by Leon's voice actor in this game. No more campy voice acting from previous games. The delivery is good. I hope the final version is just as good.

Ok, enough gushing, I do have a couple compaints:

- The ammo meter

Now maybe the final version will be different, but I don't like how it is implemented in the demo. You have an onscreen display that shows you how many shots left in a clip, but you don't have a meter showing the total number of bullets left. You have to go into the menu to see this stat. A tiny complaint at best but still a minor quibble.

- The controls

You may have noticed I mentioned that I liked the improved controls so why am I also listing this as a complaint? While I think what Capcom has done to improve the controls is good, it still isn't enough. Especially after I've seen all the cool new interactivty added to the game. First of all, why can't Leon strafe? The turning speed while aiming is better, but it still isn't fast enough. Especially around corners. If Leon could strafe it would alleviate some of the pain when trying to aim around a corner. Strafing would also help when you are trying to fight off more than one guy at a time. Also, why can't Leon roll to get away from attacks? He can roll to jump out of window, somtimes from two stories up, but he can't roll away from incoming melee attacks. He is an ELITE STARS member. He should act like it. Finally, is there a quick 180 turn button? I couldn't find one in the demo and this is disappointing. Like I mentioned before, the turning is too slow. This is especially apparent when you are getting attacked from in front and behind. A quick 180 turn button would help out. Overall, while the perspective has changed for the better in the existing control scheme, it is too bad Leon still acts like a walking tank in battle. He has great acrobatic ability when being interactive with the enviroment, but not when he is fighting enemies. It is this one area I don't think Capcom pushed the game as far as they could have.

I really enjoyed the RE4 demo. I felt this series has faltered in the past, but RE4 shows the series has made a turn for the better. I really do feel Capcom played it too safe with Leon's controls by not upping his repetoire of moves. But on a whole the additions made to this game have been fantastic. The setting is intriguing, the story surrounding the village looks interesting, and the action has made a turn for the better, quibbles and all. From what I have read, there is nothing new added to the control scheme in the final version which is too bad. This could be the one item that keeps RE4 in very, very good status instead of elite status. Based on the demo, this is a very good game that is worth playing come Januray 11!
 
Nice impressions!

I agree with your complaints about the controls. But also if you are surrounded you can use the context sensitive kick move to knock everyone away from you.

Also, I don't like the health bar. It's too small.
 
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Ok cool down + B I'll remember that.

How does the context sensitive kick work? It seemed random to me. :/ Sometimes an icon metioning A to kick pops up, but sometimes it didn't and I couldn't do my roundhouse kick!
 
KiNeSiS said:
The game can't look like that not even on high definition?!
it's heavily touched up artwork based on in game graphics. so in a way, those are real graphics, but of course they are not "really" what the game looks like.
 
Mrbob said:
Ok cool down + B I'll remember that.

How does the context sensitive kick work? It seemed random to me. :/ Sometimes an icon metioning A to kick pops up, but sometimes it didn't and I couldn't do my roundhouse kick!

Just keep clicking A.
 
I'll admit I don't follow the RE storyline too closely, but I remember he is just an officer right? Still, he should be trained and my complaint still stands. :P I'll keep on hitting A and try that out. I also like when those villagers try to pick you up and slam you down. You hit A after they grab Leon and lift him up he kicks them in the face and knocks them down! :lol
 
i like the new control scheme, but there are still some fine tuning that i would do.

the strafe is really needed for this kind of control scheme, i dunno why capcom is not putting it in. also, when leon is using his binoculars, it does not let you look around 360.

anyone know if you will be able to attack from first person as well? not with just the sniper, but all other weapons.
 
The kick prompt, in my experience, requires you to stun them pretty hard first; usually a shot to the head or sometimes the torso will do it; they'll reel back, you run in for the kick.
 
