StriKeVillain
Banned
Every time this is bumped I am so excited that the patch has been released, then I cry..
Rapping Granny said:The patch is probably coming this weekend.
Bad_Boy said:sorry i missed it, whats supposed to be in the patch?
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
omigawd iw as liek holy shit i didn't hear about this is awesome and then blue ballsVictrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
Victrix said:actually no, but they added host migration and fixed acogs and sniper rifles!
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
akachan ningen said:No, I think people who get killed by martyrdom are idiotic. It's stupid to just run past a body after you take it down, just like it's stupid to reload right after you get a kill. You have to play it safe.
The cat's pajamas. They are grey.ZmillA said:
Victrix said:M16 burst fire accuracy reduced slightly at medium-long range
P90 spread increased slightly when firing fully automatic
Martyrdom grenades only drop if you have at least one frag grenade left, and won't trigger if you are 'insta killed' (headshot, knife, explosion), same as Last Stand
Last Stand invincibility frames removed, but health increased slightly
...
actually no, but they added host migration and fixed acogs and sniper rifles!
Addition of Host Migration
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.
Improved Network Performance For Larger Games
* 18 player games now require more bandwidth to host, resulting in smoother performance for players.
Optimized Server Selection for First Match
* Server selection is now optimized to select best bandwidth servers associated by LSP.
Updated Spectator "Chase Cam"
* Change Spectator Mode: Switch between First Person and Third Person.
* 360 Degree rotation around character you're spectating.
Fixed "Playlist Older Than Host" Error
* Player will no longer get error when entering games.
Optimized Corrupt Create-a-Class Handling
* Players will no longer be kicked from game when their create-a-class data is corrupted.
Added Kill Cam To Everything
* Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
* Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
* Kill Cam view Added: RPGs (Follows RPG from launch to target)
* Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
* Kill Cam view Added: Claymores (Views from behind claymore until explosion)
* Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
* Kill Cam view Added: Martrdom (View from grenade rotating to watch target)
Optimized Old School Experience
* Added Unlimited Sprint
* Doubled Magazine Size
* Added Ragdoll Cam
Additional Start Spawn Locations in All Maps
* Added a minimum of 9 extra start spawns on each side of all maps.
Optimized Sniper Rifle / ACOG Scope Accuracy
* Sniper Rifles and ACOG scope accuracy improved due to fix.
Fixed Weapon Sprint Bug
* Bug which gave players more sprint when using particular weapons.
Vaxadrin said:Oh man, I played a few free for all matches last night ending with around 30 kills, 5 deaths each one. Someone asked me if I was a dev in Infinity Ward. It made my night. ^.^
So, this patch has host migration? That's awesome if so, that was my only real complaint. I don't know what the problems with the ACOG or sniping were, though.
* Added a minimum of 9 extra start spawns on each side of all maps.
Addition of Host Migration
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.
DenogginizerOS said:I hope this helps prevent some of the spawn camping in Domination.
It is. But there may be more of a chance to break out if there are more spawn points. I hate being on the dominated side, but I hate even more not even having a chance to get out of the spawn after only a minute or two into the match. Thankfully, that doesn't happen often.joelseph said:If you hold AB or BC you will always be spawn camping in domination. I thought that was the point?
bill0527 said:I got this game for Christmas and had to throw it in a pile with the backlog. I finally just started playing it a few days ago and yesterday I beat it on Normal. I thought maybe I'd try to get into the multi-player, but as with most Xbox 360 shooters, if you're LTTP, you're pretty much fucked. Here I am level 2 getting put in rooms full of people level 50+ and getting fucking owned like every 5 seconds before I even get a chance to get my bearings on where I'm going or what I'm doing.
Not really. You don't have to dick around with having to join a new match, especially you're in the lobby before the game and he leaves when there's 3 seconds to go before the match starts. It's not the best solution in the world, but it's definitely better than nothing.TTP said::lol so useless.
bill0527 said:I got this game for Christmas and had to throw it in a pile with the backlog. I finally just started playing it a few days ago and yesterday I beat it on Normal. I thought maybe I'd try to get into the multi-player, but as with most Xbox 360 shooters, if you're LTTP, you're pretty much fucked. Here I am level 2 getting put in rooms full of people level 50+ and getting fucking owned like every 5 seconds before I even get a chance to get my bearings on where I'm going or what I'm doing. I spent about 30 minutes with this shit before I decided to throw in the towel.
Addition of Host Migration
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.
Vaxadrin said:Oh man, I played a few free for all matches last night ending with around 30 kills, 5 deaths each one. Someone asked me if I was a dev in Infinity Ward. It made my night. ^.^
So, this patch has host migration? That's awesome if so, that was my only real complaint. I don't know what the problems with the ACOG or sniping were, though.
* Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
* Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
* Kill Cam view Added: RPGs (Follows RPG from launch to target)
* Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
* Kill Cam view Added: Claymores (Views from behind claymore until explosion)
* Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
* Kill Cam view Added: Martrdom (View from grenade rotating to watch target)
bill0527 said:I got this game for Christmas and had to throw it in a pile with the backlog. I finally just started playing it a few days ago and yesterday I beat it on Normal. I thought maybe I'd try to get into the multi-player, but as with most Xbox 360 shooters, if you're LTTP, you're pretty much fucked. Here I am level 2 getting put in rooms full of people level 50+ and getting fucking owned like every 5 seconds before I even get a chance to get my bearings on where I'm going or what I'm doing. I spent about 30 minutes with this shit before I decided to throw in the towel.
Dyno said:But I just hit Level 28 and picked up Double Tap. That perk is the first one that I felt was truly powerful. I'm currently using the AK47 (to get the XP) and it basically saws people in half. All of a sudden I'm consistantly in the top three whereas before I was in the bottom three.
MrCompletely said:Doesn't FFA end in 25 kills or 125 points ?
I've had many many 25 and 4,5,6 rounds, but I've never accumulated more than 25 kills in a ranked FFA.
30 kills? Did they raise the limit again or something? It was 25.vaxadrin said:Oh man, I played a few free for all matches last night ending with around 30 kills, 5 deaths each one. Someone asked me if I was a dev in Infinity Ward. It made my night. ^.^
So, this patch has host migration? That's awesome if so, that was my only real complaint. I don't know what the problems with the ACOG or sniping were, though.
I just finished checking, nope.-xBerserker- said:Is this update live for the PS3, I can't test it until after work.
No it is useless, its the samething, I rather keep it like it is now, I dont care who's playing the match I just hate host leaving and we cant keep going. This is more centered to keeping the same people in the room when everyone just wants to keep playing.Duck said:Not really. You don't have to dick around with having to join a new match, especially you're in the lobby before the game and he leaves when there's 3 seconds to go before the match starts. It's not the best solution in the world, but it's definitely better than nothing.
Also, I love the new killcams. And the ACOG fixing. And the new spawn points. But they nerfed the sprinting on my P90.
-xBerserker- said:Is this update live for the PS3, I can't test it until after work.