I do that with snipers and LMG's too. In fact my stats are better in this game, than in Black Ops 2. It's just far more annoying, and blatantly obvious that the developers were catering the game towards a particular set of players and playstyle. Just because I, and others can dominate with those weapons doesn't mean the depth hasn't been lowered, or that the game isn't negatively impacted. It's much harder, more of a pain in the ass, and you die to much more cheap shit.I disagree, I've seen some pretty powerful old school snipers and LMG users who dominate the map by staying in place and killing anyone who tries to get too close. You don't need to run and gun, you can play defensive just as good. That's what I see most people doing with the M8A7 to get streaks, and with LMGs to cut off lanes. I'll admit it is harder, but more rewarding.
I've detailed it a lot throughout the thread, but they've lessened the depth of the game, by reducing the ability of defensive players to be as effective as they once were. Through perks, map design, unlimited sprint, the movement system, etc.
The game is much more mindless, and geared towards run and gun gameplay, to the detriment of other styles. Not to mention all of this does things like fuck spawns up tremendously, in my opinion.
Not to mention specialists...that's a whole other set of issues. I'm not saying they couldn't be workable, but in its current fo, I think it's problematic.
The game does perform better, but it still has tons of inconsistency.
OvenBakedMuffin does reviews for the networking each year, and has since MW3. Here's his analysis of the Black Ops 3 beta: http://youtu.be/OCyFGCCjYKY
Reading the YouTube comments section, he's finished the majority of the work for the review for the full game, which won't be out for a while, but, and I'm paraphrasing here, he said that everything was a little bit worse than in the beta. His past videos are really great. I recommend people checking them out. People have been complaining about inconsistent gameplay, lag compensation, etc. since the original Black Ops. I can still play CoD 4 with no inconsistency at all. Just normal lag, when lag should be occurring.
I do that with snipers and LMG's too. In fact my stats are better in this game, than in Black Ops 2. It's just far more annoying, and blatantly obvious that the developers were catering the game towards a particular set of players and playstyle. Just because I, and others can dominate with those weapons doesn't mean the depth hasn't been lowered, or that the game isn't negatively impacted. It's much harder, more of a pain in the ass, and you die to much more cheap shit.
I die to more annoying deaths. It's less satisfying. More getting shot in the side and back, people floating into the window I'm sniping from with a Vesper, etc.
More bullshit deaths, and less deaths from just being out shot. That's a bad thing.
A perk that doesn't even trigger shock charges or trip mines is a perfect example. It's awful design. Tactical mask should cover shock charges, and at most, hard wired should delay the trip mine. That way, even if someone is protected from them, it still alerts me that they're there, and maybe I can turn around and actually engage them in a gunfight instead of easily being shot in the back, having no awareness they were there until I'm dead.
To me, whatever creates more gunfights or potential for gunfights than instances like that one are great.
The other day I hope into a game on combine, using the Locus with an Elo. I get three sniper kills in the first 45 seconds, all in gunfights, direct exchanges of shots. Then some guy wall runs to my side of the map, walks under me where I can't see him, holds a button to float in the air, and sprays me in the face with a Vesper. That's lame.
He didn't outplay me. He didn't have to try to outshoot me or outsmart me. He just gets to hold the floaty button and there's not much I could do about it. Things like this irritate me. It makes the game more mindless. It makes it less deep and tactical. It makes it more geared towards one playstyle.
I play Domination, and Safegaurd primarily. I actually have nothing against the run and gun style. I like playing it sometimes too. But the design of the game makes it blatantly obvious who it was designed for. Most of the people that play COD seem to enjoy flailing about the map with an SMG or assault rifle. That's ok, and the intelligent run and gun style is different. I just don't like seeing the game so catered to them.I guess I have always enjoyed a run and gun style. It's not necessarily easier. With guns like the Argus and the old slug shotgun from bo2 you still have to get close. Going on a good steak and flanking the enemy is fun.
I'm a fan of that guys videos too and stopped playing bo2 for the same reason, lag compensation and such.
Bo3 just feels better in my experience.
Maybe it's because I mostly play tdm. I don't really care much about objective games in cod. I like running around with an argus getting one shot kills and trying to jump into their spawn.
That hasn't always been COD, and that's the difference. Only advanced warfare and Black ops 3 have had movement systems that allow it. Most games in the series have not been that way.Well that's cod, like it or not.
