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Call of Duty 4: Exploding Car Clone Wars Official Thread

Big-E

Member
TTP why do you think the multiplayer in Resistance is better? If I am going to get COD4 it will be for the multiplayer so I want to know your thoughts about it?
 

Woo-Fu

Banned
I think COD4 is just making a different trade-off than Gears, GRAW, or Resistance made.

COD4 is spending its horsepower on having much more action in the environment than any of the rest of those titles and the tradeoff is that it isn't going to excel in comparison when evaluating specific graphical features.

The whole is greater than the sum of its parts at times, though, IMHO.

I'm playing it on PC and when I first played the demo it was an immediate letdown compared to the footage I saw come out of E3.

I suppose my biggest complaint is how incredibly small the multiplayer maps are. Take Karkand, and put all the grenade spam into one block instead of the entire map and you'll have your typical CoD4 map.
 

dark10x

Digital Foundry pixel pusher
TTP said:
Of course. Did I say otherwise? I said as a port, it looks like the same effort went into it. Source material is different (COD4 > GRAW2), but the downgrade "rate" is kinda similar.
Looking at these framerate issues...

The bridge mission pictured above is a good test. When that mission starts, the framerate is not a solid 60 fps when facing straight ahead. Could someone test this on 360? Go to that point and spin around. Do you see any mild hitching?

COD4 is spending its horsepower on having much more action in the environment than any of the rest of those titles and the tradeoff is that it isn't going to excel in comparison when evaluating specific graphical features.
Hmmm, while it certainly has more action than GRAW or Gears, I wouldn't say they are throwing around more than Resistance. There were some massive battles in Resistance...
 

f@luS

More than a member.
dark10x said:
Buy it on 360.

I'm getting the feeling that there is a framerate difference between the two. Both have a base framerate of 60 fps but there is plenty of slowdown on PS3. Though, at the very least, the PS3 version of CoD4 is MUCH smoother than CoD2 was on XBOX360 at launch. Still, it's sounding like the 360 version is the superior version (unless there is also slowdown present in that version).

Its the same
 
Yeah.... Is it a resolution issue, does 1920x1080 just show the flaws more or what?

CoD4LooksAmazin.jpg


Fantastic.
 

Phoenix

Member
FartOfWar said:
That mission is excellent, but from a gameplay perspective? What are you talking about? It's close to Sewer Shark on that end. It's not the gameplay that makes it.

The experience of this cannot be taken without the context to the missions bound to it. This mission completes the experience of the fight on the ground. Taken by itself - sure you could probably do similar in Flash 9 since the detail required is negligible and can be implemented by sprites since the path is fixed (level on rails). So I'll stand by my statement as part of the larger mission in which it takes place, it is an excellent gameplay experience.
 

dark10x

Digital Foundry pixel pusher
f@luS said:
Its the same
I know how framerates work and realize that slowdown would vary slightly from version to version, but you can honestly confirm that the 360 version does, in fact, drop frames fairly often?

Yeah.... Is it a resolution issue, does 1920x1080 just show the flaws more or what?
Well, to be fair, that first training area was REALLLLY bland looking compared to other missions in the game.
 

Synless

Member
dark10x said:
Buy it on 360.

I'm getting the feeling that there is a framerate difference between the two. Both have a base framerate of 60 fps but there is plenty of slowdown on PS3. Though, at the very least, the PS3 version of CoD4 is MUCH smoother than CoD2 was on XBOX360 at launch. Still, it's sounding like the 360 version is the superior version (unless there is also slowdown present in that version).
I've been playing both versions, My brother has the 360 version and I have the ps3 and I'm convinced they run at the same framerate, they both dip depending on how much is going on trust me it's not just a ps3 issue.

*Edit* I don't mean the slowdown happens in the same area's but both versions have it. Seriously though the slowdown is so minor it is barely noticable I can't figure out how it bothers some people.
 

f@luS

More than a member.
dark10x said:
I know how framerates work and realize that slowdown would vary slightly from version to version, but you can honestly confirm that the 360 version does, in fact, drop frames fairly often?
I may have not played enough, (1h solo each) but it drops. Ill check more this week end (playing mp more)
 

bob_arctor

Tough_Smooth
MickeyKnox said:
Shitty weapon models, shitty weapon skins, shitty character models (except for the the face of the mustachioed brit SAS) geometry starved environments, the list goes on and on.

The engine is dated and the game reflects that.

Sure thing. Don't forget "sharp knees" as well.
 

Eric WK

Member
Synless said:
I've been playing both versions, My brother has the 360 version and I have the ps3 and I'm convinced they run at the same framerate, they both dip depending on how much is going on trust me it's not just a ps3 issue.

