All those games are available on last gen systems. The s is missing next gen features on some, including first party. Why would I want that? Unless you’re saying that everyone is dying to play flight sim?
Series S supports the exact same graphics featureset as the Series X, including all of the same GPU customizations. All of Series S's differences are related to either volume of capacity or load. Less RAM (capacity), smaller SSD (capacity), lower scene-for-scene RT (load), smaller RAM bandwidth (load), etc. However all of these things are pertaining to graphical features that can be scaled up and down throughout the pipeline.
Otherwise every single DX12U feature that Series X supports, the S also supports, so it's literally not missing a single feature. If there's any console currently on the market that may hold back next-gen by missing support for features, it's the Nintendo Switch and Switch OLED. Because unlike PS4 and XBO, the Switch is still being mass-produced for customers to buy today, and will continue to get 3P software support post-2022.
You're assuming that Microsoft has Series S consoles on the shelf due to a high number of supply. Why? Why are you assuming that?
Isn't that the exact reason people were using to justify it taking BF? That it was in high supply? Is the focus now shifting to imply that, in rationalizing the high supply, that the supply was high due to low demand?
How do you even gauge that? When do you know supply is replenished at store warehouses? Can't we essentially use the metric of "high supply, and high supply due to low demand" and apply that to Series X and PS5 whenever they see high sales, too? We could do the same with Switch by that logic.
I think it is fair to say that, particularly with hardcore and core gamers, Series S is not in
as high demand as Series X or PS5. However, people really need to quantify what they mean by "lower demand" because some are trying to imply it's a massive chasm of a divide in pure demand when, if that were the case, sales results would show it. Yet, sales results are showing that customers are still willing to buy Series S in large volumes.
If demand were as low as some people want to think, then people would not even spend $300 on a Series S. Plenty of actually in-low-demand-systems over years past just sat on store shelves regardless of vigorous price cuts and promotional deals. Said systems would've needed bargain-bin prices to move in large volumes, that is clearly not the case with Series S.
We can safely say that Series S is in demand, maybe somewhat less than Series X and PS5, without trying to make it seem as if it's the leper of gaming consoles (no offense to actual leprosy patients out there, you have my spiritual support).