no, its not "doable" its a muzzle loading shotgun that fires giant lead balls...
They did it with the crossbow a gun that's infamous for having a slow reload.
id still prefer the guns act based on their designs...
who knows what the exact numbers are? whats your point here?
My point is that it is stupid to try and balance the guns for realism. A better example I can find is the M1 irons. The gun has next to no recoil even though you hold it with one hand. They did this to balance the gun not for realism, but for gameplay balance so the gun would be useful.
of course the sniper round going THROUGH someone will kill them..whats your point? that was never argued...
The game doesn't go for realism which is why snipers aren't 1hks everywhere.
i can agree with you that noob tubes are a bigger problem then shotguns
Noob tubes in HC are definitely a much more real problem than shotguns and sniper in general. They have no counter in HC because flak jacket wasn't given a specifically strong multi for HC like it was in BO2.
i play very slow, methodical and try to keep my enemies at a distance as much as possible...just the way i play...it goes completely against the way ive ever played any CoD game to actually try and get close to my opponent...
Sounds to me like you are play a style that would be meant for snipers. Funny that you find ARs more useful. Though to be fair, you are playing HC, which is less sniper friendly.
from they way people use them in HC, these are your options with shotguns...run around like you are a complete coke head...or camp around a corner waiting for someone to run by...neither is the way i like to play..they are both perfectly viable strategies, but not how i play...
First off, camping in a corner is a strategy for literally any gun. Second, yes someone with a more close range weapon is going to be more mobile. But again, if you are saying that you don't have the skillset for mobile play, then you are admitting it takes skill to use.
shows how much HC you play :::yikes:::
Compared to most SMGs it is bad in HC though. It's only advantage is an increased RoF after the first 8 rounds.
i never said i have a problem killing people with shotguns..as ive explained the way i play its quite easy to kill them before they get near me...i still think they are OP though
So what, shotguns are supposed to never kill you? If you have no trouble dealing with them, then clearly they aren't OP. Noob tubes in HC. Now that's OP. Bal Obsidian Steed in Core is OP. Insanity is OP. Pytaek Loophole is OP. SVO iron sights is OP. And I can statistically explain what makes each of those guns OP. But shotguns? Hard to make the statistical case for guns whose effective advantage range is 400units (10meters).
when did i ever say it wasnt? of course panic knifing is an issue whenever your up close to an opponent
You argued that my panic knifing downside for shotguns didn't apply because panic knifing applies to everyone. I explained how it is more of a problem for close range weapons.
and you DONT play HC...so whats your point again?
That you have a skewed idea of what's OP and not OP based on a gametype that the game isn't even designed around for the most part.
But again, the range at which shotguns get "stopping power" is 300units or less. Or to put in comparitive terms, less than the AMR9s 3hk range and about half the 3hk range of the ASM1.
and my point is, if you have to rebalance a weapon so much that you change the way it fundamentally operates, then it either shouldnt be in the game at all...or limited to special game modes...
Cutting the reload by 2 seconds won't fundamentally change the way it operates. It'll still be a "shoot one guy, reload for a while, shoot another guy, etc." gun.
ive seen enough of Blops3 to still be worried...
Any quickscoping you are seeing in BO3 is done without aim assist and thus much more skillful.
You would still see the same complaints from the same people about quickscoping. Only this time there would also be a huge movement to buff the snipers.
and that is my point exactly...the guns should at least function in the way they are designed...if the maps dont dictate the use of a sniper rifle (the way its supposed to) then you dont use one...use an MK14 or something like that...
Except you yourself have a playstyle have a playstyle that would be sniper friendly yet find the snipers useless. Think about that.
if the map is massive and you can keep an eye on large areas, while keeping yourself clear of danger...then by all means snipe away...i DESPISE the level design in most of AW's maps...they are too small for the movement speed provided by the exo's...and the spawning system is completely FUBAR...
so i agree that it sucks to be someone that LIKES snipers...but i do not think that the guns should be allowed to do things they are not generally capable of, just so that they can be used...because when you "balance" them that way...you make them better in areas they are supposed to suck in, and they still keep their long range 1hk advantage...
Cod ghosts tried larger maps and everyone hated them. medium sized maps are here to stay, so there are 3 options:
- make snipers viable in midrange
- make the maps have more open areas
- neither and let snipers go unused
i dont hate variety, but i dont like guns that function fundamentally different then they should...
Blops 2 was my favorite of the CoD multiplayers last gen btw
Blops 2 is considered by many to be the best cod in years. The main reason for this is because it is exactly what Bo1 wasn't: Full of Viable Variety. The shotguns were all viable. The snipers were useful. The LMGs had a purpose. Secondaries were worthy. Only huge problem was bad perk balance. But that basically puts in the same boat as CoD4.
Snipers should not be able to quickscope...period
But we already have determined that you can't remove quickscoping without ruining snipers for everyone including regular snipers.
and do you really think an LMG should be able to fire full auto without a hint of recoil? looking at you Pytaek?
That one only has zero recoil after the first 12 rounds. before that the first 12 rounds have more recoil than other LMGs. I do however think they went a little overboard with the Pytaek buff and need to fix the handling on the loophole.
The only time people have banned an AR/SMG from e sports that I can recall was the FAL from BO2.