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Bungie hiring like mad

...And if they're gonna get that thing out by next spring, that only gives them about a year of development. Best be gettin' lots of people.

Then again, maybe they're using Unreal 3. ;).
 
They do need some Mission Designers...Really what I think Halo 3's Campaign needs to make it better than Halo 2's, is some gameplay, mission, and level design beefing. In Halo: Combat Evolved, every level had a theme to it...Defending the structures in the level "Halo", or sniping in the dark in "Truth and Reconcilliation", or the enormous battles that took place in "Two Betrayals", stuff like that. Halo 2's campaign was just run and gun after you left Earth. And while it was still fun, it wasn't up to Halo: CE's Campaign in quality.
 
Rumor's* going around that Bungie and Valve are set to merge, for the creation of






HALO LIFE.

Master Chief meets Gordon Freeman in a post-apocalyptic world featuring GTA-style gameplay.

*source: my ass
 
Sal Paradise Jr said:
Rumor's* going around that Bungie and Valve are set to merge, for the creation of






HALO LIFE.

Master Chief meets Gordon Freeman in a post-apocalyptic world featuring GTA-style gameplay.

*source: my ass
+1 Pre-order
 
ToyMachine228 said:
They do need some Mission Designers...Really what I think Halo 3's Campaign needs to make it better than Halo 2's, is some gameplay, mission, and level design beefing. In Halo: Combat Evolved, every level had a theme to it...Defending the structures in the level "Halo", or sniping in the dark in "Truth and Reconcilliation", or the enormous battles that took place in "Two Betrayals", stuff like that. Halo 2's campaign was just run and gun after you left Earth. And while it was still fun, it wasn't up to Halo: CE's Campaign in quality.

Totally agree. The Halo 2 campaign lacked one big thing (well, like six big things) that really hurt it IMHO - a sense of tension. Think of all the great moments of tension in Halo - leading up to the Flood (all of 343 Guilty Spark, for that matter), sneaking through the dark in Truth and Reconciliation, wondering when the fuck the Library would end, etc. Halo 2 never took the time to build up to a payoff and felt anticlimactic for it. (Not just the ending - nearly every level.)
 
GhaleonEB said:
Totally agree. The Halo 2 campaign lacked one big thing (well, like six big things) that really hurt it IMHO - a sense of tension. Think of all the great moments of tension in Halo - leading up to the Flood (all of 343 Guilty Spark, for that matter), sneaking through the dark in Truth and Reconciliation, wondering when the fuck the Library would end, etc. Halo 2 never took the time to build up to a payoff and felt anticlimactic for it. (Not just the ending - nearly every level.)


Although I really liked Halo2, I'd say you've about nailed it.

Nice summation.
 
GhaleonEB said:
http://www.bungie.net/News/Story.aspx?link=D48018A3-E9C8-4C9D-B245-364414893107

Job openings:

Mission Designer
Multiplayer Designer
AI Engineer
Graphics Programmer
3D Artist
Lead Character Animator
Character Rigger - Animation Team
SDET

Plus a bunch of temp positions. For a core team of about 50 that's quite a jump.

:lol :lol :lol

just outsource the development of Halo 3 to wideload games.

...hey at least some people agree with my past rants about Halo 2: Combat Nerfed
 
Yeesh. Playing through Halo 2's campaign was a joy for me, but I could never get too far into the original without getting bored. Most people seem to prefer the original, though, so I'll have to hunt down the PC port.
 
Tain said:
Yeesh. Playing through Halo 2's campaign was a joy for me, but I could never get too far into the original without getting bored. Most people seem to prefer the original, though, so I'll have to hunt down the PC port.

Try to play it on xbox.
 
ToyMachine228 said:
They do need some Mission Designers...Really what I think Halo 3's Campaign needs to make it better than Halo 2's, is some gameplay, mission, and level design beefing. In Halo: Combat Evolved, every level had a theme to it...Defending the structures in the level "Halo", or sniping in the dark in "Truth and Reconcilliation", or the enormous battles that took place in "Two Betrayals", stuff like that. Halo 2's campaign was just run and gun after you left Earth. And while it was still fun, it wasn't up to Halo: CE's Campaign in quality.

I agree. I loved Halo 1, but Halo 2's single player campaign was, IMO, total rubbish. It was like playing the Library each and every level. There was zero gameplay variation, and the level design...ugh! Give me some wide open environments please.
 
Zaxxon said:
working on more than just Halo 3 maybe?

Probably. Usually a talented team like Bungie, a set of 50 people is enough to make a large game.

But then again, 50 is the number used for this-generation, maybe they need a few more hands for next-gen....duh.
 
