Looking at these framerate issues...TTP said:Of course. Did I say otherwise? I said as a port, it looks like the same effort went into it. Source material is different (COD4 > GRAW2), but the downgrade "rate" is kinda similar.
Hmmm, while it certainly has more action than GRAW or Gears, I wouldn't say they are throwing around more than Resistance. There were some massive battles in Resistance...COD4 is spending its horsepower on having much more action in the environment than any of the rest of those titles and the tradeoff is that it isn't going to excel in comparison when evaluating specific graphical features.
dark10x said:Buy it on 360.
I'm getting the feeling that there is a framerate difference between the two. Both have a base framerate of 60 fps but there is plenty of slowdown on PS3. Though, at the very least, the PS3 version of CoD4 is MUCH smoother than CoD2 was on XBOX360 at launch. Still, it's sounding like the 360 version is the superior version (unless there is also slowdown present in that version).
FartOfWar said:That mission is excellent, but from a gameplay perspective? What are you talking about? It's close to Sewer Shark on that end. It's not the gameplay that makes it.
I know how framerates work and realize that slowdown would vary slightly from version to version, but you can honestly confirm that the 360 version does, in fact, drop frames fairly often?f@luS said:Its the same
Well, to be fair, that first training area was REALLLLY bland looking compared to other missions in the game.Yeah.... Is it a resolution issue, does 1920x1080 just show the flaws more or what?
.urk said:I hate you people.
I've been playing both versions, My brother has the 360 version and I have the ps3 and I'm convinced they run at the same framerate, they both dip depending on how much is going on trust me it's not just a ps3 issue.dark10x said:Buy it on 360.
I'm getting the feeling that there is a framerate difference between the two. Both have a base framerate of 60 fps but there is plenty of slowdown on PS3. Though, at the very least, the PS3 version of CoD4 is MUCH smoother than CoD2 was on XBOX360 at launch. Still, it's sounding like the 360 version is the superior version (unless there is also slowdown present in that version).
I may have not played enough, (1h solo each) but it drops. Ill check more this week end (playing mp more)dark10x said:I know how framerates work and realize that slowdown would vary slightly from version to version, but you can honestly confirm that the 360 version does, in fact, drop frames fairly often?
MickeyKnox said:Shitty weapon models, shitty weapon skins, shitty character models (except for the the face of the mustachioed brit SAS) geometry starved environments, the list goes on and on.
The engine is dated and the game reflects that.
Synless said:I've been playing both versions, My brother has the 360 version and I have the ps3 and I'm convinced they run at the same framerate, they both dip depending on how much is going on trust me it's not just a ps3 issue.
Synless said:the slowdown is so minor it is barely noticable I can't figure out how it bothers some people.
Big-E said:TTP why do you think the multiplayer in Resistance is better? If I am going to get COD4 it will be for the multiplayer so I want to know your thoughts about it?
Woo-Fu said:Is that a corrugated tin roof or are those jaggies on the top of the watch tower?
:|TTP said:PS3 version here. Played the 360 beta.
Online: smooth 60fps with some aliasing. Clear difference between this and the 360 beta IQ-wise.
Offline: dunno how the 360 runs, but to say this is a 60fps game is totally wrong. I'd call it a 30fps game with some peaks at 60fps. Basically, is 60fps when nothing is happening. 30fps when in a firefight. I've just finished the fight at the television studio and man did the frame rate drop a lot in there. Especially in that room filled with computer and monitors and RPG equipped enemies on second floor. Aliasing, shimmering (expecially on vegetation), bad shadowing is all there.
Plus, game is in Italian ONLY. I can't choose another language. WTF there is no room in a BD to put all the languages there? I hate to play games in my language as localization is usually pure crap.
Very unimpressed. It does look on par with GRAW2 as far as port quality goes.
Over and out.
edit: oh, Resistance >>> COD4 in every aspect.
pretty much.CajoleJuice said:Well, this thread is now officially fucked.
CoD4 lighting > RFOM blooming effects. by x1000 years.f@lus said:The framerate is the exact same , youre the one smoking. But it doesnt shit on resistance though.
rubso said:CoD4 lighting > RFOM blooming effects. by x1000 years.
so yes, JB1981 is right.
Also the shadow effects in the game arean't there for the character you play as, step in front of any light and your shadow does not get cast onto the walls.Bebpo said:CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.
The fake lighting is pretty much the only reason I like the graphics but aren't "wow, best looking game ever!" about it. Halo 3 and Bioshock were more impressive framerate aside.