God, I can't believe I'm contributing to this fucking discussion. But yes, there was slowdown for me in the 360 version. It was only in one small area of the game and I never saw it again, but it happened each and every time I spawned at that checkpoint.
 

saelz8

Member
It takes 2 seconds from execute to main menu, 3 seconds to connect to the server I frequent in my favorites, and 4 seconds to load the map. It takes 11 seconds total to go from desktop to choosing my loadout. I could probably shave that time by using Xfire and bypassing the main menu and server browser.

The game loads faster than CS 1.6. Good stuff!
 

cicatriz

Member
Synless said:
the slowdown is so minor it is barely noticable I can't figure out how it bothers some people.

I was shocked too, but the effect will pass. The lengths people go to convince themselves that the PS3 version of anything is inferior is pathetically sickening.
 

TTP

Have a fun! Enjoy!
Big-E said:
TTP why do you think the multiplayer in Resistance is better? If I am going to get COD4 it will be for the multiplayer so I want to know your thoughts about it?

I didn't say Resistance MP is better. Or didn't mean to. All I wanted to say is that Resistance impresses me more that COD4 technically. Even if it's "just" 30fps. The only thing that annoys me about the COD4 MP is the shimmering/jaggies that weren't there in the 360 beta. And that aren't there in Resistance as well. They are not terribly bad, but they are there. And this is enough for me to say that 360 version is > PS3 version.

Heck, even Warhawk pushes more stuff around than COD4 considering the hugeness of it and the amount of shit going on in the air and on the ground. Basically, Resistance and Warhawk (and R&C) clearly show the difference between a port and a game made just for the PS3.
 

rubso

Banned
TTP said:
PS3 version here. Played the 360 beta.

Online: smooth 60fps with some aliasing. Clear difference between this and the 360 beta IQ-wise.

Offline: dunno how the 360 runs, but to say this is a 60fps game is totally wrong. I'd call it a 30fps game with some peaks at 60fps. Basically, is 60fps when nothing is happening. 30fps when in a firefight. I've just finished the fight at the television studio and man did the frame rate drop a lot in there. Especially in that room filled with computer and monitors and RPG equipped enemies on second floor. Aliasing, shimmering (expecially on vegetation), bad shadowing is all there.

Plus, game is in Italian ONLY. I can't choose another language. WTF there is no room in a BD to put all the languages there? I hate to play games in my language as localization is usually pure crap.

Very unimpressed. It does look on par with GRAW2 as far as port quality goes.

Over and out.

edit: oh, Resistance >>> COD4 in every aspect.
:|

CajoleJuice said:
Well, this thread is now officially fucked.
pretty much.

f@lus said:
The framerate is the exact same , youre the one smoking. But it doesnt shit on resistance though.
CoD4 lighting > RFOM blooming effects. by x1000 years.
so yes, JB1981 is right.

now can we get back and play the game, plz guys?
 

Phoenix

Member
The one thing that somewhat bothered me with their realism is when they broke it on the missile base mission:

While I know they did it for dramatic effect, once an ICBM drops its last stage (which they showed in an animation - its entirely ballistic at that point and you can upload as many codes as you want, there is no engine left to change its course. The only thing that can be done is to disarm the warheads themselves, but their trajectory is pretty much defined by physics. And yes I know this to be a fact :) Look it up if you like.
 

Bebpo

Banned
rubso said:
CoD4 lighting > RFOM blooming effects. by x1000 years.
so yes, JB1981 is right.

CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.

The fake lighting is pretty much the only reason I like the graphics but aren't "wow, best looking game ever!" about it. Halo 3 and Bioshock were more impressive framerate aside.

Anyhow, game is great. After doing a few missions on regular I restarted on hardened and it seems about the same for the most part difficulty-wise, so I'll stick with hardened for the rest of the way.
 

Synless

Member
Bebpo said:
CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.

The fake lighting is pretty much the only reason I like the graphics but aren't "wow, best looking game ever!" about it. Halo 3 and Bioshock were more impressive framerate aside.

Anyhow, game is great. After doing a few missions on regular I restarted on hardened and it seems about the same for the most part difficulty-wise, so I'll stick with hardened for the rest of the way.
Also the shadow effects in the game arean't there for the character you play as, step in front of any light and your shadow does not get cast onto the walls.
 

dark10x

Digital Foundry pixel pusher
Bebpo said:
CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.
It does seem to have dynamic shadows, however.
 
Synless said:
Also the shadow effects in the game arean't there for the character you play as, step in front of any light and your shadow does not get cast onto the walls.
I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.

God, why I am jumping into this discussion?
 

urk

butthole fishhooking yes
CajoleJuice said:
I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.

God, why I am jumping into this discussion?