In before Pimps at Sea.

Really, they should try their hand at being a two project studio, and I think Retro should consider doing the same. They're both too talented to be permanently bound to a single franchise.
 
Giant open battlefields of chaos.

No bosses.

Finality.

An ending sequence as heart-pumping as the one in Halo:CE.

CO-OP OVER XBOX LIVE

You know what to do Bungie... Get To Crackin'.
 
My old roommate got hired recently.
They're still pretty selective about who they hire.
He wasn't a big Halo fan before he got the job. (He only got an Xbox for Fable. 2 years before it came out.)
Now he won't shutup about it. I'm serious.
I'm in a short story class with him still and EVERY STORY he writes incorporates Halo-universe terms like the Flood and Master Cheifian.

*sigh*
Guess what he's working on.
 
Optimistic said:
I agree. I loved Halo 1, but Halo 2's single player campaign was, IMO, total rubbish. It was like playing the Library each and every level. There was zero gameplay variation, and the level design...ugh! Give me some wide open environments please.

I agree about the open environments - the second level of Halo and Silent Cartographer were the two I was hoping they would model - not Keyes.

But some levels did have amazing variety. For me, the best paced level in the series is Outskirts. It begins with the defense of a crash site, has a wicked intro for the hunters. Then it's on to sniper's alley, then some squad-based close-quarters combat. Jump in a vehicle and take out some beach encampments (with Elites raining from the sky in pods) with you in one vehicle and some Marines in another. If you're good and protect your Marines, there's a great chase scene to end the level headed up to the bridge with a bunch of vechicles pounding on each other.

Every few minutes the gameplay changed, and it really highlighted how fun it was to have AI drivers (even if they were not perfect). The next level is one of the least fun, IMHO - ultra linear and short and does everything I wished the levels didn't do. *sigh*

I still like the campaign - but Halo 3 needs to really re-think the level design from the ground up.
 
It's strange how 6 months later everyone is now saying that halo 2 was an all around junky game. It started with just the ending sucking, then they hated on the multiplayer and now I read everyone saying its campaign sucked as well.

Halo 2 had not a single level I disliked for any real reason, Halo 1 on the other hand out of its 10 stages had only 4 good ones, which you pretty well ran through backwards with annoying enemies to pad the game, the second time through sucked and the library is one of the worst designed stages in FPS history, its just running through the same damn corrider over and over and over again with an increasing number of the games most annoying enemy. Multiplayer wise its kind of a toss up though, the first game is honestly more fun to play multi but it doesn't support live play so Halo 2 wins again. The first one had an actual climax yes, but the game didn't really have alot of story , the second game had quite a bit of story , too much in fact becuase they couldnt' finish it. That's a complaint I dont' have with the game but I can see why others bitch.
 
ThongyDonk said:
Working on more than XBox

yeah bungie is going multiplatform :lol :lol

if you think bungie is hiring like mad look at blizzard.. they're expanding like crazy with all the WoW money.. They had a lot of openings before too. Anyone know how big is blizzard right now?

Job Openings (Blizzard Console)

# Art Director
# Senior Game Designer
# 3D Artist
# Senior Level Designer
# Senior Engine Programmer
# Audio Software Engineer
# Office Manager

Job Openings (Blizzard North)

Artists
# 2D Interface Artist
# 3D Background Artist
# 3D Character Animator
# 3D Character Artist
# Environmental Technical Artist

Designers
# Lead Game Designer

Programmers
# Game Programmer

Job Openings (Blizzard)

Artists
# Cinematic Animator
# Concept Artist
# Senior 3D Character Artist
# 3D Character Artist
# Lead 3D Character Animator
# Senior 3D Character Animator
# 3D Character Animator
# Senior 3D Environment Artist
# 3D Environment Artist
# Senior 3D Technical Artist

Design
# Senior Producer
# 3D Level Designer
# Game Designer
# Exterior Level Designer

Information Systems
# BONS Technician
# Oracle Database Administrator

Administrative
# Human Resources Generalist

Programming
# 3D Game Programmer
# Automated Tools Programmer
# Battle.net Programmer
# Billing Programmer
# Senior Tools Programmer
# Tools Programmer
# Senior Server Programmer
# Audio Programmer
# Senior Graphics Programmer
# Macintosh Programmer
# Reports and Tools Programmer
# Software Engineer - Tools

Customer Service
# Account Services Representative
# In-Game Customer Support Manager
# Technical Support Representative
# Game Master

Web
# Manager of Web Technologies
# Web Programmer
# Web Designer

Quality Assurance
# Foreign Language Game Tester
# Night Shift Game Tester
 
Damn. I would so be all over that Night-shift game tester position at Blizzard but it sounds like it focuses on WoW, which I have no inclination to play.
 