Anyhow, game is great. After doing a few missions on regular I restarted on hardened and it seems about the same for the most part difficulty-wise, so I'll stick with hardened for the rest of the way.
It does seem to have dynamic shadows, however.Bebpo said:CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.
I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.Synless said:Also the shadow effects in the game arean't there for the character you play as, step in front of any light and your shadow does not get cast onto the walls.
CajoleJuice said:I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.
God, why I am jumping into this discussion?
In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.CajoleJuice said:I saw a fellow MP player cast a shadow on a wall when standing next to a flaming barrel. It was all wavy too. It was awesome.
God, why I am jumping into this discussion?
power of blu-cellurk said:PS3 version?
dark10x said:It does seem to have dynamic shadows, however.
Ah, but everything else DOES cast proper shadows. Only the player character does not.Synless said:In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.
Yea, I don't know why I decided to jump in. I just felt compelled because that was one graphical touch I managed to notice in the madness of MP.Synless said:In single player there are more then enough times when I stand in front of a light and nothing gets casted on a wall, I'm not saying it doesn't happen at all but it certainly doesn't happen when it should.
that's what I'm talking about, the Non playable characters cast shadows and so does everything else that seems to go on , but the person you play as does not.dark10x said:Ah, but everything else DOES cast proper shadows. Only the player character does not.
CajoleJuice said:Yea, I don't know why I decided to jump in. I just felt compelled because that was one graphical touch I managed to notice in the madness of MP.
This is the DS version, btw.
actually no, the true HDR lighting in CoD4 is just insane imo, it cast shadows very well, and it casts dynamic shadows as well, so it feels like real life.Bebpo said:CoD4's lighting is the exact same as Resistance's lighting...it's totally faked. That's the reason the game can keep 60fps. If it had real lighting I'd be surprised if it could hold 30fps. Still, they do a daaaaamn good job at faking it and it looks really nice in some missions like the daylight ones.
The fake lighting is pretty much the only reason I like the graphics but aren't "wow, best looking game ever!" about it. Halo 3 and Bioshock were more impressive framerate aside.
Anyhow, game is great. After doing a few missions on regular I restarted on hardened and it seems about the same for the most part difficulty-wise, so I'll stick with hardened for the rest of the way.
Shadows have nothing to do with HDR.rubso said:actually no, the true HDR lighting in CoD4 is just insane imo, it cast shadows very well, and it casts dynamic shadows as well, so it feels like real life.
simply put, comparing RFOM lighting to CoD4 lighting is wrong.
maintaining 60fps is another story, less polycount, more mapping, texture quality, ....
I'm gonna go back and play some MP matches.
Running to a distant corner of the least-impressive (training) area of the game, yes, you can take a screenshot at 1920 res that is less than charitable to the overall game. You win!MickeyKnox said:Yeah.... Is it a resolution issue, does 1920x1080 just show the flaws more or what?
http://i172.photobucket.com/albums/w2/herrhelmt/CoD4LooksAmazin.jpg
Fantastic.
Rayme said:Running to a distant corner of the least-impressive (training) area of the game, yes, you can take a screenshot at 1920 res that is less than charitable to the overall game. You win!
Goreomedy said:Just joined the 20 killstreak club.
Best. Multiplayer. Ever.
RavenHawk said:Is that for one game or does it continue to the next (or until you die)?
It's honestly a corrugated tin roof. You can see the pattern along the front, and towards the back on the right. The sheets of metal are sitting on top of the plywood =)Woo-Fu said:Is that a corrugated tin roof or are those jaggies on the top of the watch tower?
Pride, lad. Pride.Eric WK said:Ooh, ooh. What's he get?
dark10x said:Shadows have nothing to do with HDR.
"HDR" is thrown around too easily these days and I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example and it does not function as you'd expect in most situations.
dark10x said:Shadows have nothing to do with HDR.
"HDR" is thrown around too easily these days and I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example and it does not function as you'd expect in most situations.
dark10x said:I do not believe CoD4 is actually performing any such operations. It's true that when walking from a dark room into a bright environment you will see a brightness shift, but that is the only example
dark10x said:Looking at these framerate issues...
The bridge mission pictured above is a good test. When that mission starts, the framerate is not a solid 60 fps when facing straight ahead. Could someone test this on 360? Go to that point and spin around. Do you see any mild hitching?
If I remember right she's some porn star, but....I can't remember her damn name. sorry man, lolhauton said:I should take some screenshots tonight and post them here to compare/contrast.
Maybe I'm being spoiled by Crysis, but it doesn't look that great.
BTW Synless who is that in your avatar? HAWT.