Speaking of shock...
S
staticshock
, get in here buddy. It's your duty to spread the word of "Sony's bs SSD marketing" whenever this topic comes up in a NeoGAF thread. What do you have for us today?
Dude the marketing around Sony's SSD were/are BS and has been thoroughly debunked so I don't have to rehash that again.
I don't even have to even rehash that forspoken loaded faster on PC using DirectStorage 1.0.
The overall SSD myth has nothing to do with this game.
The problems in this game is that its a bad port. The RT BVH is completely broken, shadows are broken, AF is broken, textures are broken and never load and you claim its the Power of the PS5 SSD/IO..
The same way it was said that TLOUSP1 troubles on PC was due to lacking the PS5 SSD/IO.
We know that it turned out to be false.
So are you claiming that these obvious port issues won't be cleared out in the next acouple patches?
Or are you claiming this is it?
If you are sticking to your guns, then bet on it.
Depends on if you classify the shit HDD performance and lagging performance of top shelf PC during portal sequences a "bug"
The shit 10 years old HDD performance has nothing to do with the "God-tier SSD/IO" marketing gimmick. There are games that literally will suffer or not run on HDD (Starcraft, Starfield, MS Flight Sim, etc).
Its to be expected.
Lastly what you call lagging performance is clearly broken unoptimized part of the game.
1. Again are you claiming that future patches won't resolve or completely eradicate these issues?
2. Are you claiming this game and release version by a developer who has released multiple ports with issues in a row and have had less than 6 months access to GPU DirectStorage is the ceiling for DirectStorage?
3.What will you do when a future update eliminates these issues?
Again you won't answer these questions, because most people don't want to be responsible for what they say and want to duck in and duck out.
Anyways, Great game. Looks great, hopefully the patches come out quicker than TLOUS P1 then I can play it.