Pachinko said:
It's strange how 6 months later everyone is now saying that halo 2 was an all around junky game. It started with just the ending sucking, then they hated on the multiplayer and now I read everyone saying its campaign sucked as well.

i dunno about that. while the sp still receives more then its fair share of backlash (IMO), the MP is almost universally praised, especially now that the combat has been tweaked and BR has been introduced as a starting weapon on certain maps.

Halo 2 had not a single level I disliked for any real reason, Halo 1 on the other hand out of its 10 stages had only 4 good ones, which you pretty well ran through backwards with annoying enemies to pad the game, the second time through sucked and the library is one of the worst designed stages in FPS history, its just running through the same damn corrider over and over and over again with an increasing number of the games most annoying enemy. Multiplayer wise its kind of a toss up though, the first game is honestly more fun to play multi but it doesn't support live play so Halo 2 wins again. The first one had an actual climax yes, but the game didn't really have alot of story , the second game had quite a bit of story , too much in fact becuase they couldnt' finish it. That's a complaint I dont' have with the game but I can see why others bitch.

i mostly agree. the problem for me is, halo 1's best stages definitely eclipse the best stages from halo 2. halo had a few not fun stages, a few average ones, and a few INCREDIBLE ones. halo 2's maps are consistantly only "good", with the exception of outskirts, which fucking rocks.

even still, all the vast improvements in EVERYTHING else (ai, combat mechanics - duel weilding, story, etc) make halo 2's sp > halo 1.

hopefully, halo 3 will nail the level design elements that were so great at times in halo 3 so i'll have absolutely nothing to complain about :)
 
Pachinko said:
It's strange how 6 months later everyone is now saying that halo 2 was an all around junky game. It started with just the ending sucking, then they hated on the multiplayer and now I read everyone saying its campaign sucked as well.

I've felt the same since November 9th. The campaign was good, but not up to Halo: Combat Evolved's in terms of overall enjoyment. The ending was fine by me, and the multiplayer is awesome. I still play it.
 
Tain said:
I played the PC port some months ago, and it seemed fine... Why should I go for the Xbox version?

because overall (game, control) are better on xbox, the port of gearbox is poor done, and IMHO dual sticks feels more natural specially on Halo.
 
FiRez said:
because overall (game, control) are better on xbox, the port of gearbox is poor done, and IMHO dual sticks feels more natural specially on Halo.
It's a poor port, but if you have a PC that isn't from the stone age (and has 512MB or more RAM), it runs fine. The continued updates (1.07 now, I think) seemed to have cleared up the initial craptasticalness.
 
FiRez said:
You mean wideload games, they leave Bungie but most of them were in the lead team of Halo:CE.
I thought Bungie had a game called Stubbs The Zombie or something like that coming out this year?
 
Ecrofirt said:
I thought Bungie had a game called Stubbs The Zombie or something like that coming out this year?

No Stubbs the Zombie is developed by Wideload games they're mostly ex-members of Bungie
 
When MS bought bungie i think Halo was signed to Take-Two, part of the deal to get the publishing rights back involved letting T2 use the Halo engine for one game.

Not sure how Wideload ended up with it but Stubbs is that game.
 
Ghost said:
When MS bought bungie i think Halo was signed to Take-Two, part of the deal to get the publishing rights back involved letting T2 use the Halo engine for one game.

Not sure how Wideload ended up with it but Stubbs is that game.

Thanks for the info!
 
thorns said:
Anyone know how big is blizzard right now?

300+ staff as of last year (before the Swingin' Ape buyout), and that's not counting WOW GMs, of which there are 550 worldwide.

They'll be able to found a Blizzard state pretty soon.
 
because overall (game, control) are better on xbox, the port of gearbox is poor done, and IMHO dual sticks feels more natural specially on Halo.

Eh, I liked the keyboard+mouse, from what I played. Assuming it doesn't run like garbage, I'll be fine with the PC port.
 
Ghost said:
When MS bought bungie i think Halo was signed to Take-Two, part of the deal to get the publishing rights back involved letting T2 use the Halo engine for one game.
.

Two games, actually.

Also, the deal along with the franchises they gave over were in exchange for Take-Two's 20% share of Bungie
 
Tain said:
Eh, I liked the keyboard+mouse, from what I played. Assuming it doesn't run like garbage, I'll be fine with the PC port.

yeah is a matter of personal taste, I was an avid PC player until Q3A and UT so I still can play with KB/M, but for some reason the weapons feeback doesn't feel right at least for me on KB/M
 
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