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Brink |OT| _/^\_

Grayman said:
I read that every second reload is fast, like it follows the logic of actually duct taping 2 together.

The maps can have issues in 8v8 for sure
stuck in container city
the last hack on resort can be near impossible

Hmm, well I thought I checked it, but in the heat of battle and all that maybe I'm just not keeping track of my reloads.

Yeah Container city definitely sticks out, but just generally it feels like the maps are particularly stacked towards defense. I'd love to see stats on that down the line.
 

Grayman

Member
Chanser said:
Here's another Brink configuration tool: http://www.reddit.com/r/brink/comments/hdv8p/official_config_tool_of_rbrink_release_brinkkit/

IRVKg.png
From its own FAQ:
Why do I need to install something to change cvars? It's a safety feature so you know the app is running in a sandbox and cannot make malicious changes. It also allows for safe storage of preferences, and continually updated code.

you don't though. You can put whatever you want in your own config files with notepad.
 

teepo

Member
this is one of the few games i'd consider playing with a clan

but the game keeps fucking locking up my pc, along with the annoying text glitches and the sound channel glitch. patch this shit already
 

Grayman

Member
Danne-Danger said:
So did anyone watch it?

Can't wait to see the hubris VODs myself! They were the best NA QW team for a long while.


More games tonight!
I watched a few matches, all but one were on aquarium. The commentary was very good and there were some good options shown like long rifle usage in the right spots and sticky grenades being a temporary mine. I did not get to see the finish of the tournament though.
 

derFeef

Member
Whats up, my characters are gone after a crash?

edit: and I can't create a new one because the game crashes at the intro video.
 
derFeef said:
Whats up, my characters are gone after a crash?
Doh! It's know to happen from time to time, especially on crashes during startup, the saves will get corrupt. I haven't looked into it that much but I don't think there's a fix for it.
Heavy's Sandvich said:
Why do I still get booted for nothing being able to authenticate user?
No idea, it's happened to me a couple of times on my own bot dedi.
 
Baloonatic said:
Container City is a nightmare for attackers. So many times I've seen the defenders stopping anyone from even leaving the docks.

So true, I have won multiple times on this map attacking but alot of the Resistance maps really favor the defenders
 
Danne-Danger said:
Doh! It's know to happen from time to time, especially on crashes during startup, the saves will get corrupt. I haven't looked into it that much but I don't think there's a fix for it.

No idea, it's happened to me a couple of times on my own bot dedi.

Wait your characters are only saved offline?
 
Baloonatic said:
Container City is a nightmare for attackers. So many times I've seen the defenders stopping anyone from even leaving the docks.

With container city, if you start at the dock, you have.... simply HAVE TO BE a soldier at first. Switch if youre not, dont care if your on a team full of them because you cant trust pubs. RUSH up the stairs and to the gate, plant the bomb immediately, and duck behind the concrete slab thats just to the left of the gate and get behind it and under the stairs. Kill anyone that attempts to disarm it. This will allow the bot/machine your escorting to make progress away from your spawn.

Now, MOST times, this will pull the enemy team away from the docks, even though they can technically still set up shop. Ive just noticed that they usually choose not to after the first gate is blown. If no one sets the bomb in the beginning or it gets disarmed, allowing the other team to set up shop, its a done deal. Welcome to Lockdown!

In other news, spent 45 minutes last night trying to play a low-lag game on 360. Mission unsuccessful. : ( Also tried to find that mystical lobby while bring a friend along, which is a thousand times more frustrating than it should be.
 
TheApatheticOne said:
With container city, if you start at the dock, you have.... simply HAVE TO BE a soldier at first. Switch if youre not, dont care if your on a team full of them because you cant trust pubs. RUSH up the stairs and to the gate, plant the bomb immediately, and duck behind the concrete slab thats just to the left of the gate and get behind it and under the stairs. Kill anyone that attempts to disarm it. This will allow the bot/machine your escorting to make progress away from your spawn.