I actually kind of hate people who lay prone and hit you while you don't even see them or when you turn a corner.
Those people you snipe feel the same way you do when they rush you with an smg. They couldn't win when you were sniping, you couldn't win when they rushed.
Wow gaf v gaf, at one point I was the only gaf left lol
That was interesting, last minute come back
Goodnight man ggs as alwaysThat was an awesome match!
lol @ map pack error.
Getting off for the night.
Black Ops 2 by a mile.
This. Probably even if you had a next-gen console to get Black Ops 3 on anyway.
Dont get BO2
Or at least be careful. Apparently there is a widespread lobby ack or issue where everything in game moves in slow motion
Thanks guys! If we are really only going to play coop against each other would you still suggest black ops 2? Sorry to take over this thread, by the way. I don't seem to be able to create topics for some reason and couldn't figure out where else to post!
Pretty annoying when you join a friend's lobby it automatically parties you up, but then puts you on the other team.
Yeah man for sureVery. It's better off that they just outright refuse to partying up until they're out of a game lobby.
Managed to squeeze one match for the night. Good comeback by Jorge.
Ovenbakedmuffin is pretty spot on in his analysis of the networking side on CoD games. As for me, lag and hit detection are extremely inconsistent; one match I can't hope to kill anything, and others I can run around and feel like a god, with shots that register instantly and everything feeling crisp. It could be issues on my end too, but every time I try something and I think it works, things take a turn for the worse again, and so on.I've detailed it a lot throughout the thread, but they've lessened the depth of the game, by reducing the ability of defensive players to be as effective as they once were. Through perks, map design, unlimited sprint, the movement system, etc.
The game is much more mindless, and geared towards run and gun gameplay, to the detriment of other styles. Not to mention all of this does things like fuck spawns up tremendously, in my opinion.
Not to mention specialists...that's a whole other set of issues. I'm not saying they couldn't be workable, but in its current fo, I think it's problematic.
The game does perform better, but it still has tons of inconsistency.
OvenBakedMuffin does reviews for the networking each year, and has since MW3. Here's his analysis of the Black Ops 3 beta: http://youtu.be/OCyFGCCjYKY
Reading the YouTube comments section, he's finished the majority of the work for the review for the full game, which won't be out for a while, but, and I'm paraphrasing here, he said that everything was a little bit worse than in the beta. His past videos are really great. I recommend people checking them out. People have been complaining about inconsistent gameplay, lag compensation, etc. since the original Black Ops. I can still play CoD 4 with no inconsistency at all. Just normal lag, when lag should be occurring.
If I remember correctly, in his weapon reviews Drift0r stated that two of the sniper rifles do have a small amount of aim assist. I can't remember which ones though.We all know that snipers have zero aim-assist, but...
I was doing some sniping with the locus+elo sight, and maybe I'm crazy, but it feels like it has little bit of aim-assist.
When there were more than 2 guys in my scope and they were moving, my aim was twitching little bit even though I wasn't moving my stick.
And this only happened with the elo sight.
Shouldn't be that hard to patch in the ability to view other people's combat record...?
Do Specialist weapons count on Quad Feeds?
More bullshit deaths, and less deaths from just being out shot. That's a bad thing.
The other day I hope into a game on combine, using the Locus with an Elo. I get three sniper kills in the first 45 seconds, all in gunfights, direct exchanges of shots. Then some guy wall runs to my side of the map, walks under me where I can't see him, holds a button to float in the air, and sprays me in the face with a Vesper. That's lame.
He didn't outplay me. He didn't have to try to outshoot me or outsmart me. He just gets to hold the floaty button and there's not much I could do about it. Things like this irritate me. It makes the game more mindless. It makes it less deep and tactical. It makes it more geared towards one playstyle.
Yeah I noticed this, too. I'm used to sniping using the highest sensitivity and quickscoping since MW2 and I don't want to get used to the higher ADS time cause it changes the time I drag the scope over the enemies. I played some ffas for fun and definetly noticed some sticking when draging over enemies. Maybe they changed it, would prefer no auto-aim but faster, normal ADS time thoughWe all know that snipers have zero aim-assist, but...
I was doing some sniping with the locus+elo sight, and maybe I'm crazy, but it feels like it has little bit of aim-assist.
