RoboFu
One of the green rats
lol no she doesn't.It's Vanellope from Wreck-It Ralph. They even made her sound similar.
The devs had also been watching Moana, I think.
lol no she doesn't.It's Vanellope from Wreck-It Ralph. They even made her sound similar.
The devs had also been watching Moana, I think.
Yup, that's what I would compare it to imoIt's Vanellope from Wreck-It Ralph. They even made her sound similar.
The devs had also been watching Moana, I think.
Granted, I wouldn't compare it to (good) Pixar stuff. It's got nothing on, like, Monsters Inc or The Incredibles. I'd say it's on par with simple Disney fairy tales like Mr Toad or The Jungle Book or Winnie the Pooh, sure.Because he's comparing it to Pixar and Disney movies as well as games like psychonauts.
I literally didn't compare it to psychonauts lol
Fully agree with you, but I'm not talking about regular disagreement, I'm talking about outright misunderstanding what I said. It's fine in any case lol, not a big deal
Yeah, or posted in the spoiler thread directly rather than making a new one. It's a live and learn situation, I'll keep it in mind from now on lolI think you probably should have created a spoiler thread so you can fully discuss what you want to without worrying about ruining it for folks.
He could just put whatever it is on a spoiler tag.I think you probably should have created a spoiler thread so you can fully discuss what you want to without worrying about ruining it for folks.
I don't know why people are acting like Pixar movies have extremely well written stories. They don't. The stories are incredibly basic. They're just told well.
But I think people are once again conflating "story" with "plot." Plot is just what happens in the game, while story is everything else
And FFS L LakeOf9 don't make your thread title into clickbait. Could've just written "I think DK BANANZA deserves more credit for its story" instead of making everyone click to find out what you're talking about.I think you probably should have created a spoiler thread so you can fully discuss what you want to without worrying about ruining it for folks.
Monkey like bananas so he smash.So what's the story then?
At least you ended with the peak of the saga.Surprised this is getting so many good reviews, thought it was a dead franchise. The last time I played it was like Donkey Kong Country 2
Ratchet & Clank Rift Apart is legit Pixar quality. Go play it!It's the most story focused platformer I remember playing outside of outright narrative focused ones such as Psychonauts or Hazelight's titles for sure.
What? Most of her dialogue is when rest in your base and main story cutscenes.Ratchet & Clank Rift Apart is legit Pixar quality. Go play it!
DK Bananza is too chatty imo, the focus is on gameplay and then I just feel interrupted when someone starts talking, I often hammer through the dialogue unless it's clearly main quest related.
This I can definitely get behind though. The verticality and density of stuff packed into each level is absolutely insane.I think the one thing the game really doesn't get credit for is it's verticality and how every level is seemingly stacked on top of each other. Tons to find and explore in each level and really wants you to explore just to see what's hidden or buried.
Are we playing the same game? Can you give a few examples?DK Bananza is too chatty imo, the focus is on gameplay and then I just feel interrupted when someone starts talking, I often hammer through the dialogue unless it's clearly main quest related.
What? Most of her dialogue is when rest in your base and main story cutscenes.
Also you considered DKB "too chatty" and yet you recommend Ratchet & Clank Rift Apart which 100 time more chatty than DKB.
There are so many npc characters in every biome talking about things I'm not really interested to listen to. I just want to keep punching and digging! And I can easily figure out what I need to do by myself.Are we playing the same game? Can you give a few examples?
Talking to NPC for most part completely optional.There are so many npc characters in every biome talking about things I'm not really interested to listen to. I just want to keep punching and digging! And I can easily figure out what I need to do by myself.
Ratchet was more cutscene focused, I like that more than reading dialogue boxes while listening to some made up language.
yes but they're just there if you want to talk to them. you can totally ignore. I usually just stop to punch them in the face and carry on doing my smashing.There are so many npc characters in every biome talking about things I'm not really interested to listen to. I just want to keep punching and digging! And I can easily figure out what I need to do by myself.
Ratchet was more cutscene focused, I like that more than reading dialogue boxes while listening to some made up language.
Talking to NPC for most part completely optional.
lol I think I'll try that punching strategyyes but they're just there if you want to talk to them. you can totally ignore. I usually just stop to punch them in the face and carry on doing my smashing.
I'll talk to them now and then if I'm bored, but they aren't needed to move the story forward or anything. totally optional and up to how you want to play the game.
there is a pretty big plot twist towards the end of the game, so I would probably duck out of this thread if you don't want that spoiled because it's probably going be mentioned here eventually
the story is just really cute and charming. nothing complex. reminds me of a Pixar movie
Pauline voice acting and dialogue is really good too
It's like TLOU2 but with DK = Joel and Pauline = Ellie.So what's the story then?
Who's Abby? the president?It's like TLOU2 but with DK = Joel and Pauline = Ellie.
no it's not, I lied
I asked ai to tell me the plot of the story but as a teenager who doesn't care and I got thisSo what's the story then?
Basically some company, VoidCo. or something, and this other big ape called Void Kong just show up and steal a bunch of shiny, banana-shaped rocks.
In all the drama, DK gets knocked into a big hole and ends up underground. Lame. Down there he meets this girl, Pauline, who's like, a teenager and trying to be a singer, I guess.
So now they have to team up and go through a bunch of caves to chase those guys and get the stupid gems back. That's pretty much it.
I'd only recommend Donkey Kong Bonanza to someone if a few very specific things lined up. The concept itself isn't inherently strong, but there are several ways it could be worth someone's time—depending on what they're actually looking for. So here's when I'd honestly recommend it, and when I wouldn't.
I would recommend it if the person:
1. Wants a mechanically strong platformer
If you care more about moment-to-moment gameplay than story, Bonanza reportedly delivers. The level design, momentum-based movement, and verticality in the underground stages are being praised. If you loved Donkey Kong Country: Tropical Freeze or Returns, you'll likely appreciate the refinement here, even if the plot is eye-roll-inducing.
2. Likes exploration and nonlinear level progression
This game adds more open-ended traversal than prior DK titles—think something closer to Metroid Dread than Mario Wonder. If someone enjoys finding secrets, backtracking with new abilities, or solving environmental puzzles, this is a step forward from traditional DK.
3. Is a fan of character-driven Nintendo games
This is one of the rare Donkey Kong titles that's trying to flesh out characters beyond their stereotypes. DK and young Pauline reportedly have an actual narrative arc together. It's no Xenoblade Chronicles, but for a platformer, that's a meaningful upgrade.
4. Wants a new tone or setting in a DK game
If you're bored of jungle/temple/snow themes and want something visually and thematically different, Bonanza brings a layered, bioluminescent underground world with a deeper mood. It's not revolutionary, but it's a new coat of paint for a series that doesn't reinvent itself often.
I would not recommend it if:
- You're primarily interested in classic Donkey Kong themes (bananas, jungle hijinks, no corporate drama).
- You want a story that feels cohesive, grounded, or emotionally rich from the start.
- You dislike when Nintendo injects melodrama or "weight" into series that should stay light and stylized.
- You're allergic to games that use vague magic-resources (Banandium, in this case) as narrative fuel.
Summary
I'd recommend Donkey Kong Bonanza as a mechanically excellent platformer with some added ambition in its setting and character work. I would not recommend it for its plot, concept, or narrative originality. Those elements are more competent than inspired.
If a person's enjoyment hinges on story cohering with character, this game probably won't win them over. But if they're here to play, not believe, they might have a great time.