HELLA_MONEYZ
Banned
Each pistol has a decent kick back.derFeef said:The shotgun blows your ear off, the revolver has a HUGE kickback, some MG's are music to ears and eyes. I have no idea how anyone can say the guns feel weak and sound awful.
Each pistol has a decent kick back.derFeef said:The shotgun blows your ear off, the revolver has a HUGE kickback, some MG's are music to ears and eyes. I have no idea how anyone can say the guns feel weak and sound awful.
Sethos said:Obviously two completely different classed weapons won't feel the same, don't be stupid. It's the same-classed weapons, rifles / SMGs / etc. they all feel very much the same, where I can agree. Homefront suffered a bit from the same.
Captain Fish said:Are we gonna use mumble this time?
derFeef said:The shotgun blows your ear off, the revolver has a HUGE kickback, some MG's are music to ears and eyes. I have no idea how anyone can say the guns feel weak and sound awful.
zlatko said:So the assault rifles that I mentioned that are 3 burst, the one that is single shot, etc feel the same as well?
If you want to stand by thinking the weapons of each type are the same in feel, go for it, but there's no way in hell I would agree when I've seen proof you are wrong.
Sethos said:Yes, I am WRONG.
Someone's a little defensive.
Huh... Well, I find that to be an unlikely scenario. I've read an unending litany of complaints about this game, but I haven't heard anyone complain about the actual "aim at stuff" mechanic. They complained about how SMART works, they complained about how recoil is modeled. They've complained about rumble and hit-feedback. They've complained about run-speed. Nothing much about aiming. I would think that if this game makes it hard to aim, we'd have been pretty much buried in complaints along those lines, since that's more important than any of those other things.WaywardScribble said:See. What makes him so right about Brink is in the way it plays. Jeff is actually an incredibly competent shooter player, if you take the time to watch him play many of the other shooters he's played on GB. There have been live shows where playing online, Jeff can do pretty well against GB's fairly large gamer community. He isn't a "top tier" gamer, but he is most definitely not incompetent. Dude can shoot a dude.
I guess what I'm saying here is that it looks awkward because that's how the game itself plays.
zlatko said:I'm just debating and proving my point. You know... discussion board things. I could give 2 shits less if people hate this game or like it. I'm just here to give my honest thoughts based off my experience with it.
Do you have proof to go along with your statement that all the guns feel the same? Maybe some guns share similarities, but toss on a few attachments and you can vary them up more.
Ding said:Huh... Well, I find that to be an unlikely scenario. I've read an unending litany of complaints about this game, but I haven't heard anyone complain about the actual "aim at stuff" mechanic. They complained about how SMART works, they complained about how recoil is modeled. They've complained about rumble and hit-feedback. They've complained about run-speed. Nothing much about aiming. I would think that if this game makes it hard to aim, we'd have been pretty much buried in complaints along those lines, since that's more important than any of those other things.
But, hey. I'm glad to hear that Jeff is a competent player. I had always assumed he was. He must just have been having a bad day during that QL. (And I only watched about half of it. Perhaps he improved, later.)
Well, heck. I'll just ask: Is it hard to aim at things, in the console versions of Brink?
Sethos said:I have my opinion. The weapons in their respective category sound too much alike, handle too much alike and feel too much alike. As I said, feels like Homefront. Doesn't help when the game's overall gunplay is so piss-weak. So what if a gun fires in bursts, doesn't change the other facts.
Yes now you'll disagree, tell me how wrong I am and you provided proof which is nothing more than your opinion. "Proof".
For you, maybe. I disagree. I think it's stupidly annoying, when you can just have multiple characters anyway, with all the skill setups you could ever want. The only thing you have to do is disconnect, change characters, and reconnect.Teknopathetic said:""Worthless" was a strong word, more of an exaggeration than anything, but it's entirely true that it's impossible for me to have all the abilities I would want per class unless I make more than one character. It's a bad system."
Well yes, the point is that you don't have all the abilities at one time. The system is fine.
zlatko said:If I had capture footage I would love to provide you with me just going through all the SMGs quick in game to prove my point. The best I can do is ask you do that the next time you load up the game. Try each one by one in a row by aiming down sights and by hip firing.
What's weak about this games gunplay?
I'll disagree until you can present me with something to back up your claims. To prove my point anyone can just load up the game and intentionally go mess around with the guns one by one. If anyone on Gaf has some capture footage and time feel free to upload videos to either prove they are sameish or different, and we can go from there.
:/ I'm not trying to be hostile towards you if that's what you think and if I came off that way I apologize.
Pandoracell said:I'm down with that. Did we get a channel created for us on the gaf server?
And if the servers is full when I post the announcement tonight, i'll probably just restart it so gaffers can get on.
