Freedom = $1.05 said:Didn't know that Well, it's still a good killstreak for someone having issues getting kills, thus having issues reaching a decent killstreak.
No argument there.
PS I like your GAF handle. goodstuff
Freedom = $1.05 said:Didn't know that Well, it's still a good killstreak for someone having issues getting kills, thus having issues reaching a decent killstreak.
Holographic sight always lines up with the barrel, red dot does not.Dynamic3 said:Just tried it, and both became off-center.
papercuts said:Haha, yeah. The basis for the plot is formed on one giant plothole, basically.
It's actually pretty fucking retarded:
Considering that russians and americans are very similar in looks, no one could really identify the guy you were playing as as an american unless through some form of ID...which he obviously would not have on him when he was with the russian terrorists.
...
Of course you get the twists later on(Shepherd), and they don't really touch on Makarov much at that point. You never get a motivation for why they're doing this,
Kinda flimsy, but whatever, it's a videogame. LOL
evanylee said:I wondered about that too. International Terminal. Customs
Fugu said:Holographic sight always lines up with the barrel, red dot does not.
Stantron said:Lag makes playing with the riot shield really tough.
1) If I'm running, then get shot at from an angle, I immediately turn to the oncoming fire and start to block shots. Yet, the kill cam shows that I didn't even turn my body.
2) Same thing with oncoming fire. I can take hits to the shield as I walk forward standing. If an enemy starts shooting towards my feet, I immediately crouch. Yet the kill cam shows me die while standing.
3) If I manage to get a melee hit with the shield. The enemy can easily sprint to my side with a knife melee after being hit. WTF! First of all that shit should stun him from attacking back so quickly. And secondly, is his knife going through my shield?
4) Similar to above, with lag, an opponent can circle strafe and shoot in close quarters. I block ALL of his shots, but in the kill cam he manages to clip me from the side of the shield.
5) Judging when to use my throwing knife after an enemy has unloaded his clip is extra difficult too since by the time I see it, it's probably already happened a full second ago. :/
Obviously this is a problem with other classes as well, but the riot shield class is the most frustrating. I don't understand why it's so bad. I have an open NAT. I'm plugged directly into my router, and have an open port for the 360. Speed test shows I've got ~12Mbps down, ~2Mbps up and ~20ms ping, iirc. And yet, the kill cam ALWAYS shows a significant delay. This was a big problem for me with CoD4 too. I'm venting because I would have thought they would have improved this for MW2.
you are assuming that everyone else has the same setup as you,Stantron said:Lag makes playing with the riot shield really tough.
1) If I'm running, then get shot at from an angle, I immediately turn to the oncoming fire and start to block shots. Yet, the kill cam shows that I didn't even turn my body.
2) Same thing with oncoming fire. I can take hits to the shield as I walk forward standing. If an enemy starts shooting towards my feet, I immediately crouch. Yet the kill cam shows me die while standing.
3) If I manage to get a melee hit with the shield. The enemy can easily sprint to my side with a knife melee after being hit. WTF! First of all that shit should stun him from attacking back so quickly. And secondly, is his knife going through my shield?
4) Similar to above, with lag, an opponent can circle strafe and shoot in close quarters. I block ALL of his shots, but in the kill cam he manages to clip me from the side of the shield.
5) Judging when to use my throwing knife after an enemy has unloaded his clip is extra difficult too since by the time I see it, it's probably already happened a full second ago. :/
Obviously this is a problem with other classes as well, but the riot shield class is the most frustrating. I don't understand why it's so bad. I have an open NAT. I'm plugged directly into my router, and have an open port for the 360. Speed test shows I've got ~12Mbps down, ~2Mbps up and ~20ms ping, iirc. And yet, the kill cam ALWAYS shows a significant delay. This was a big problem for me with CoD4 too. I'm venting because I would have thought they would have improved this for MW2.
I've had some really horrible lag issues as well. Usually at least a couple of times a match I'll go head to head with someone else and pump half an assault rifle clip into them before they fire back and kill me. Watching the kill cam shows from their perspective I've barely begun to look down the sights.Stantron said:Lag makes playing with the riot shield really tough.
1) If I'm running, then get shot at from an angle, I immediately turn to the oncoming fire and start to block shots. Yet, the kill cam shows that I didn't even turn my body.
