I haven't bothered reading this thread besides a post here and there but I feel the need to express my pure hatred for whichever individual thought Shipyard would be a good map. If you are the person who made this map and you're reading this post I would appreciate it if you could tell me what in the flying godfuck you were thinking. It's maybe 40 metres square and has shipping containers dropped seemingly at random as if you donned a blindfold, ran around in a circle with your forehead resting on a broomstick and then stumbled back to the editor and placed objects wherever your hands managed to land. It is the stupidest map I have ever played online and I've played deathmatch on some of those UnrealEd tutorial maps.
A game on Shipyard plays out similarly to this: shoot first guy you see, shoot his buddy, run, hide, throw grenade somewhere, anywhere it doesn't fucking matter, kill two people, shoot, call in air strike ANYWHERE ON THE MAP BECAUSE A SINGLE STRIKE WILL COVER THE WHOLE THING, get chopper, kill yourself, rinse, repeat. I got 103 kills in this map and it was the most boring match I've ever played. Unless we all spawned inside this little corner of the map and nobody was able to find the exit to a greater expanse then this is a terrible map and the designer ought to be forced to play it for weeks on end with his eyelids held open by those little clamp things you see in that Kubrick movie, you know the one, I don't 'cause I've never seen it.