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Call of Duty: Black Ops II |OT| Black to the Future

kaskade

Member
I'm pretty excited for the new maps. I really started getting into the game only a bit before the first pack came out so I held off on em for a bit. Now I'm pumped for more. Especially since they all look pretty awesome.

BO2 is definitely my favorite version, at least multiplayer wise. I never really stuck to the online this long.
 
April 10, 2013 Black Ops II patch notes:

Feature Improvements
- Added Prestige Level Calling Cards for each Prestige Level.
- Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
- Updated the League Lobbies to display Team Rank next to each Team Member’s name.
- Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
- Added a feature to kick players if they suicide too often in a game.

Multiplayer Issues Addressed
- Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
- Updated Menus to combat exploits reported by the community.
- Addressed a persistent Counter UAV issue that occurred during host migrations.
- Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
- Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
- Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
- Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
- Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
- Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
- Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
- Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
- The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
- Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
- Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
- Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
- Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
- The music now plays for everyone during the Final Killcam.
- Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not.
- Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
- Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
- Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
- Addressed multiple issues with reloading the War Machine Scorestreak.
- Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
- Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
- Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
- Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.
- Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
- Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
- Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
- Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
- Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
- Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
- Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
- Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
- Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
- Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
- Resolved a UI issue with rapidly using Like and Dislike on user generated content.
- Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
- Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
- Addressed multiple menu layering issues.
- Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.
- Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
- Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
- Fix for League Season History and League Leaderboard UI errors.
- Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.

Gameplay Balancing
- Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
- Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
- Global enemy spawn influencers adjusted.
- Adjusted objective spawn influencers in Capture the Flag.

Zombies Issues Addressed
- Fixed a UI Error that occurred on Turned.
- Resolved various bugs around the Die Rise map.
 

Tamanon

Banned
The Hijacked hardpoint change is nice, no longer really makes the first person there the king of the engine room.

I liked Chaos Moshpit:( Less chance of getting a map I don't like there.
 

Shady859

Member
A tip I picked up - if you want to beat up on newbs, and just feel better about how much better of a player you are - delete the DLC. You will only be "matchmade" against those without the DLC - who are likely to be less hardcore players.

Seen some Ustreamers and Youtubers who do the same. Didn't realize why though until I asked... Kinda lame but to each their own.

Haven't played since late Feb, DLC next week has me ready to hop back in though. This game was 90% of my gaming launch day till the day I quit cold turkey so it's been a nice break.
 

RSTEIN

Comics, serious business!
Is Nuketown in HC TDM also?

Not sure, only play TDM.


By the way, if anyone wants to play, send me a friend request. Live name is RJ81. I play between 9:30 - 11:00 est. I really only play TDM. If you see me online, send me an invite.

Unfortunately I can't use my mic right now. Our 2 month old is sleeping in a crib downstairs temporarily why we reno his new room.
 
I'm so happy the Nuketown Weekend is before the DLC is out :D

That way I can have fun on Nuketown and then focus on zombies when it's out.
Mob of the Dead is going to be epic!
 

eek5

Member
Guys WTF, why did they take choas moshpit away?
Was it because no one was playing the other maps?

This blows man.

Because they put nuketown into regular playlists and chaos only existed to appease people's desire to be able to play a preorder map. Basically they ruined everyone's fun.
 
Guys WTF, why did they take choas moshpit away?
Was it because no one was playing the other maps?

This blows man.


They ruined it again coz people just quit out of lobbies/games coz they want to play only nuketown. I've never seen a dev so out of touch with their fanbase or it's like they genuinely want to piss them all off.

What a douche move making Nuketown a requirement.


How come?
 

eek5

Member
They ruined it again coz people just quit out of lobbies/games coz they want to play only nuketown. I've never seen a dev so out of touch with their fanbase or it's like they genuinely want to piss them all off.




How come?

because nuketown is TERRIBLE man

I rather play aftermath and drone back-to-back-to-back than play nuketown ONCE.
 
Nuketown's a bit crap for TDM/KC but for objective games like Demo/HQ/HardP it's awesome and frantic. There's less space between the spawns and the objectives so it's more furious than the other maps where so much time is spent just getting to the objectives.
A very fun map.
 

snacknuts

we all knew her
I have recently been using the MK48 + suppressor + target finder and have been thoroughly enjoying it. I only play TDM, and my K/D ratio for the past 20 games has been 2.60, vs. my career value of 1.49.
 
I just liked playing objective games on smaller maps. And then to play Nuketown every other map was fun. I am very disappointed in this decision.
 
Been playing a little less than a week. Doing mostly Team Deathmatch in Core because it looks like that's where most of the population is.

I've been using the PDW SMG but it doesn't seem to do much damage. Feels like I have to shoot other people a lot more than they have to shoot me to get a kill. Thinking of switching to an assault rifle. Any recommendations?

And I've got the PDW to level 13 so far. Should I go ahead and max it out just because I'm so close? Isn't the max 16 or something?
 