PS3 version? ;)
 

Synless

Member
CajoleJuice said:
I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.

God, why I am jumping into this discussion?
In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.

And I am talking from experience of the ps3 version that I own, I'll post some pics when I get out of class tonight for you non-believers and it's the same for the 360 version I played at my brothers.
 

dark10x

Digital Foundry pixel pusher
Synless said:
In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.
Ah, but everything else DOES cast proper shadows. Only the player character does not.
 
Synless said:
In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.
Yea, I don't know why I decided to jump in. I just felt compelled because that was one graphical touch I managed to notice in the madness of MP.

This is the DS version, btw.
 

Synless

Member
dark10x said:
Ah, but everything else DOES cast proper shadows. Only the player character does not.
that's what I'm talking about, the Non playable characters cast shadows and so does everything else that seems to go on , but the person you play as does not.
 

Synless

Member
CajoleJuice said:
Yea, I don't know why I decided to jump in. I just felt compelled because that was one graphical touch I managed to notice in the madness of MP.

This is the DS version, btw.

Ds version is the superior version then?
 

rubso

Banned
Bebpo said:
CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.

The fake lighting is pretty much the only reason I like the graphics but aren't "wow, best looking game ever!" about it. Halo 3 and Bioshock were more impressive framerate aside.

Anyhow, game is great. After doing a few missions on regular I restarted on hardened and it seems about the same for the most part difficulty-wise, so I'll stick with hardened for the rest of the way.
actually no, the true HDR lighting in CoD4 is just insane imo, it cast shadows very well, and it casts dynamic shadows as well, so it feels like real life.
simply put, comparing RFOM lighting to CoD4 lighting is wrong.
maintaining 60fps is another story, less polycount, more mapping, texture quality, ....

I'm gonna go back and play some MP matches.
 

dark10x

Digital Foundry pixel pusher
rubso said:
actually no, the true HDR lighting in CoD4 is just insane imo, it cast shadows very well, and it casts dynamic shadows as well, so it feels like real life.
simply put, comparing RFOM lighting to CoD4 lighting is wrong.
maintaining 60fps is another story, less polycount, more mapping, texture quality, ....

I'm gonna go back and play some MP matches.
Shadows have nothing to do with HDR.

"HDR" is thrown around too easily these days and I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example and it does not function as you'd expect in most situations.
 

Eric WK

Member
Rayme said:
Running to a distant corner of the least-impressive (training) area of the game, yes, you can take a screenshot at 1920 res that is less than charitable to the overall game. You win!

Ooh, ooh. What's he get?
 

Rayme

Member
Woo-Fu said:
Is that a corrugated tin roof or are those jaggies on the top of the watch tower? :D
It's honestly a corrugated tin roof. You can see the pattern along the front, and towards the back on the right. The sheets of metal are sitting on top of the plywood =)

Eric WK said:
Ooh, ooh. What's he get?
Pride, lad. Pride.
 

hauton

Member
I should take some screenshots tonight and post them here to compare/contrast.

Maybe I'm being spoiled by Crysis, but it doesn't look that great.

BTW Synless who is that in your avatar? HAWT.
 

anachronous_one

Prologue Type S Alpha
dark10x said:
Shadows have nothing to do with HDR.

"HDR" is thrown around too easily these days and I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example and it does not function as you'd expect in most situations.
dark10x said:
Shadows have nothing to do with HDR.

"HDR" is thrown around too easily these days and I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example and it does not function as you'd expect in most situations.
dark10x said:
I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example

Since we're down to nitpicking . . . "CoD4 is not performing any such operations, but there is an example of it performing such an operation"?

Next you're going to tell me that VF5 on the PS3 displays at a higher resolution in 720p mode than in 1080p mode.
 

Okin

Member
dark10x said:
Looking at these framerate issues...

The bridge mission pictured above is a good test. When that mission starts, the framerate is not a solid 60 fps when facing straight ahead. Could someone test this on 360? Go to that point and spin around. Do you see any mild hitching?

The only time I've really noticed a framerate drop was when I was essentially standing inside three collective rpg trails, and trying to fight. I've got a pretty keen eye for framerates, and the 360 version is certainly consistent to the point that there's no reason anyone should even be complaining about it.

And the shadows in call of duty 4 are great. Everything has them!
 

Synless

Member
hauton said:
I should take some screenshots tonight and post them here to compare/contrast.

Maybe I'm being spoiled by Crysis, but it doesn't look that great.

BTW Synless who is that in your avatar? HAWT.
If I remember right she's some porn star, but....I can't remember her damn name. sorry man, lol
 

Woo-Fu

Banned
Well, since we're nitpicking and we're talking about light, where do these FPS games find all of the bulletproof light sources?
 
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