My thoughts after last night's tournament: The stock maps/respawn times aren't going to work for the competitive scene.
They're simply too much of a long, hard, slog for the attackers. That's fine for the standard gametype, which is why successfully completing objectives adds time on the clock - you're never stuck on one objective for too long, if you can't achieve it in the 5-10 minutes the game gives you, it's game over. better luck next time, next map.
But for stopwatch you need to be able to use the full time limit, and what were seeing is teams getting full held for 20 minutes on the very first objective, which isn't fun for the players or the viewers. Offense should be able to set a time, every time, and the team with the better time wins. The simplest solution would probably be to edit the respawn times, since defense often spawns right on top of the objective, meaning if thy get wiped out, it's often easy to recover. A death on defense needs to be way more punishing. If offense breaks through your defense on an objective that should be it, you're fucked, onto the next objective.
These early matches could have just been very one sided though, it'll be interesting to see if we continue to see full holds in the finals tonight.