Tamanon

Banned
You can max it, then prestige it and level it again, lol.

I like the PDW because of the large magazine. I usually run it with Laser Sight and Suppressor, because it's really good at hip-firing for quick encounters.

As far as Assault Rifles, I'm having a lot of success with the M27. It hits pretty hard, and has a good recoil to it. I don't use assault rifles much, sticking with SMGs, LMGs(love the HAMR), and the Remington.
 

JHall

Member
How come c4 can be tossed so far?

You shouldn't be able to throw C4 like you're Brett Favre.
Been playing a little less than a week. Doing mostly Team Deathmatch in Core because it looks like that's where most of the population is.

I've been using the PDW SMG but it doesn't seem to do much damage. Feels like I have to shoot other people a lot more than they have to shoot me to get a kill. Thinking of switching to an assault rifle. Any recommendations?

And I've got the PDW to level 13 so far. Should I go ahead and max it out just because I'm so close? Isn't the max 16 or something?

FAL, M8A1, or AN-94. Those are the best assault rifles.
 
You guys have suggested the M27, FAL, M8A1, AN-94, SCAR, and SMR

That's about all of them haha


I have another question though - is it possible to tell which gun someone is using in a killcam? Sometimes I see it and think I want to try it out but I have no idea what it is.
 

eek5

Member
You guys have suggested the M27, FAL, M8A1, AN-94, SCAR, and SMR

That's about all of them haha


I have another question though - is it possible to tell which gun someone is using in a killcam? Sometimes I see it and think I want to try it out but I have no idea what it is.
Only by gun model. Any gun that kills me is overpowered though and anyone that uses it is a camping scrub.
 

Elev8ion

Neo Member
Only by gun model. Any gun that kills me is overpowered though and anyone that uses it is a camping scrub.

Camping scrub = players who sit in the most obscure corners and then move to a second obscure corner after they shoot you in the back?

;)
 
You guys have suggested the M27, FAL, M8A1, AN-94, SCAR, and SMR

That's about all of them haha


I have another question though - is it possible to tell which gun someone is using in a killcam? Sometimes I see it and think I want to try it out but I have no idea what it is.

M27 is not good and same with the SCAR. XM8 is also pretty much trash, but slightly above the other two. AN-94 is medicore at best. FAL would probably be the best one out of the list, since it is 10 times better than the SMR. I'm surprised nobody mentioned the MTAR. That and the FAL are probably the two best options for assault rifles, but the whole AR class in general isn't setting the world on fire.
 

eek5

Member
SMR is better than the Fal if your aim is mediocre at semi-auto IMO, especially on mid-range maps like Grind, Slums, Downhill, etc.

M8 is good if your aim is decent and mostly only w/ Stock. You can strafe really fast at mid-long range and 2 burst targets while on the move which makes it an easier to use fal/SMR pretty much. AMMO is an issue though.

I think the AN-94 is a pretty decent auto AR. I'd rate it at one of the best if you have a good first shot (i.e. you nail the first two bullets) instead of firing then adjusting aim.

I think the T25 should be part of this discussion too. It's really underrated in terms of mid-CQB AR. It really falls apart at long range but in the mid-close range game it is great.

At the end of the day though all the ARs are pretty much the same to me except for the SWAT. That gun is bad.

PGQEVjA.png


I did the whole glauncher challenge w/ AN-94 so there are probably 500-600 more kills while using that gun there and I'm probably 1k+ glauncher kills with SCAR. I don't really understand why they don't track that anywhere but my performance w/ all the ARs is pretty similar since they are, well, all pretty similar.

AR comes down more to playstyle than anything.
 
I switched from the PDW SMG to the FAL assault rifle and now I'm finally getting a lot of kills. Although, I tried the MTAR for the full auto and love that as well. It's hard to pick between the two but I think in the long run I'd rather have full auto than having to click the trigger so often on the FAL.
 

MrDaravon

Member
Man, it is apparently impossible to come back to Call of Duty after taking a break for a while or something? Virtually every single game there is always some hardcore motherfucker on the other team going 70-8 (actually had that exact score on the other team three games in a row, different people) with constant Lodestars/VSATs/K9/etc. I've never been amazing but I'm no slouch either (anywhere from 1.2-2.0 k/d in previous games) but almost every time I've gotten on lately I'm just getting completely fucking destroyed.

Not sure if not playing for several months has just made me lose my touch, or if I'm just getting old in general or what. Doesn't help that I've still never really found my groove in this game at all like previous games. I've tried virtually every loadout setup in the world and just nothing clicks with me at all like in all of the other games. I'm actually concerned that I'm just getting too old to play these games any longer :(
 

MrDaravon

Member
Double XP has been extended through Tuesday morning to 10am PT.

That's nice of them, but I wish they would just do a day next weekend for it, since most people have school/work on Mondays :p. Also it looks like the servers might have just shit the bed, so we may have an even longer extension.
 
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