Now, MOST times, this will pull the enemy team away from the docks, even though they can technically still set up shop. Ive just noticed that they usually choose not to after the first gate is blown. If no one sets the bomb in the beginning or it gets disarmed, allowing the other team to set up shop, its a done deal. Welcome to Lockdown!

In other news, spent 45 minutes last night trying to play a low-lag game on 360. Mission unsuccessful. : ( Also tried to find that mystical lobby while bring a friend along, which is a thousand times more frustrating than it should be.

I agree with you, although people also completely forget the bot occasionally :( Most people do not check their objectives in this game unfortunately.

I guess it doesn't help how they seem to cancel your currently selected objective every now and then so you have to re-select it.

Also, if you are on the attacking team and you aren't the right class for an objective, why does it tell you to defend it?! It should say "Attack the storage gate" or whatever. Bizarre.
 
fuzzyreactor said:
http://www.youtube.com/watch?v=h0q14FZmfIo

this video is pretty cool, shows how useful the light can be

Wow, thanks for this, looks great!

I just completed all the two star challenges, so I guess I have most of the guns/unlocks done? Kinda refreshing to get that outta the way. Hopefully will be able to play some of the SP soon, didn't get much time yesterday. Realized how easy it is to interact with the environment while holding down shift.

Are there many PC gaffers still playing this?
 

derFeef

Member
Well I can't launch the game anymore, or at least it crashes everytime when a video pops up. I have changed nothing but this appears since my character loss/crash. Already redownloaded the whole thing, but nothing.
 

Sanic

Member
Teknoman said:
Hijacked?

Hijacking is a feature that allows the matchmaking service to use empty servers. So someone could start up a challenge match, the matchmaking service will see that my server is empty, and switch the server from its default settings over to that particular challenge map's settings.
 
derFeef said:
Well I can't launch the game anymore, or at least it crashes everytime when a video pops up. I have changed nothing but this appears since my character loss/crash. Already redownloaded the whole thing, but nothing.
You mean the splash logos or cut scenes? Try this:
+set com_bootLogo 0

In Steam launch options or autoexec.cfg (where it would be "seta com_bootlogo 0").
 

derFeef

Member
Danne-Danger said:
You mean the splash logos or cut scenes? Try this:
+set com_bootLogo 0

In Steam launch options or autoexec.cfg (where it would be "seta com_bootlogo 0").
Yep that works, but the problem is, when creating a new character a movie would also play - but since it crashes when this comes up... I can't even create a character.
 

DEO3

Member
My thoughts after last night's tournament: The stock maps/respawn times aren't going to work for the competitive scene.

They're simply too much of a long, hard, slog for the attackers. That's fine for the standard gametype, which is why successfully completing objectives adds time on the clock - you're never stuck on one objective for too long, if you can't achieve it in the 5-10 minutes the game gives you, it's game over. better luck next time, next map.

But for stopwatch you need to be able to use the full time limit, and what were seeing is teams getting full held for 20 minutes on the very first objective, which isn't fun for the players or the viewers. Offense should be able to set a time, every time, and the team with the better time wins. The simplest solution would probably be to edit the respawn times, since defense often spawns right on top of the objective, meaning if thy get wiped out, it's often easy to recover. A death on defense needs to be way more punishing. If offense breaks through your defense on an objective that should be it, you're fucked, onto the next objective.

These early matches could have just been very one sided though, it'll be interesting to see if we continue to see full holds in the finals tonight.
 

Sanic

Member
Just got a response to my support ticket:

Hello,

Try changing to a set map rotation:

g_mapRotationFixed "mp/ccity,mp/refuel,mp/aquarium,mp/reactor,mp/resort,mp/sectow,mp/shipyard,mp/terminal"

....not helpful at all.
 
So two questions for those interested in competitive play:

  1. What needs to be done to make the Operative useful outside of hacking objectives?
  2. What needs to be done to make Heavies actually useful? Is it just more health, or do the heavy weapons need a buff, or what?
 