2) Same thing with oncoming fire. I can take hits to the shield as I walk forward standing. If an enemy starts shooting towards my feet, I immediately crouch. Yet the kill cam shows me die while standing.
3) If I manage to get a melee hit with the shield. The enemy can easily sprint to my side with a knife melee after being hit. WTF! First of all that shit should stun him from attacking back so quickly. And secondly, is his knife going through my shield?
4) Similar to above, with lag, an opponent can circle strafe and shoot in close quarters. I block ALL of his shots, but in the kill cam he manages to clip me from the side of the shield.
5) Judging when to use my throwing knife after an enemy has unloaded his clip is extra difficult too since by the time I see it, it's probably already happened a full second ago. :/
Obviously this is a problem with other classes as well, but the riot shield class is the most frustrating. I don't understand why it's so bad. I have an open NAT. I'm plugged directly into my router, and have an open port for the 360. Speed test shows I've got ~12Mbps down, ~2Mbps up and ~20ms ping, iirc. And yet, the kill cam ALWAYS shows a significant delay. This was a big problem for me with CoD4 too. I'm venting because I would have thought they would have improved this for MW2.
OgTheClever said:I've had some really horrible lag issues as well. Usually at least a couple of times a match I'll go head to head with someone else and pump half an assault rifle clip into them before they fire back and kill me. Watching the kill cam shows from their perspective I've barely begun looking down the sights yet.
Fix this shit IW. :/
I question if people ever think of the technical side of these things before bitching about it.divisionbyzorro said:There's no way to fix it.Welcome to online gaming.Except for dedicated servers. And even those wouldn't completely fix the problem, just make it a little better.
Edit: Damn your stealth editing :lol
:loldivisionbyzorro said:There's no way to fix it.Welcome to online gaming.Except for dedicated servers. And even those wouldn't completely fix the problem, just make it a little better.
Edit: Damn your stealth editing :lol
I'm thinking about it in comparison to games such as Killzone 2 or Uncharted 2 where I haven't experienced the same issue.practice02 said:I question if people ever think of the technical side of these things before bitching about it.
OgTheClever said:I'm thinking about it in comparison to games such as Killzone 2 or Uncharted 2 where I haven't experienced the same issue.
BattleMonkey said:Host advantage is very apparent especially in killcam footage when somehow I shoot someone twice that REGISTER on my reticle yet the footage shows I did not hit them at all and they just murder me. Oh look for some reason that same person is on top of the score board.
The game can get very laggy, lot laggier than COD4 was in general and host advantage is pronounced now.
It's not just down to killcams (which I actually hate because they ruin sniping, but that's another issue). It's down to the what I described about firing more than enough bullets into opponents to tear them to shreads, yet they still kill me whilst I don't even see them firing until much later then me.divisionbyzorro said:Do those games have killcams? I haven't played them, so I don't know. It's entirely possible that they have the same issues, but since you can't watch the perspective of the other player, you just don't know it.
You will use it and you will like it.RubxQub said:I know you're a dirty sniper, Dax!
I see your accuracy percentage being curiously high, so I know what's up!
Edit: Also my playstyle isn't the same as most other people, so I respectfully decline all commentary on weapon selection due to stubborness and angst. I'm trying out the M16 again tonight...but mainly because I want the XP from using a new weapon, not because I really want to like it :lol
If it's better for me I'll find out tonight.
I'll take a screenshot of what I'm talking about. Could be wrong, though.Dynamic3 said:Nope, they behave the same.
Yes. Same here.got2bekidding said:Anyone play with the vibration off? My controller was dying last night and was so weak it stopped vibrating. It seemed as if I was able to aim a little bit better without it, but it was so weird to not have the feedback.
I was just curious if people do this on purpose.
BattleMonkey said:Host advantage is very apparent especially in killcam footage when somehow I shoot someone twice that REGISTER on my reticle yet the footage shows I did not hit them at all and they just murder me. Oh look for some reason that same person is on top of the score board.
The game can get very laggy, lot laggier than COD4 was in general and host advantage is pronounced now.
OgTheClever said:It's not just down to killcams (which I actually hate because they ruin sniping, but that's another issue). It's down to the what I described about firing more than enough bullets into opponents to tear them to shreads, yet they still kill me whilst I don't even see them firing until much later then me.
Stantron said:Lag makes playing with the riot shield really tough.
1) If I'm running, then get shot at from an angle, I immediately turn to the oncoming fire and start to block shots. Yet, the kill cam shows that I didn't even turn my body.
