Stoney Mason
Banned
dark10x said:Could you explain how, exactly?
Let's not rehash it. You said your piece. The dude from IW said his. Let's let it drop.
dark10x said:Could you explain how, exactly?
Rorschach said:Damn servers >:|
Hammer said:Seems to be working again!
The Lamonster said:Hey does F.N.G. stand for Fuckin' New Guy?
I find Last stand useful for certain modes like Headquarters.SupahBlah said:What perks are people using on mp?
Debating whether to use last stand or not.
acklame said:Just got the PS3 version.
Gotta say the manual is hilariously pathetic :lol
Especially on S&D; those potential extra seconds to yell out that you've been taken down (before you die & drop off the channel), can make a huge difference.Wollan said:I find Last stand useful for certain modes like Headquarters.
You need to defend a zone and as long as you defend it you won't respawn so having that extra chance to take down attackers is appreciated.
Bebpo said:Why did they take out the leaning from CoD1/2? I realized that would have let me enjoy the game much more since it was essentially the cover mechanic in CoD like the L button in R6 Vegas or the cover move in Gears/Uncharted. If they had left in the lean you could just peak out and shoot people without taking damage. Now you have to move out a bit and leave yourself open to taking some damage when you fire, which fucks up your aim plus it means you have to spend a few seconds recovering afterwards.
Stoney Mason said:My only true true complaint so far is no cover system. I know some people dislike such things and it seems like a trendy thing to bandwagon on for developers, but it really is becoming standard in semi-realistic shooters. Hell the AI even does it.
narcosis219 said:I'm suprised no one mentioned that there aren't any ragdoll physics. Actually, the physics in the game is minimal. Maybe thats how they managed to squeeze 60fps. Skipping out on physics calculations and using the old tech of static death animations. :lol
narcosis219 said:What they should have done for hardcore is TOTALLY remove the hud. That means no scoreboard accessible during gameplay and there isnt a HUD for the scoreboard, nor should there be objective markers, and also remove any names that pop up. That would totally crank up the suspense because you never really know who is winning the fight if you wander off a little, and you kind of have to go confirm your kills by walking over to the body instead of "You killed ______".
narcosis219 said:I'm suprised no one mentioned that there aren't any ragdoll physics. Actually, the physics in the game is minimal. Maybe thats how they managed to squeeze 60fps. Skipping out on physics calculations and using the old tech of static death animations. :lol
narcosis219 said:What they should have done for hardcore is TOTALLY remove the hud. That means no scoreboard accessible during gameplay and there isnt a HUD for the scoreboard, nor should there be objective markers, and also remove any names that pop up. That would totally crank up the suspense because you never really know who is winning the fight if you wander off a little, and you kind of have to go confirm your kills by walking over to the body instead of "You killed ______".
Blader5489 said:Can I please get a number in terms of how many hours the SP is? On normal and on Hardened.
Stoney Mason said:My only true true complaint so far is no cover system. I know some people dislike such things and it seems like a trendy thing to bandwagon on for developers, but it really is becoming standard in semi-realistic shooters. Hell the AI even does it.
Linkzg said:im hoping Killzone 2's cover system gets a lot of other devs to copy it.
I hated the idea of going to 3rd person when you cover, Killzone 2 seems to have the right idea for cover in first person.
Eric WK said:Meh. I don't want no Rainbow Six all up in my Call of Duty. I like Rainbow a lot, but you add a cover mechanic and the games are nearly identical.
Stoney Mason said:Got a link? I don't have a PS3 so I haven't followed Killzone that much.
Agreed.Linkzg said:im hoping Killzone 2's cover system gets a lot of other devs to copy it.
I hated the idea of going to 3rd person when you cover, Killzone 2 seems to have the right idea for cover in first person.
Basically if you crouch near a cover item your character automatically glues to the item.Stoney Mason said:Got a link? I don't have a PS3 so I haven't followed Killzone that much.
Brillant.narcosis219 said:What they should have done for hardcore is TOTALLY remove the hud. That means no scoreboard accessible during gameplay and there isnt a HUD for the scoreboard, nor should there be objective markers, and also remove any names that pop up. That would totally crank up the suspense because you never really know who is winning the fight if you wander off a little, and you kind of have to go confirm your kills by walking over to the body instead of "You killed ______".
Relix said:SHIT, THE FUCKING NUCLEAR BOMB WAS AWESOME, SIMPLY AWESOME. I WAS LIKE WTF?!?!?! Did Jackson really die? Craaaap, was that some nice stuff...
Ikuu said:You can still lean
VsRobot said:PS3 online is still broken. Worked fine until Friday, haven't been able to get on a game since. The deafening silence from IW and Activision is pretty telling. I'm very unhappy - I realize that as a PS3 owner I should be used to being treated like a second-class citizen, but a game as online focused as COD4 should, you know, work online.
Either tell me when I can expect to be able to play online multiplayer or tell me where I can send it for a refund. Two days of non-access and one erroneous "update" from a community manager on IWs forum is pathetic.
There certainly ARE ragdoll physics. There are a few worst-case scenarios where the bodies will not go into ragdoll, but each body almost always does. (Unless you're playing PC and have ragdoll turned off, in which case; well done.)narcosis219 said:I'm suprised no one mentioned that there aren't any ragdoll physics. Actually, the physics in the game is minimal. Maybe thats how they managed to squeeze 60fps. Skipping out on physics calculations and using the old tech of static death animations. :lol
Ikuu said:Q and E on the PC, on idea about console. Final level on veteran is just stupid, just need 10 more seconds
Nutter said:For the guys who finished this on veteran, any advice on the hallways part?and why are there not any check points in this mission?the nuke control room mission
*i keep having to hurry up (time running out) on the hall way after the red light room. this is the second hall after you come down stairs once, and in doing so i get killed. and its getting pretty boring having no check points clearing the top area.