This is semi 1st person not the 1st person shooter game , strafe is need in the game like Halo or Doom , but not Resident evil. If you can't kill them fast enough then the creator give you 180 degree turn around to run away (it's just for this type of game). You feel like oh I can't fight anymore , I run out of my ammo or there are too much enemy now , you have to quick turn around and just run away from that place . when you run you wouldn't know what is chase after you , only thing you can sense is the voice and sound around you . This game is survival horror , not 1st person 3D shooting game
 
In the demo, when you get to the first section of the town, a ton of enemies pour in. I had a bunch chase me and I went into a small two bedroom home to the north and blocked the front door. They eventually busted down the door and like 10 guys poured in! I was in the second room with the door open and when they poured in I chucked a frag grenade and took them all out! :lol

After that like another 6 guys poured in I took out with my pistol. Something like 16 guys total poured in! :lol

BTW, I disagree about the survival horror comment. RE4 feels much more like a straight action game and less of a survival horror game. I remember one of the RE4 developers making a comment like that about the reasoning behind not allowing a strafe, but I don't buy it. The game could still fool you with surprises with a strafe button intact. And I don't believe a strafe function would turn the game into an all out action game.
 
Mrbob said:
In the demo, when you get to the first section of the town, a ton of enemies pour in. I had a bunch chase me and I went into a small two bedroom home to the north and blocked the front door. They eventually busted down the door and like 10 guys poured in! I was in the second room with the door open and when they poured in I chucked a frag grenade and took them all out! :lol

After that like another 6 guys poured in I took out with my pistol. Something like 16 guys total poured in! :lol

BTW, I disagree about the survival horror comment. RE4 feels much more like a straight action game and less of a survival horror game.

I disagree, trying to survive swarms of villagers that are trying to kill no matter what is scary. That is survival horror.
 
Well, I don't want to imply the game is devoid of survival horror elements. It just seems more action packed than previous RE games and I don't see how a strafe button would hurt.
 
RE4 feels much more like a straight action game and less of a survival horror game

that's about right , but the game need some fear . that's why no strafe in this game , if there is strafe so you're too good for that villager . then you just shoot and strafe with no more fear , The fear factor for this game (i mean in 4) are you don't know what behind you and smarter enemy , you know what i mean . RE4 isn't different from Doom or Alient VS Predator if the creator push strafe into the game. RE4 control is the same as other old RE game , they just change the camera view only

(I have no problem with no strafe in the game , maybe western gamer are used to 1st person type so they feel need strafe but for me or other asian gamers it's ok , I'm not die in the game even for my first time playing)
 
Yeah, that's a good point, but let me give an example of where I would like a strafe function in RE4.

After you take out the villagers in the first home you visit, you go down a couple winding paths towards the main town. On the way to the main town, you go past a small wooden building, with an opening you can go through. Some of the wood is cracked in the front and you can see a villager on inside there. Instead of being able to strafe and aim past the door to take out the villager, you gotta run towards the door and slowly turn your body to get into aiming position. Even though you saw the villager ahead of time. Makes the fighting system more cumbersome than it needs to be. I'd sacrifce the ability to strafe all the time if the game allowed you to strafe while you were in aiming mode and you could only slowly walk while you were strafing.
 
I see you point Mrbob, maybe they just add strafe into the game but slower than normal 1st person game . so it'll be useful for that situation you've point out.

(I still have question myself when I play Counter Strike if the human can move like that fast)
 
Mrbob said:
I'd sacrifce the ability to strafe all the time if the game allowed you to strafe while you were in aiming mode and you could only slowly walk while you were strafing.
This is a good idea. This would als work well if coupled with the ability to move, slowly, forwards and backwards, while aiming, with the C-stick. The good theng about the trade off is that you still wouldn't be able to move and fire since your thumb would be off of the A button.

My idea is a little different though, in my dream control scheme for this game after you begin to aim by holding R the C stick would act as a head look, independant of the gun control on the left stick, this would allow you to do quick checks to see "zombies" flanking you as you fight. When looking up left or right in this scenario using the R button's click function would instantly move Leon's gun focus to the new area and re-orient his body. Perhaps if you looked left the over the shoulder could move to the other side as well.
 
Mrbob said:
Ok cool down + B I'll remember that.

How does the context sensitive kick work? It seemed random to me. :/ Sometimes an icon metioning A to kick pops up, but sometimes it didn't and I couldn't do my roundhouse kick!

Shooting them in the legs/knee so they get down on one knee and then rushing them seems to enable the kick pretty consistently from what I can tell.
 
i've seen people complaining about having to go into the menu to reload, but i believe you can reload by holding down r and hitting b.

edit: also, is the chainsaw dude in the demo? i played it until the end and he never came after me...
 
