TestOfTide
Banned
divisionbyzorro said:Okay GAF, help me out here. I'm starting my second prestige today, and I've decided to do a few things differently this time to keep things fresh: I'm going to try LMGs and snipers for the first time. Any pointers? What perks are good for LMGs and snipers? What's the best gun for learning how to snipe? What's a good secondary for a sniper or an LMG?
I've done two straight runs through the game pretty much only using ARs and SMGs. I feel like I should learn the other half of this game and see what it's like.
aku:jiki made some good points, here are some other big tips:
LMGs:
- HBS was made for the RPD and LSW
- MG4's grip is only useful when combined with a different sight
- If you are using the RPD or LSW, any red perk is fine
- Tactical Insertion is great for making LMGs viable flankers, especially with cold-blooded
- Marathon is crap, because if you run into an enemy while sprinting it takes time to switch out of sprint mode and raise up the sights (unless you are using lightweight)
- ACOG is only good with the grip and only good on the LSW and AUG.
- SPRINT LESS. It's slow to move, but the idea is that you are moving less and aiming more
Snipers:
- WA2000 doesn't need Stopping Power. It was only useful for the Dragonov in CoD4 because of juggernauts. In MW2, SP only helps the WA2000 in killing already damaged enemies. This doesn't apply to a silenced WA2000
- put stopping power on any silenced sniper unless you plan on using two bullets any time.
- contrary to what you might think is useful don't snipe on upper floors or upper perches. they almost always are either a lot more exposed, or a lot more obvious
- not sure if it still applies to MW2, but in CoD4, destroyed cars served as useful cover that no bullet could penetrate through.