2) Same thing with oncoming fire. I can take hits to the shield as I walk forward standing. If an enemy starts shooting towards my feet, I immediately crouch. Yet the kill cam shows me die while standing.
3) If I manage to get a melee hit with the shield. The enemy can easily sprint to my side with a knife melee after being hit. WTF! First of all that shit should stun him from attacking back so quickly. And secondly, is his knife going through my shield?
4) Similar to above, with lag, an opponent can circle strafe and shoot in close quarters. I block ALL of his shots, but in the kill cam he manages to clip me from the side of the shield.
5) Judging when to use my throwing knife after an enemy has unloaded his clip is extra difficult too since by the time I see it, it's probably already happened a full second ago. :/
Obviously this is a problem with other classes as well, but the riot shield class is the most frustrating. I don't understand why it's so bad. I have an open NAT. I'm plugged directly into my router, and have an open port for the 360. Speed test shows I've got ~12Mbps down, ~2Mbps up and ~20ms ping, iirc. And yet, the kill cam ALWAYS shows a significant delay. This was a big problem for me with CoD4 too. I'm venting because I would have thought they would have improved this for MW2.
Mogg0 said:I'm fucking infuriated with this fucking game. Situation:
Australian
Level 40
Mostly using Scar, FAMAS or P90.
Now on WaW and COD4 my k/d was 1.8 and 1.7 respectively. I started MW2 in the first few days with a 1.6, but now I'm down to 1.3 and diiiiving. I am absolutely fucking pissed because I know I'm not bad.
It's a combination of lag and my choice of weapons I think. I'm a run and gun player. But now I'm getting owned and I just don't want to play anymore.
McHuj said:Quick question on the story
what was the point of setting of the nuke over DC? How does that help end the conflict?
T Ghost said:It unleashed a huge EMP over that area killing all russian military vehicles, equipments and communications to their forces on the area giving the American forces a huge opportunity to turn the tide over without wiping the entire Washington DC area with bombers.
I wish there was a way to filter for players that have good/great pings only. Why is this not an option? Seems like a hellova lot easier solution than dedicated servers on consoles. Or at least give us a local only search option.divisionbyzorro said:There's no way to fix it.Welcome to online gaming.Except for dedicated servers. And even those wouldn't completely fix the problem, just make it a little better.
DMeisterJ said:Anyone else hate how when you miss with the knife, you are vulnerable for x amount of seconds? Why is it that hard to try to stab with the knife, and then go back to shooting?
Also, does anyone else notice they miss with the knife a lot at point blank range, like when you didn't miss? That's exacerbated by the long time of recoil of missing.
Stantron said:Or at least give us a local only search option.
DMeisterJ said:Anyone else hate how when you miss with the knife, you are vulnerable for x amount of seconds? Why is it that hard to try to stab with the knife, and then go back to shooting?
Also, does anyone else notice they miss with the knife a lot at point blank range, like when you didn't miss? That's exacerbated by the long time of recoil of missing.
Hyunkel6 said:In my last match, me and this guy kept missing each other with the knife, but we were too afraid to draw our weapons, because of the delay. We literally danced around each other for about 5 seconds trying to knife the other. Best knife fight I had. It was awesome.
Mogg0 said:It worked great in World at War. Why Infinity Ward can't manage it, I do not know.
THE CURRENT MATCHMAKING IS FUCKING TERRIBLE. Pity us Aussies.
NorrenRadd said:I miss a lot when trying to knife as I run around a building corner, and yes, the delay is frustrating.
As long as you have the perk equipped, any kill will count towards that goal. (At least I think that's how it works...)j-wood said:Can someone tell me how you are supposed to get kills with the sleight of hand perk? All it does is increase reload speed, yet it says I have to get 25 kills with it to rank it up.
Cornballer said:As long as you have the perk equipped, any kill will count towards that goal. (At least I think that's how it works...)
Thing is, though, you're not watching the perspective of the other player in the killcam. You're watching the perspective of the server. We do tons of lag compensation and prediction to try to ensure that when you shoot a guy on your screen, you're actually hitting him - but from the server's point of view, you may already be dead when that is happening locally.divisionbyzorro said:Do those games have killcams? I haven't played them, so I don't know. It's entirely possible that they have the same issues, but since you can't watch the perspective of the other player, you just don't know it.