Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
On the 4 core 3100 with 8GB of SRAM and a GPU with 4GB of VRAM?"Fine" lol
It's slowing down before the portal even opens up.
For shame!!!!
On the 4 core 3100 with 8GB of SRAM and a GPU with 4GB of VRAM?"Fine" lol
It's slowing down before the portal even opens up.
Yeah, it's not on the level of The Last of Us, but it does have a number of performance related issues so drawing any conclusions from that seems silly.It's really not that bad. Most issues are fairly minor. None stops you from enjoying the game.
"The end result is a scalable system that works across a range of PC set-ups and can even operate on a hard drive too - albeit with notable pauses on the portal jumps."
In the video you'll witness the carnage of what happens when you try to run Ratchet and Clank: Rift Apart on a launch PS4 512GB HDD - even the very low setting doesn't work and the game eventually crashes.
Don't be a moron, that equals the specs of the PS4 (maybe even better?), which they said it wouldn't work properly. And it doesn't. Just stop it, go home.On the 4 core 3100 with 8GB of SRAM and a GPU with 4GB of VRAM?
For shame!!!!
Exactly, all PC gamers that are the least bit serious about their hobby have an SSD which makes it even weirder why this game in particular had to be the holy grail of HDDs being absolutely fine for gaming even though we all knew they aren't. I'm glad it's behind us and we can finally move on.honestly whatever. at the end of the day a 1tb sata ssd on Amazon is like 40-50 dollars. No one was really banking on this considering how easy it is to just get a SSD. Hard disks are an outdated storage medium these days and most PC gamers at the very least have a decent SSD in their PC.
Maybe because in spiderman the textures size/quality is higher than the ps5 versionexact same problem as with spiderman. in spiderman that game also didnt load proper textures in time in real time cutscenes
directstorage is a hoax and a joke
Those images are from RT reflections, not the actual gameplay.Maybe because in spiderman the textures size/quality is higher than the ps5 version
and need more time?
"The biggest upgrade of all? Hardware-accelerated ray tracing support. I'm happy to see a range of granular settings here, but very high exceeds the high setting typically used by PS5. Building geometry boiled down into flat textures on consoles are fully modelled on PC, texture quality is on an altogether different level quality, while the amount of associated world detail - and shadows - also get fully reflected, sometimes where PS5 has no reflections at all. Nixxes also offers PC users the chance to push out draw distance on objects/crowds/traffic beyond the console standard - and that ties into the level of detail/crowd/traffic settings I've already discussed. Just remember that the more you push RT, the higher the load on both GPU and CPU.
According to Alex they never load in, no matter how long you wait.The textures in this case just load faster on PS5, when fully loaded on PC, they're the same or better than on PS5. Still a problem tho.
who even is?!?! you probably mean 4 coreWhile we're at it, people please don't game on dualcore CPUs.
Yeah, I've been watching a little more and something's definitely up with textures quality, I don't know if it's because Alex is playing with DLSS but even after staying still for like 10 seconds, they look softer than on PS5. Look at the banner, the floor and even the green dome a little further. Not good.According to Alex they never load in, no matter how long you wait.
Not sure if it's the same but I've had one instance now where I had to reload for the textures to load. I waited 2 minutes and they never loaded.The textures in this case just load faster on PS5, when fully loaded on PC, they're the same or better than on PS5. Still a problem tho.
No one said the opposite. I just want to know how it will perform.It's a daft point though, with double the RAM of a PS5 you can load the next portal level entirely in RAM before you even have to jump. You can have the two worlds in RAM at all times and not even have to transfer anything from the HDD when jumping. Doesn't take away from the fact that the SSD made these things possible on a PS5.
Probably bugged then.According to Alex they never load in, no matter how long you wait.
That isn't a PS5 game at heart like this.Maybe because in spiderman the textures size/quality is higher than the ps5 version
and need more time?