If you just tap smart while holding forward, you will sprint. I don't have any problems with the gunplay in this game. The guns all feel very different to me in the ways you have described. If they were all kinda samey, I would be using them all, but I have settled on my favorites. Carb-9 and machine pistol for me. Anyone who thinks the weapons feel the same, hasn't played the game and used all of the different weapons yet.zlatko said:I thought you could start sprinting with SMART, then just hold your stick up and let go of the button to keep sprinting? I swear I did that when I was playing. Can anyone confirm?
It is the complete opposite in Brink. After a few hours of using all the different weapons, I can tell huge differences between all of them. Recoil, spread, rate of fire, magazine size, reload speed are all different. There is a weapon for everyone in Brink and I completely disagree that all the weapons feel or handle the same.Sethos said:This isn't about their immediate appearance, it's about the 'long term' effect. Yes, compared directly side-by-side, being all pedantic and analysing the weapons they will obviously come across with different characteristics. The differences in the weapons are just more subtle than many other first-person shooters on the market, so when you've played for a few hours, the differences quickly become a blur. As I mentioned a few times, Homefront did this. Sounds, handling and feeling of the weapons did differ but barely after an hour you could barely tell the difference.
Hell yeah it is. I hate not actually being able to play the game it is meant to be played, until I unlock a bunch of stuff. I want all my abilities and choices right off the bat, fuck this unlocking BS. But filling bars is the way to go, every game needs to have it nowadays. Even competitive multiplayer shooters....Teknopathetic said:"Plus, unlocking shit by "leveling up" is the stupidest fucking thing to ever find its way into multiplayer shooters."
I'll take it a step further and say that unlocking shit period is the stupidest fucking thing to ever find its way into shooters.
But people can't have fun if they're not filling a bar, unlocking an achievement, and getting a new goody anymore.
Twig said:Plus, unlocking shit by "leveling up" is the stupidest fucking thing to ever find its way into multiplayer shooters.
http://segmentnext.com/2011/05/10/brink-errors-crashes-ati-fix-no-sound-fix-freezes-and-fps-fix/ said:3# Brink Blue Screen of Death Fix
Turn off motion blur in game options, this will fix this issue. Add these console graphics tweaks:
r_useHighQualityPostProcess 0
r_useMotionBlur 0
Kintaro said:Surely you aren't going to hold this against Brink are you? It is getting trashed enough in reviewed because it doesn't have MORE to unlock! lol
I mind it because until I unlocked extra supplies and the ability to regenerate supplies faster, I felt like a completely neutered medic. I could barely heal or revive anyone, let alone myself, buff anyone, use my extra medic abilities or throw any grenades. Now that I have leveled, I don't have that much of a problem anymore.Sethos said:Don't mind unlocking so much, as it's part of the MMO-effect to keep people hooked. What I do hate is having unlocks that provide high-level players with a big ass advantage, now that shit has got to go.
Captain Fish said:I asked vertopci about mumble, and he made a Brink channel for us with Resistance and Security! It's all ready to go.
Just a reminder for Brink-GAF in general, How to set up/use mumble is here along with the server info.
Sethos said:Sounds more like your in denial sir.
Teknoman said:Have you heard any of the revolvers?
Sethos said:Have you heard the other 95% of the weapons in the game?
Teknoman said:Yeah, they sound different to me...
Teknopathetic said:"Plus, unlocking shit by "leveling up" is the stupidest fucking thing to ever find its way into multiplayer shooters."
I'll take it a step further and say that unlocking shit period is the stupidest fucking thing to ever find its way into shooters.
But people can't have fun if they're not filling a bar, unlocking an achievement, and getting a new goody anymore.
I think on a certain level it rewards skill but also leaves a carrot at the end of the stick for player who say aren't that great.SneakyStephan said:I'll take it one more step further and say that it's an easy way to give a game that doesn't challenge the player or have any other way to keep someone interested some legs.
For some reason people don't feel cheated when they spend 40 hours prestiging or unlocking everything only to realise they are now 'done' with the game and aren't having any fun.
Take unlocks/killstreaks/achievements out of these games and 90 percent of the community wouldn't give them the light of day after they sated their initial curiosity.
Thankfully the effect of unlocks and loot and rpg elements is FINALLY hitting strong diminishing returns as even the most slow witted among us are seeing the pattern after having done it so many times.
Disclaimer : this is speaking about unlocks and rpg shit in games in general, before I get the *insert game name* defence force bearing down on me.
Sethos said:Back to square one.
HELLA_MONEYZ said:I think on a certain level it rewards skill but also leaves a carrot at the end of the stick for player who say aren't that great.
HELLA_MONEYZ said:I think on a certain level it rewards skill but also leaves a carrot at the end of the stick for player who say aren't that great.
divisionbyzorro said:Maybe I'm a masochist, but I can deal with lag if the core gameplay is solid.
