I seriously thought that was Kirsten Dunst. Woah.
Almost, that's Kristen Bell
I seriously thought that was Kirsten Dunst. Woah.
After less than 2 days, we are thrilled to have reached the halfway goal. This is just amazing! Thank you so much for your generosity. But we do still have the second half to go so please keep helping us spread the word. And if you are considering changing your pledge to go up a tier then now would be a great time to do it.
And thank you for your kind comments - it is humbling to read of people's affection for the Broken Sword games, and the reception to the project movie.
Some people asked about the visual look of the characters. They are initially created as 3D models, animated by an animator and pre-rendered to look cell shaded / 2D. When animated at 30fps they must look fluid and solid. We are pleased with the result so far, and this technique allows us scope to adjust until we're 100% happy. Please see Update #1 for a visual.
Others have asked about how we create the backgrounds. Backgrounds need to balance the mood that we require in that scene with the gameplay constraints. Our Art Director, Tori (Cat) Davis works closely with section designers. Tori, who has considerable experience of drawing layouts for cartoon features, has posted some screens that show the development on her blog - see: http://toricat.blogspot.co.uk/2012/08/broken-sword-5-is-officially-here.html
I was kind of hoping this would have smashed its goal by now, Kick starter fatigue or just no Broken Sword love?
I was kind of hoping this would have smashed its goal by now, Kick starter fatigue or just no Broken Sword love?
It'll explode again during the last few days..There are apparently tons of people like me that wait until the very last minute to pledge. Also, a lot of people end up upgrading their pledges as well...
It'll explode again during the last few days..There are apparently tons of people like me that wait until the very last minute to pledge. Also, a lot of people end up upgrading their pledges as well...
Excuse me if it's already been stated somewhere but is this game PC only?
What platforms will the game be available for?
Backers will receive the game on the following three platforms: Windows, Mac, and Linux.
When the game is finished, we will release it on PC, Mac, Apple iPhone/iPad, Android & Linux formats. We hope to add console versions to the list, but cannot promise this.
From the FAQ section:
Also, a lot of people end up upgrading their pledges as well...
Is there any word about Barrington Pheloung coming back to make any of the music?
We're into Day 5 and the pledges are already well over 65% of the target. We were slightly overwhelmed with messages and questions and are only now catching up - apologies if we haven't replied to you yet - please don't think that it's because we don't care.
We grabbed Charles to give a quick update. Although still cautious, with some way still to go, he did address some of the questions about possible stretch goals, if we are fortunate enough to exceed our target. But in particular we want to hear what you would want if we do go over our goal. What would you like to see in the game? What would you like more of? Locations? Characters? Puzzles? Easter Eggs? Perhaps you would like to see the game released on console? More languages? Please leave a comment on this update - we will go through them really carefully and publish a list if we get close to our target.
Many thanks to Georg, a fan who compiled and sent us a list of feedback from fans. The main comments were that most of you want the original point-and-click Broken Sword experience, with death sequence, overworld maps, and of course a colourful cast of characters! It's just was well that this totally encapsulates our vision for Broken Sword: the Serpent's Curse.
And finally, we just want to say: Thanks a bunch guys! Without you none of this would be possible. The fact that Broken Sword: the Serpent's Curse has been received with such passion and enthusiasm is incredible, and we really can't wait to deliver an amazing game for you and with you!
Is there any word about Barrington Pheloung coming back to make any of the music?
RPS said:RPS: Theres been an interesting reaction to the 3D models converted to 2D shown in your trailer. A lot of people saying they love it, and a lot of people reacting quite negatively. Im guessing with the 3D you can use motion capture to get the animations? Is that the method behind it?
Cecil: No. No, we dont use mo-cap. We use traditional animation. But the main thing was we wanted to go to HD. The original animations were done in 640×400. On an iPad 3 were talking about a resolution thats three times as much along the X, and three times along the Y. So were talking about ten times as many pixels. It would be possible, probably, to hand animate that many pixels, but it would be a massively complicated job. When we wrote the Directors Cut, we spent so much time trying to stop sprites pop, etc. The massive advantage of rendering and then modelling is that obviously the data is much more manageable, we can connect animations much more smoothly, we can continue to tweak to optimise the 2D look which were in the process of doing, and you can hand-touch them at the end.
A lot of people have said that we should be doing 2D, and I totally respect their comments, but my opinion is that its just not feasible. Im also very pleased with the way the sprites are looking anyway. What we probably need to do is communicate that the end result is they look like theyre sprites, they look like theyre 2D. So I dont regret the decision at all, and Im absolutely convinced its the right one. I just dont think weve communicated as well as we should have done that the end results will look like cartoony 2D sprites.
