Anerythristic
Member
Genesis Knight said:Well having been a big supporter of Brink so far, and having it preordered, I hope I can dodge being called a troll when I give my impressions after about four hours of play. I guess I'm going to point out problems to help people decide if they want to still get it - I think the game's strong points (art, well thought out objectives and attributes) are fairly obvious and SD should be commended.
- The game is pointless against AI in SP mode. Even on hard the enemies are just a shooting gallery. It could be they upgrade as you rank up, though. Hard to tell. Don't Care
- The guns feel identical. You start off with literally 16 or so AR and SMGs, all of which are indistinguishable laser guns with little recoil. This sucks
- Animations are as bad as expected - you'll have five guys in a row all doing the same 'heal me!' animation at the same speed. Meh, not sure if care
- SMART is pretty clunky with a medium body type but a lot better with light. Creative players will have a lot of fun sliding and leaning and climbing. From what I can tell Mirror's Edge did it better in terms of responsiveness and 'feel of control'. Cool. I actually like this, about the game and body types.
Overall I was pretty disappointed, but I'm holding out hope that as I progress and get more abilities (and play against real people) things will get better. The ideas are all there, but the game seems rushed.
I'll be going to bed shortly; if you have any questions just ask and I'll do my best.
Thanks for your opinions and thoughts on the game.
Well that doesnt sound good at all...especially if everyone is just going to go with light body.
I bet light body types will be easy to take down with a medium of heavy body type in a straight gunfight in a MP game.