It's inconsistent to me from person to person, and game to game. Something changed with the original Black Ops, and to varying degrees seemingly has been there each year.Ovenbakedmuffin is pretty spot on in his analysis of the networking side on CoD games. As for me, lag and hit detection are extremely inconsistent; one match I can't hope to kill anything, and others I can run around and feel like a god, with shots that register instantly and everything feeling crisp. It could be issues on my end too, but every time I try something and I think it works, things take a turn for the worse again, and so on.
I mean, at least this year I can get a decent match every once in a while, because last year every match I played in AW felt like shit. Black Ops 3 is still far off from the best performing game in terms of lag though.
He literally didn't outplay me. Take away his magic floaty button and he couldn't have done what he did.By that your KD gets viewable too and if people know that their KD is showcased they automatically start to play for KD
No they don't, specialist abilities can be helpfull though like kinetic armor. I got most with a VMP + extended mags but its hard to really force these medals. I got one while playing dual pistols while getting the gold camos
I still don't understand what is bullshit about getting flanked. He literally did outplay you by favoring his odds due to going close quarters with an SMG.
What a mindless "less tactical" Game would it be if you could not be flanked? You should be aware that this is possible especially on Combine. If the game was designed any other way ARs and long range weapons would be even more dominant. This game is designed with 4v4 competitive in mind! Beeing aware of flanking routes is part of the game and trying to close them down and using them for breaking the enemies setup is essential. Long range/ Defenders have a very strong advantage over flankers!
Yeah I noticed this, too. I'm used to sniping using the highest sensitivity and quickscoping since MW2 and I don't want to get used to the higher ADS time cause it changes the time I drag the scope over the enemies. I played some ffas for fun and definetly noticed some sticking when draging over enemies. Maybe they changed it, would prefer no auto-aim but faster, normal ADS time though
He literally didn't outplay me. Take away his magic floaty button and he couldn't have done what he did.
I've never once said there's anything wrong with flanking. There isn't. What is wrong, is making it so unbelievably easy through unlimited sprint, the movement system, map design, a perk system that caters to that very style, and cover and elevated positions being far less viable because of the magic floaty button. For many reasons, it's very easy to see what style this game is catered to.
I also never said they made the game mindless, but that they made it much more mindless and less tactical for all of the reasons I've mentioned throughout this thread. I've already said that there's a difference between people who flail around the map mindlessly with SMG's, and those who play an intelligent run and gun style.
Actually I move around the map to where I'm needed. I can predict a staircase- use trip mines for example. Floating in my face with a Vesper is just dumb.Yeah but the map is designed for exactly that othereise you would sit at a point with 1 entrance. Take away his magic button and out a staircase next to it - same result. And the exact situation you were describing doesnt fall under mindless running, does it? You probably picked him off - he noticed and flanked you sucessfully because you felt to safe
Actually I move around the map to where I'm needed. I can predict a staircase- use trip mines for example. Floating in my face with a Vesper is just dumb.
He did what he did successfully because of the magic floaty button. Otherwise he would have had to actually go around behind me, and I check staircases often, not to mention the aforementioned trip mine, or actually change his strategy and engage me in a gunfight.
I didn't feel safe. At that point on Combine I was completely exposed with no cover. There was literally almost nothing I could do. He didn't even climb onto the platform, just floated in the air with the highest RPM submachine-gun in the game and sprayed killing me virtually instantly. Again, take away the magic floaty button and he actually would have had to have thought more about his approach.
A staircase directly in front of me? Or what? I'm not sure how that would make sense. In old cod games, people would have to use the back staircase. A new flanking lane would have to be added where the wall running section is though, without wall running and boost. The area on combine is weak as it is. It's elevated, and has literally no cover. I think power positions should mean something, and not just be floated up to, or into, personally.The game designed that intentionally as a "normal" movement way. I talked about hypothetically removing the boosting option and the game putting another staircase there somehow.
The vesper itself is another problem, it is always our first ban because you basically have no chance in cqc and get killed by mindless spraying. Equipment like shock charges is banned, too luckily.
I mean think about your situation you can get flanked out of 2 positions - someone getting behind you or someone getting under you unnoticed and boosting up. Now just put 3 additional players in the situation - one securing the wall-run and helping mid if needed - one below you to your left at the headglitch barrel- one securing the laboratory, preferably locking down the river side. Out of 2 possible flank routes for one of the strongest position there remain 0 options for mindless pushing or flanking
If I remember correctly, in his weapon reviews Drift0r stated that two of the sniper rifles do have a small amount of aim assist. I can't remember which ones though.