={<SMOKE>}= said:
edit: also, is the chainsaw dude in the demo? i played it until the end and he never came after me...

Oh, yes he is. He chopped my head off a number of times last night.
 
He shows up when you're entering the house by the square (you know, when they're trying to get in with ladders, the place where you get the shotgun). You'll know when. ;)
 
Nice impressions!

I actually found myself taking your criticisms seriously, too. You must be doing something different. Oh, that's right. You didn't use hyperboles like "suck". ;)
 
I took down the chainsaw guy with several shots to the knees. By then I was backed into a corner though and low on hell, so I was killed.

I don't think I ever saw anyone get past that chainsaw guy area at E3. Should be quite challenging if it's quite as difficult throughout.
 
I'm trying to figure out what makes the game enter into the "end of demo" state. During one play through, I never saw the chainsaw guy yet I reached the ending sequence. During a different attempt, I killed the chainsaw guy once, then battled a second chainsaw guy but didn't reach the end sequence.

Are the gems used for anything in this demo? I thought I heard something about a tombstone, but I assume that's in some other demo build.
 
Naked Snake said:
How do you get this demo again? Or is this Japan only or something?

Its in the US. Go to EB or Gamespot and plunk down $5 to reserve the game and you'll get the demo.
 
All RE games have had a modest amount of interactivty, but RE4 takes it to a new level. Being able to jump over logs, jump out of windows, kick down locked doors, moving bookshelfs in front of doors to block them from the enemy getting in, some nice detail is packed in. Being able to kick enemies when they get up close to try to grab you is a nice touch. But this leads to one of my small complaints later on.

Take THAT Silent Hill.

How violent/gory is this game compared to the previous Resident Evils? The physics?
 
Lemurnator said:
Take THAT Silent Hill.

How violent/gory is this game compared to the previous Resident Evils? The physics?

When did Silent Hill become an action game that ever emphasis on Physics ?
 
Quickly:

I remember WAY BACK and interview someone had with someone at Capcom dealing with the control scheme of the game (it may have been a Game Pro preview/review/walkthrough of RE1).

Basically... they don't want the controls to be that good :) If you are having trouble running from a baddie... or reloading... it's all on purpose. Quite frankly, my most memorable moments from the RE series have been with me struggling with it. Once you finally, barely, beat a part of the game that, before, was hard to beat because of the whole control scheme... you feel so good. It's like: Fuck you game.

So in conclusion: Capcom wants the control scheme to be a bit dodgy. Quite frankly... I thank them for it.

(NB: Haven't played demo)
 
maskrider said:
When did Silent Hill become an action game that ever emphasis on Physics ?

I'm referring more along the lines of locked doors aren't as big of an issue in RE4 as they are in Silent Hill.

The amount of broken/locked doors in Silent Hill really is what killed that game for me. Also the combat and camera sucking.
 
Lemurnator said:
I'm referring more along the lines of locked doors aren't as big of an issue in RE4 as they are in Silent Hill.

The amount of broken/locked doors in Silent Hill really is what killed that game for me. Also the combat and camera sucking.

Heh ! The locked doors are there for a purpose, to increase your tension (or annoyance) when being chased after. There has never been a good camera and combat system in any SH, and except the bosses and the forced battles (which are very few), you can run away. You always has more freedom on the camera in SH than RE (except RE4 which follows the back of the playing character), if the camera in SH sucks, then the camera in RE sucks big time.

Anyway, this thread is not about SH vs RE, I rest my comment on SH vs RE.
 
Damn, I didn't even know the chainsaw guys were in the demo! Just played it again earlier and figured out the trigger on how to get them:

When you get to the beginning of the main village where you see all those villagers doing 'work', you need to go in the 2nd building in the middle on the left hand side. I believe it is the second building, as the door is open. It is a two story building and you can see a villager on the roof. Once you enter the building you get a cut scene and the chain saw guy is there! I recommend everyone try this out as it gets VERY hectic with enemies using ladders to pour into the building from the second story window! There were two guys trying to get in the building from the second story window and I shot them down with my gun. Then Mr. Chainsaw and two other guys came up a ladder! So I got real close and shot him in the face, and then used the roundhouse kick to knock all three of them off the second story and onto the ground! :lol I peaked over the edge to admire my defeated foes when I got hit in the back with a sickle. I did a quick 180 turn (Thanks for the tip!) and noticed there were guys starting to pour out of the second story window. They must have broken my barricade of the door on the first floor! Then I saw another ladder prop up and I high tailed it off the second story and back to the ground. I ran around doing pot shots at the villagers, when I noticed a bell tower you can go really high in! I climbed up the bell tower and noticed the villagers would huddle below the ladder and not come up! There were like 8 down there included Mr. Chainsaw! I had one frag grenade left so I threw it down the opening to the ground and BOOM! All blown to smitherines! Again, I had been admiring the justice I dealt when all of a sudden i started taking damage! I didn't know what had been going on, but more villagers got together and started throwing what looked like moltiv cocktails (Bottles would explode and start flames that took awhile to die down) at me! Those bastards threw so many I was stuck in their fiery justice and I couldn't get back to the ladder so I burned to death! :( :( :(

The village area is like one cool sandbox. So much fun and I'm finding new things all the time to use! I keep on finding shotgun shells in the demo but I can't find the shotgun. Is there one available? I want revenge on Mr. Chainsaw and those moltiv throwing bastards! :lol

Naked Snake, I got the demo by putting 5 bucks down for a preorder at EB. The demo disc also has footage of all the other RE games but these are pretty much junk. RE0 video at least has some gamplay footage, as does the RE1 video. The RE2, RE3, and RE:CV videos are just the game intros!! Man I can't believe Capcom were charging 40 bucks for RE2 and RE3. Me and a buddy were laughing at how horribly bad RE2 and RE3 looked in comparison to RE1 Remake and RE0! The RE4 video on the disc is pretty cool though.
 
Mrbob said:
Damn, I didn't even know the chainsaw guys were in the demo! Just played it again earlier and figured out the trigger on how to get them:

When you get to the beginning of the main village where you see all those villagers doing 'work', you need to go in the 2nd building in the middle on the left hand side. I believe it is the second building, as the door is open. It is a two story building and you can see a villager on the roof. Once you enter the building you get a cut scene and the chain saw guy is there! I recommend everyone try this out as it gets VERY hectic with enemies using ladders to pour into the building from the second story window! There were two guys trying to get in the building from the second story window and I shot them down with my gun. Then Mr. Chainsaw and two other guys came up a ladder! So I got real close and shot him in the face, and then used the roundhouse kick to knock all three of them off the second story and onto the ground! :lol I peaked over the edge to admire my defeated foes when I got hit in the back with a sickle. I did a quick 180 turn (Thanks for the tip!) and noticed there were guys starting to pour out of the second story window. They must have broken my barricade of the door on the first floor! Then I saw another ladder prop up and I high tailed it off the second story and back to the ground. I ran around doing pot shots at the villagers, when I noticed a bell tower you can go really high in! I climbed up the bell tower and noticed the villagers would huddle below the ladder and not come up! There were like 8 down there included Mr. Chainsaw! I had one frag grenade left so I threw it down the opening to the ground and BOOM! All blown to smitherines! Again, I had been admiring the justice I dealt when all of a sudden i started taking damage! I didn't know what had been going on, but more villagers got together and started throwing what looked like moltiv cocktails (Bottles would explode and start flames that took awhile to die down) at me! Those bastards threw so many I was stuck in their fiery justice and I couldn't get back to the ladder so I burned to death! :( :( :(

The village area is like one cool sandbox. So much fun and I'm finding new things all the time to use! I keep on finding shotgun shells in the demo but I can't find the shotgun. Is there one available? I want revenge on Mr. Chainsaw and those moltiv throwing bastards! :lol

Naked Snake, I got the demo by putting 5 bucks down for a preorder at EB.

You can't find the shotgun? It's in that buildning where you trigger the cutscene that they try to break through the door. On the 2nd floor.

A machine gun was also available in the japanese demo. Had great fun with that :lol
 
I must have missed it. :lol I've only played the demo once with the chainsaw trigger, and everything was so hectic I went past it! Revenge will be mine later tonight though! :D

I've came up with another small complaint with the game. Since the game doesn't use all the buttons, it would have been cool is Capcom dedicated a button for switching between your weapons and your grenades. That way you wouldn't have to go into the sub menu to change between the two!
 
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