Offerizer said:
Is it possible to take a copy of some file on my PC just to make sure I don't have to restart from 1?

Not a bad idea, but someone earlier in the thread mentioned they were saved in the Steam Cloud.

Mr. Snrub said:
When your characters get wiped, do you lose all your XP/progress??

Yep. It's not like level 20 is an insurmountable goal, but it is annoying.....

divisionbyzorro said:
So two questions for those interested in competitive play:

  1. What needs to be done to make Heavies actually useful? Is it just more health, or do the heavy weapons need a buff, or what?

You know I remember reading somewhere that a Heavy would start with more supply, that might help.
 
Hah; watching this Brink TV archive makes me laugh at some of the spectator bugs. They just found out that floating spectators can get stuck with sticky bombs and fly them around into other players. :lol

Also, with hack objectives, I really feel like hacks need to be un-reversible (which is one of the competitive rules). Maybe the engineers can remove the hack box, but that shouldn't start the counter all over again, especially since hacks take soooo long to finish...
 

dorkimoe

Member
really dumb question about something i never bothered to learn after years and years of pc gaming. (or i just forgot)

Vsync and AA. Do i want them on or off?
 

Sanic

Member
dorkimoe said:
really dumb question about something i never bothered to learn after years and years of pc gaming. (or i just forgot)

Vsync and AA. Do i want them on or off?

On, unless of course leaving them on has an adverse effect on performance.
 

Raide

Member
divisionbyzorro said:
So two questions for those interested in competitive play:

  1. What needs to be done to make the Operative useful outside of hacking objectives?
  2. What needs to be done to make Heavies actually useful? Is it just more health, or do the heavy weapons need a buff, or what?

1) Maybe making them a class that deals with spotting the enemy and relaying class information a bit more. Getting them to use the Disguise in a more useful way. Or maybe giving them Motion Tracking Mines or something.

2) Maybe make heavies immune to knockdown via grenades etc.
 

nel e nel

Member
Raide said:
1) Maybe making them a class that deals with spotting the enemy and relaying class information a bit more. Getting them to use the Disguise in a more useful way. Or maybe giving them Motion Tracking Mines or something.

Operatives currently have 2 perks that do just that, albeit without the class info. One is to highlight 1 enemy character so the entire team can see them, the other is Comms Hack, which reveals the entire enemy team location to your team.

The effects are temporary and only last for a short while though.

Hacking enemy turrets is also pretty sweet too, and I've been talking with folks that say the control friendly turrets is useful as well since the turrets seem to have a narrow FOV and can get downed pretty easily.
 

Shoogoo

Member
Raide said:
2) Maybe make heavies immune to knockdown via grenades etc.

That wouldn't change much imho.

A heavy class, with a heavy gun shouldn't be messed with. Like in TF2, Team Fortress, Monday Night Combat, the heavy class is feared and is better avoided in 1on1.

On Brink, light classes tend to take care of the heavies first because their gun sucks and they're huge targets.
 
Shoogoo said:
That wouldn't change much imho.

A heavy class, with a heavy gun shouldn't be messed with. Like in TF2, Team Fortress, Monday Night Combat, the heavy class is feared and is better avoided in 1on1.

On Brink, light classes tend to take care of the heavies first because their gun sucks and they're huge targets.

So maybe the problem is that the SMGs are too strong? Or that the Miniguns aren't strong enough?
 

nel e nel

Member
Shoogoo said:
I can't find any use for the shotguns though.

I started experimenting with them last night, and after some practice I'm having a blast. First off, I have mine silenced/suppressed (Crysis 2 you spoiled me!)

They actually have a bit more range than I expected, and what I've been doing is sprinting at an enemy, slide tackling them and blasting them in the face while they are on the ground.

Sprint away and live to tackle-blast another day!
 