"The biggest upgrade of all? Hardware-accelerated ray tracing support. I'm happy to see a range of granular settings here, but very high exceeds the high setting typically used by PS5. Building geometry boiled down into flat textures on consoles are fully modelled on PC, texture quality is on an altogether different level quality, while the amount of associated world detail - and shadows - also get fully reflected, sometimes where PS5 has no reflections at all. Nixxes also offers PC users the chance to push out draw distance on objects/crowds/traffic beyond the console standard - and that ties into the level of detail/crowd/traffic settings I've already discussed. Just remember that the more you push RT, the higher the load on both GPU and CPU.
he need without DLSS test. There is some games where DLSS even remove texturesAlex is playing with DLSS
40fps mode sucks on OLED.It’s not. If you have a 120hz TV, 40hz mode is easily the best of both worlds on PS5
Hey, If somebody still games on an HDD, they could very well be on a dualcore. Maybe windows vista too .who even is?!?! you probably mean 4 core
Imagine them trying to get this game, as it looks today, to run on the PS4.This HDD talk is getting seriously irritating. Nobody is running those games on an HDD so who gives a fuck lmao?
I didn't. I just didn't give a shit and still don't. Now half the thread has been hijacked by this HDD nonsense.Maybe you missed all the hard drive talk when the PC specs were revealed.
The textures not loading in obviously have got nothing to do with the SSD or DirectStorage. It's not delayed loading, they simply never load the correct textures in the first place, no matter how long you wait.That isn't a PS5 game at heart like this.
But it's about owning the braaaaands™, maaaaan! Failed, but watcha gonna do.This HDD talk is getting seriously irritating. Nobody is running those games on an HDD so who gives a fuck lmao?
It's mentioned above and with 64gb.No one said the opposite. I just want to know how it will perform.
75GBWhat's the install size, BTW? I could look it up but I'm lazy lol.
Yeah,they will spin it like an HDD. I hope they don't stutter and pause.Curious to see how the "It can play fine on a HDD" group are going to spin this.
Again it's not a actual PS5 game.The textures not loading in obviously have got nothing to do with the SSD or DirectStorage. It's not delayed loading, they simply never load the correct textures in the first place, no matter how long you wait.
Returnal was a PS5 game at heart and it ran (and looked) better on PC than on PS5.That isn't a PS5 game at heart like this.
The game has IGTI on PC. I'll try it out later to see how it stacks up compared to DLSS.Yeah, I've been watching a little more and something's definitely up with textures quality, I don't know if it's because Alex is playing with DLSS but even after staying still for like 10 seconds, they look softer than on PS5. Look at the banner, the floor and even the green dome a little further. Not good.
I'm referring to Ratchet & Clank. Low resolution textures in the middle of a level don't appear to be loading related.Again it's not a actual PS5 game.
It was built around the PS4 architecture.
There's something not right with Returnal on PS5, a similar PC card shits on PS5 IQ.Returnal was a PS5 game at heart and it ran (and looked) better on PC than on PS5.
The port is just a bit bugged at the moment. A couple patches and hopefully all the texture shit will be gone.
Color me shocked, games aren't even being optimized for Gen 1 Sata SSDs with a consistent 2-300 Mbps read and write speed and you think suddenly they're going to instantly start requiring 3-7000GBPS???? Lmfaooooo"The end result is a scalable system that works across a range of PC set-ups and can even operate on a hard drive too - albeit with notable pauses on the portal jumps."
"The end result is a scalable system that works across a range of PC set-ups and can even operate on a hard drive too - albeit with notable pauses on the portal jumps."
I'm referring to Ratchet & Clank. Low resolution textures in the middle of a level don't appear to be loading related.
Chill outwhy everyone hates their guts.
We keep trying to mention other games cause we have no point.Returnal was a PS5 game at heart and it ran (and looked) better on PC than on PS5.
The port is just a bit bugged at the moment. A couple patches and hopefully all the texture shit will be gone.
He said he has a system with 64GB, not how much RAM the game uses.It's mentioned above and with 64gb.
you think suddenly they're going to instantly start requiring 3-7000GBPS???? Lmfaooooo
Returnal was always a PC game running on PS5 (UE4 game).Returnal was a PS5 game at heart and it ran (and looked) better on PC than on PS5.
The port is just a bit bugged at the moment. A couple patches and hopefully all the texture shit will be gone.
Apart from the fact that the correct textures never actually load, no matter how long you wait.Of course it can. Loading isn't confined to transition between menu and in-game, level 1 to level 2, etc. That's why the i/o was always going to be a big deal.
We don't know why it's like that.I'm referring to Ratchet & Clank. Low resolution textures in the middle of a level don't appear to be loading related.
Yeah, at 8GB of RAM, the system was always pagefiling the slow-ass HDD which was the main cause of the stutters. 16GB+ should be fine.He said he has a system with 64GB, not how much RAM the games uses.