Ask X-Frame. We both spent way too much time playing T:WFC last summer, and that game was laggy as shit.
It does do this but I haven't worked out all the details yet, even circling around a big room turns off sprint when used that way. So I hold down sometimes which may cause an unwanted mantle if I am too close to something and slightly move the mouse to it.zlatko said:Edit: @ Grayman
I thought you could start sprinting with SMART, then just hold your stick up and let go of the button to keep sprinting? I swear I did that when I was playing. Can anyone confirm?
autoexec.cfg(just make an empty text file named this) in your userdata folder in steam. I think it is game 23350 or something like that. there is a config.cfg that you can copy/paste the commands from and change the value.PedroLumpy said:Anyone else have the blue screen issue? I've found this fix on another site...
Now I must be missing something really obvious since the blue screen bug prevents me from seeing anything, which will prevent me from getting to the video options and thus preventing me from turning off motion blur. Anyone here solved it?
But you have to earn a better bike or paddle. I think the phrase icing on the cake is best applied. Getting the extra guns and stuff is the icing on the cake. the guns and stuff are the trophies for doing well. Also I think that their are plenty of games with the presistent multiplayer that were truly bad games that didn't benefit from this Lost Planet 2 says hello. And some really good games that it didn't work for it Assassins Creed: Brotherhood says hello.SneakyStephan said:Maybe, but I believe the reward should be in performing the action itself.
Like how controlling a football or playing table tennis is a reward in itself or even learning how to ride a bike as a child.
Most games now just focus on making people learn patterns instead.
I'm sure you can think of plenty of games where the gameplay and controls are very rewarding.
I feel that this aspect has really suffered over the last few years.
It used to be a requirement for people to like your game and get sales, but now they have found the ideal replacement that can be made pumping a few man hours into any game.
Darkshier said:I mind it because until I unlocked extra supplies and the ability to regenerate supplies faster, I felt like a completely neutered medic. I could barely heal or revive anyone, let alone myself, buff anyone, use my extra medic abilities or throw any grenades. Now that I have leveled, I don't have that much of a problem anymore.
You can change your face and skintone and stuff like that.Visualante said:Unlocked the game, FPS problems on ATi 4850. Performance is slow so waiting on patch. Character creator not as impressive as I had hoped, given that it was so hyped. But most of the crap is unlocked. The characters are great though, Fifa Street + normal maps. I expected sliders and shit like in Fallout not just "pick your hat"
Art direction seems to be, let's put scratches on everything. Either way can't judge the game more without better FPS. Parkour seems to have improved big time since I last played in October. Probably could have done with a demo but with these performance issues I guess nobody would've bought it after that.
Yeah I saw that, the best part is the body types, I guess. But yeah I figured it would be so much more than it is. On the plus side it loads ruddy fast, which is nice.HELLA_MONEYZ said:You can change your face and skintone and stuff like that.
Visualante said:Yeah I saw that, the best part is the body types, I guess. But yeah I figured it would be so much more than it is. On the plus side it loads ruddy fast, which is nice.
HELLA_MONEYZ said:But you have to earn a better bike or paddle. I think the phrase icing on the cake is best applied. Getting the extra guns and stuff is the icing on the cake. the guns and stuff are the trophies for doing well. Also I think that their are plenty of games with the presistent multiplayer that were truly bad games that didn't benefit from this Lost Planet 2 says hello. And some really good games that it didn't work for it Assassins Creed: Brotherhood says hello.
What, I don't have to earn anything, I just buy whatever I want. If someone needs extra guns and unlocks for doing well, they need to get their head examined. I want to be able to play the game to its fullest extent right away. The fact that I have to do so much arbitrary BS in Brink such as challenges for weapon attachments or leveling up to access other body types, is insanely ridiculous. The icing on the cake for me is winning a match, not unlocking a new pair of shorts. Sure I like to be able to choose those shorts and pimp my character out, but that is not my incentive for playing, the incentive is the gameplay itself.HELLA_MONEYZ said:But you have to earn a better bike or paddle. I think the phrase icing on the cake is best applied. Getting the extra guns and stuff is the icing on the cake. the guns and stuff are the trophies for doing well. Also I think that their are plenty of games with the presistent multiplayer that were truly bad games that didn't benefit from this Lost Planet 2 says hello. And some really good games that it didn't work for it Assassins Creed: Brotherhood says hello.
That doesn't change the fact that people still take damage and still get killed. As a lower level medic you simply do not have enough supplies to be that effective. Even a low level medic can buff health, heal and revive. There aren't near enough supplies to do so with. Let alone when you start unlocking more abilities. I don't even know who would use the give supplies abilities, that is just ridiculous.KaYotiX said:Good thing in Brink though is you play ppl your same rank so they all have the same abilities. Unless you choose to play against higher ranked guys