Revolution said:Update #4 · Aug. 31, 2012 · 39 comments
We are absolutely thrilled to have passed 85% of our goal a mighty $340,000. And we have been blown away by the generosity and enthusiasm of your comments.
We have received so many requests from Spanish and Italian fans asking about full voice recording that we have been convinced - so are delighted to confirm that voices will be recorded in Spanish and Italian. We can also confirm that we will translate the text into Russian and Polish. Thank you for your lobbying!
Thank you also for all your feedback on Stretch Goals. The overwhelming feedback was that you want a bigger, longer game rather than content thats exclusive to Kickstarter backers. We dont want to tempt fate so will only publish the Stretch Goals if and when we do hit the goal of $400,000. We cant wait!
And finally we are hugely grateful for the feedback that so many people have given. A few have commented that Georges face looked slightly different from what you expected. The model used in the movie wasnt totally finished we thought that you might now like to see an updated George. We hope that you agree that he looks great we certainly think so. We will show you how he looks in the environment in a later update.
Thank you, once again, for your fantastic support. You guys are absolutely brilliant.
New update, with a new updated look of the character model for George:
http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure/posts
I've been sitting here for almost five minutes try to see what's different with that updated model. All I'm seeing is that he's less tan?
lol, his cheeks are altered.
Ah, alright. I see it a little in the middle picture.
it's subtle but it makes it look more like the old George.
RPS published the second part of their interview with Charles Cecil today, where Cecil explained the reasons for them choosing to use 3d models.
http://www.rockpapershotgun.com/2012/08/30/charles-cecil-on-broken-sword-kickstarter-and-3d-models/
Many of you have been asking for an Android version of 'Broken Sword - the Serpent's Curse'. So we are pleased to let you know that we are now adding the Android version of the game to all rewards from $25 upwards. Of course that's in addition to all the other goodies!
We are not allowed to update the reward structure in the right-hand box (it is locked once the project goes live), so please check the details on the main page. Any key differences will be highlighted in the 'Update Summary'. This will be updated regularly - we do hope that you will find it useful!
Many of you have also asked for an iOS version. Unfortunately we still have not been able to find a way to gift the iOS version to our backers, though we are talking to Apple about how this can be done. We're doing our best to find a solution soon!
$500k seems like a reasonable result. I imagine stretch goals will be announced right after we hit $400k.
Great news everyone! We managed to smash through our target in just two short weeks. The whole team is dancing around the room in celebration. We are so excited. For the first time ever, we have full creative control of a Broken Sword game, and it's all down to you. We cannot thank you enough for your generous support!
It has been a thrilling ride, and we still have two whole weeks to go. So we are delighted to be able to announce our stretch goals. When a Broken Sword game is conceived, Charles' vision is inevitably too expensive and too ambitious to make. With your help, we'd like to rip up the rulebook and add more content, more characters, and more gameplay to bring you the most epic Broken Sword adventure yet!
Here's our plan:
Our cutting room floor is littered with characters, puzzles, Easter eggs, art, and dialogue - we'd love to bring them back. Reaching this goal will allow us to sweep these up and enrich the game with hours of extra gameplay!
When Charles first proposed the Serpents Curse he devised a whole swathe of adventuring in the exotic cradle of civilisation, exploring lost ruins and uncovering long forgotten secrets. We thought this was far too ambitious, but when we reach this goal, we can take George and Nico to these thrilling locations packed with fun, danger, and monkeys! (Pick two.)
The Broken Sword universe is full of colourful, beloved characters, and we are already bringing many of them back for the Serpent's Curse. However, we would love to do much more! If we reach this goal, we can add dastardly antagonists and bring back old favourites such as Pearl, Duane, and many more. Do you want to see the return of the infamous goat? If we reach this target, you can! Of course these characters will come with lively dialogue, intriguing puzzles, and hidden Easter eggs that we know you love. Furthermore, we will add a Directors commentary option. Reaching this goal would allow us to stretch beyond what we thought was possible. With your support, we will be able to realise our wildest ambitions for Broken Sword: the Serpents Curse!
So where can we take you after fulfilling our ambition? For many years we have wanted to write a sequel to our 1994 classic adventure. If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent's Curse, offering a glimpse of this futuristic dystopia.
Update #6 Hurrah! We made it! Time for stretch goals!
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK WE NEED TO HIT ONE MILLION