Callisto Protocol confirmed to have 60 FPS mode

Good news!

But I'm getting the feeling that as soon as we drop the cross-gen momentum, we will go back to 30fps.

Hope I'm wrong.
 
Morgan Freeman Applause GIF by The Academy Awards
 
The whole debate over 30 fps vs 60 fps is ludicrous. They're both fast speeds, you're comparing a ferrari vs lambourghini. A fun debate for some, sure, but frivolous in its nature.
I, for one, choose to lock my framerate at 8 fps. It's truly the thinking man's framerate. Think about it logically. One may say that 60 fps is more "responsive", but riddle me this: In one second 60 frames will pass by, that leaves only 16 milliseconds each frame to make a decision. Far too fast for any reasonable human. Sure, maybe a professional e-sports player can make inputs every 16.6 milliseconds, but I sure can't.
Now, at 8 fps, the frame gets updated every 125 milliseconds. Now that's plenty of time to analyze the frame that you're seeing, decide what your next move is, and make the input - by the time that happens you'll only have to wait a few milliseconds before seeing the effect of your actions. It's efficient.
Think of an analogy of strategy games. For the sake of the argument let's use Civilization 6, lets say it takes you roughly 1 minute to think of a strategy for your turn and carry out the actions. That's 8 fps, nice, calm, cool, and collected. Plenty of time for thinking and action. Now what if we cranked it up to 30 fps or god forbid 60 fps. At 60 fps you would only have 7 seconds per turn! Completely preposterous. There is no way you could play a full round of Civilization 6 in only 7 seconds.
That is why 60 fps and 30 fps are absolutely foolish standards to strive for. It's literally impossible to process and react to 30 or 60 images every second. 8 is much, much more reasonable. 8 fps is the framerate of strategists, architects, engineers. 60 fps-ers just fly by the seat of their pants whereas 8 fps-ers carve their destiny from stone. 8 fps is TRULY, the thinking man's framerate.
 
The whole debate over 30 fps vs 60 fps is ludicrous. They're both fast speeds, you're comparing a ferrari vs lambourghini. A fun debate for some, sure, but frivolous in its nature.
I, for one, choose to lock my framerate at 8 fps. It's truly the thinking man's framerate. Think about it logically. One may say that 60 fps is more "responsive", but riddle me this: In one second 60 frames will pass by, that leaves only 16 milliseconds each frame to make a decision. Far too fast for any reasonable human. Sure, maybe a professional e-sports player can make inputs every 16.6 milliseconds, but I sure can't.
Now, at 8 fps, the frame gets updated every 125 milliseconds. Now that's plenty of time to analyze the frame that you're seeing, decide what your next move is, and make the input - by the time that happens you'll only have to wait a few milliseconds before seeing the effect of your actions. It's efficient.
Think of an analogy of strategy games. For the sake of the argument let's use Civilization 6, lets say it takes you roughly 1 minute to think of a strategy for your turn and carry out the actions. That's 8 fps, nice, calm, cool, and collected. Plenty of time for thinking and action. Now what if we cranked it up to 30 fps or god forbid 60 fps. At 60 fps you would only have 7 seconds per turn! Completely preposterous. There is no way you could play a full round of Civilization 6 in only 7 seconds.
That is why 60 fps and 30 fps are absolutely foolish standards to strive for. It's literally impossible to process and react to 30 or 60 images every second. 8 is much, much more reasonable. 8 fps is the framerate of strategists, architects, engineers. 60 fps-ers just fly by the seat of their pants whereas 8 fps-ers carve their destiny from stone. 8 fps is TRULY, the thinking man's framerate.
Nice try but joke's can't be this long. Try cutting the fat. Make it one paragraph.

We will reevaluate your application after your resubmission.
 
The whole debate over 30 fps vs 60 fps is ludicrous. They're both fast speeds, you're comparing a ferrari vs lambourghini. A fun debate for some, sure, but frivolous in its nature.
I, for one, choose to lock my framerate at 8 fps. It's truly the thinking man's framerate. Think about it logically. One may say that 60 fps is more "responsive", but riddle me this: In one second 60 frames will pass by, that leaves only 16 milliseconds each frame to make a decision. Far too fast for any reasonable human. Sure, maybe a professional e-sports player can make inputs every 16.6 milliseconds, but I sure can't.
Now, at 8 fps, the frame gets updated every 125 milliseconds. Now that's plenty of time to analyze the frame that you're seeing, decide what your next move is, and make the input - by the time that happens you'll only have to wait a few milliseconds before seeing the effect of your actions. It's efficient.
Think of an analogy of strategy games. For the sake of the argument let's use Civilization 6, lets say it takes you roughly 1 minute to think of a strategy for your turn and carry out the actions. That's 8 fps, nice, calm, cool, and collected. Plenty of time for thinking and action. Now what if we cranked it up to 30 fps or god forbid 60 fps. At 60 fps you would only have 7 seconds per turn! Completely preposterous. There is no way you could play a full round of Civilization 6 in only 7 seconds.
That is why 60 fps and 30 fps are absolutely foolish standards to strive for. It's literally impossible to process and react to 30 or 60 images every second. 8 is much, much more reasonable. 8 fps is the framerate of strategists, architects, engineers. 60 fps-ers just fly by the seat of their pants whereas 8 fps-ers carve their destiny from stone. 8 fps is TRULY, the thinking man's framerate.



A lot of numbers in that post.


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Good news!

But I'm getting the feeling that as soon as we drop the cross-gen momentum, we will go back to 30fps.

Hope I'm wrong.
Great news I'd say!

I think that 60fps will be viable in a lot more games than console players are used to, simply because the CPU is so much of an upgrade over previous generations.

That being said, games are becoming more complex and as time goes on and there will very likely come a point where 60fps isn't viable as the hardware isn't able to keep up. Time will tell!
 
Sigh, just because two incompetent games failed to deliver 60 fps, people are now genuinely worrying 30 fps only future.


Gonna just call it here, most games incoming will still offer fidelity/performance mode options.
People are crazy lol. We've had native ps5/xsx games with 60fps mode, there's no reason to fear this won't be the norm because of two rotten apples. All in all, I'm fine with 30fps, so those that aren't, get used to it or get a PC.
 
If this game can run at 60fps (I assume that would be upscaling at 1440p?) Then devs for Plage Tale Requeim really have no excuses imo.

Their excuse is that they used some heavier effects. Now that more people are taking a look into it, it looks like the lighting system in the game is particularly brutal on GPUs. You can disable some options yourself but the game looses some noticeable things visually. Progress is normal and PC users want games that push the GPUs. Since CPU usage is rather low, we might see a 60fps option down the road, but maybe the devs didn't want the early videos and screenshots to reflect a mode like that, they want the fidelity option to be what the game is associated with.
 
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I'll play on my 1050ti laptop to get the ultimate cinematic experience at 24fps.

But I'm getting the feeling that as soon as we drop the cross-gen momentum, we will go back to 30fps.

Hope I'm wrong.

I think we'll definitely get more 30fps games as the gen goes on but I also think we'll still get more 60fps games than during the Ps3/Ps4 era.
I could see it being something like 50% of AA-AAA games having a 60fps option while the last couple of gen it has been like 20% at best.
 
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