desu said:
Some german people were allowed to play the game already. Will try to see if there are any interesting information in it. You can find it here:
http://www.gamingpalace.de/index.php/brink/news/1271-communityevent-review.html (maybe google translate hels already).
Yeah I'll post some of there here for you guys translated nicely:
Heyho, a few ESL players, Admins, Fly and myself had the chance to play Brink in Frankfurt at the Bethesda HQ.
We could gather a lot of new impressions and use the chance to ask the devs tons of questions (badman was there as well).
We could play "only" the finished XBOX360 Version but this opportunity was used to ask Steve tons of PC Version questions.
Let me summarize the most important aspects:
The game feels really finished and polished. After playing the game we can be sure that this wasnt a beta version. Besides a few hotfixes there wont be any major updates after the release. No significant bugs, clipping mistakes or else.
The maps reminded me a lot of Enemy Territory (a few times I had the thought "wow, goldrush? oasis? awesome!). The maps seem very well thought through and structed with love to the detail. There was a lot of change after the latest MP FPS and bad maps.
By the way Steve told me that they hired the guy from de_dust2 and to be honest, you can really feel it! The maps are 100% designed for multiplayer.
The class balance are awesome as well! Our favourite was the heavy medic, the fat guy with the minigun. I think that every class has its counter but we were too unpractised to really play our characters to the max. a heavy grouped with a medic is really a tough challenge! The possible counter would have been: Light class, stun nade, slide in. The heavy and medic would have been dead. If you are pro enough!
However: We are all PC gamers and most of us never touched a 360 Gamepad. What brings me to my next point: The nades seem relatively harmless. It seems that they really have to be on point to do some serious damage which was confirmed by Steve later on. You werent really motived to "Ingi-Nade"(? never played ET no idea what that means) like in ET.
Engineers turrets are relatively harmless compared to Quake Wars. They are a neat buff but have to be placed very good and are only effective if the enemy runs on the same level. The turrets DO have an AOE field but they turn relatively slow compared to the running speed of the enemy. It takes some time to destroy a turret but with a combo of nades + weapon its killed relatively quickly. It really depends on the perfect placement!
In my opinion there was no rendom recoil. The gun I used as heavy remained in a steady spray pattern. The secondary, light weapon is really useful but not necessary. The ones who thought the pistols in Quake Wars were too weak can be relieved!
Concerning competitive gameplay:
Steve didnt had any infos on SDK and promod. However he said that they would love to see if Brink was played as it is. You can lock all every Perk or set a certain level for all the players on the server. What perks on what level can be used in the leagues will be determined by US!
Hitsounds? No. However you can see the health bar of the enemy as soon as you hit them (same with turrets). Nothing important for me.
In my opinion weapons were well balanced.
A few things that Steve told me:
We made fun about the current server browsers in other games. Steve promised me that the PC Version will have a proper server browser. The guy who wrote the server browser for Quake Wars, made it in Brink as well!
There are no cash shop items or cash shops planned. DLCs arent planned shortly after the release.
Summarized: Brink will be a really amazing game, however I am slightly sceptical about the community.. The PR is trying hard but compared to HomeFront it isnt getting enough attention.
Brink wont attract fanboys that wont be playing this game for a few weeks and then drop it for another game. The maps are amazing but need a lot of practise and tactical gameplay. Playing solo like in CoD and CS will be immediatly punished by Brink. Of course there will be a amazing frag situations but the buffing and teamplay is like in ET the core aspect of the game.
All we can do right now is wait and if the game will be accepted by the community. My prediction for the release is: A rather small but highly active community. If the game will be as expected after this day, a lot more competitive teams will join.
E-Sports potential is 100% there but Brink needs to be promoted and pushed! I am sure that ESL will support this game with tons of cups, leagues and prize money.
With Brink you might receive one of the last indipendent creative shooter.