Shoogoo said:
On Brink, light classes tend to take care of the heavies first because their gun sucks and they're huge targets.
Yup, I find it quite laughable that as a light medic I can usually drop a heavy before they can even get a couple of rounds off. They need something like the Troll's ability in Shadowrun, take less damage when under constant fire.
 

nel e nel

Member
Grayman said:
I read that every second reload is fast, like it follows the logic of actually duct taping 2 together.

The maps can have issues in 8v8 for sure
stuck in container city
the last hack on resort can be near impossible

Yeah, container city sucks, but have an operative hack the door on the left to the gate and you can send in a small squad to keep the gate clear on that side. Also, light and medium body types can flank to the right of the gate and snipe enemies from up there.

As for the 360 lag issues, I have been having some here and there - definitely more than most games - but I'd say I've been playing lag free for over 80% of the time. It all depends on the host and you can tell right away if you have lag, so I just quit and search for a new match.
 

Shoogoo

Member
divisionbyzorro said:
So maybe the problem is that the SMGs are too strong? Or that the Miniguns aren't strong enough?

Miniguns aren't strong enough indeed. They should be deadly at close range.
 

Concept17

Member
I've tried every catalyst driver for my 4870 and I either get terrible stuttering with great fps, or low fps with slightly less stuttering.

The memory leaks are just too great.
 
divisionbyzorro said:
Hah; watching this Brink TV archive makes me laugh at some of the spectator bugs. They just found out that floating spectators can get stuck with sticky bombs and fly them around into other players. :lol
Haha, that's awesome! They noticed that specs gets flashed before too, many times over.

I haven't watched the games yet, but looking at the clan list it's a lot of what used to be (in some cases horrible) pub-clans in QW, along with new ones, along with the old "pro" ones. That could be a reason for one-sidedness, but increasing spawntimes for the defense is a very good way to solve any imbalances, it's something that SD is able to change very easily and I'm sure they're following the competitive scene closely.
derFeef said:
Yep that works, but the problem is, when creating a new character a movie would also play - but since it crashes when this comes up... I can't even create a character.
The old way to remove the splash logos was to rename the video folder, I think it's the Brink/base/video/assets, maybe doing that'll fix it for you (since it may remove all videos)?
 
Danne-Danger said:
I haven't watched the games yet, but looking at the clan list it's a lot of what used to be (in some cases horrible) pub-clans in QW, along with new ones, along with the old "pro" ones. That could be a reason for one-sidedness, but increasing spawntimes for the defense is a very good way to solve any imbalances, it's something that SD is able to change very easily and I'm sure they're following the competitive scene closely.

A lot of the teams who got rolled were really terrible. They were doing obviously dumb things such as not having any engineers on offense (thus not having any damage buffs and losing every one-on-one), pushing in staggered waves, etc. Stuff that even someone like me with zero competitive experience could see was stupid.
 

Teknoman

Member
Concept17 said:
I've tried every catalyst driver for my 4870 and I either get terrible stuttering with great fps, or low fps with slightly less stuttering.

The memory leaks are just too great.

I've got the same card as you do, did you try the latest drivers + the latest hotfix posted here? Was posted on Guru3d.
 
divisionbyzorro said:
A lot of the teams who got rolled were really terrible. They were doing obviously dumb things such as not having any engineers on offense (thus not having any damage buffs and losing every one-on-one), pushing in staggered waves, etc. Stuff that even someone like me with zero competitive experience could see was stupid.
Yeah, hubris should be the best ones out there, I don't see dommafia in any of the current teams but he should have his own, I guess he'll be playing tonight. That's one to look out for! At least the finals should be good.*Hmm, maybe he couldn't make it! **Or there should be another bracket? I'm confused!


Found this: http://www.youtube.com/watch?v=DQGRTJ9_I9o (the sticky thing!)


Oh and the VODs are up: http://thebrink.tv/videos.php (click 5v5 tournament day 1)
 
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