A staircase directly in front of me? Or what? I'm not sure how that would make sense. In old cod games, people would have to use the back staircase. A new flanking lane would have to be added where the wall running section is though, without wall running and boost. The area on combine is weak as it is. It's elevated, and has literally no cover. I think power positions should mean something, and not just be floated up to, or into, personally.
The Vesper is nuts. I've actually gotten killed from pretty far away by that thing. It's ridiculous. To be fair, he probably could have done the same thing with many, or all of the SMG's though.
I do that with snipers and LMG's too. In fact my stats are better in this game, than in Black Ops 2. It's just far more annoying, and blatantly obvious that the developers were catering the game towards a particular set of players and playstyle. Just because I, and others can dominate with those weapons doesn't mean the depth hasn't been lowered, or that the game isn't negatively impacted. It's much harder, more of a pain in the ass, and you die to much more cheap shit.
I die to more annoying deaths. It's less satisfying. More getting shot in the side and back, people floating into the window I'm sniping from with a Vesper, etc.
More bullshit deaths, and less deaths from just being out shot. That's a bad thing.
A perk that doesn't even trigger shock charges or trip mines is a perfect example. It's awful design. Tactical mask should cover shock charges, and at most, hard wired should delay the trip mine. That way, even if someone is protected from them, it still alerts me that they're there, and maybe I can turn around and actually engage them in a gunfight instead of easily being shot in the back, having no awareness they were there until I'm dead.
To me, whatever creates more gunfights or potential for gunfights than instances like that one are great.
The other day I hope into a game on combine, using the Locus with an Elo. I get three sniper kills in the first 45 seconds, all in gunfights, direct exchanges of shots. Then some guy wall runs to my side of the map, walks under me where I can't see him, holds a button to float in the air, and sprays me in the face with a Vesper. That's lame.
He didn't outplay me. He didn't have to try to outshoot me or outsmart me. He just gets to hold the floaty button and there's not much I could do about it. Things like this irritate me. It makes the game more mindless. It makes it less deep and tactical. It makes it more geared towards one playstyle.
A staircase directly in front of me? Or what? I'm not sure how that would make sense. In old cod games, people would have to use the back staircase. A new flanking lane would have to be added where the wall running section is though, without wall running and boost. The area on combine is weak as it is. It's elevated, and has literally no cover. I think power positions should mean something, and not just be floated up to, or into, personally.
The Vesper is nuts. I've actually gotten killed from pretty far away by that thing. It's ridiculous. To be fair, he probably could have done the same thing with many, or all of the SMG's though.
This game is really frustrating at times. In capture the flag when your the only one bothering to do the objective, and then you die right near to getting the flag back and no one in your team bothers to get it. They dont help escort or keep the point clear, there just all hiding trying to keep the KD. I dont understand why these people bother to play in these modes. Lucky I dont have a mic because I would just swear at them and end up being one of those typical COD players.
do we have a Zombies OT?
need some player from europe for shadows of evil.
map is fucking hard with randoms.
I tried playing CTF for the 50 win challenge but the objective seemed to be to get the flag and camp in the enemies spawn to get flag carry kills for easy scorestreaks. Was only possible to play with at least one person you know and ensure that no one from your team gets the flag and camps with it untill the time limitThis game is really frustrating at times. In capture the flag when your the only one bothering to do the objective, and then you die right near to getting the flag back and no one in your team bothers to get it. They dont help escort or keep the point clear, there just all hiding trying to keep the KD. I dont understand why these people bother to play in these modes. Lucky I dont have a mic because I would just swear at them and end up being one of those typical COD players.
do we have a Zombies OT?
need some player from europe for shadows of evil.
map is fucking hard with randoms.
Yeah, I'm on PC.I play Zombies a lot, but you are on the wrong platform.
When I die extremely fast, without having time to react, it's usually because of the vesper. Kills so damn fastVesper and to an extent vmp are pretty ridiculous right now. They remind me of pre nerf famas in BO1.
Finally got my bedazzl- i mean diamond camo for all pistols. You all weren't kidding when you said diamond is atrocious looking lol
And then you get thrown in a combine match half way through, just accept your fate, it's combine ops for nowWell the voting obviously still needs changing. I still need to quit out of every lobby once Combine was played. You are never going to play anything else from that point on.
And then you get thrown in a combine match half way through, just accept your fate, it's combine ops for now