Capcom: PS5 the main platform for Monster Hunter Wilds

It's not just about difficulty, it's about many things, like the aesthetics, the game play, the wire bugs, the pacing, the structure etc. Wilds failed for many reasons, and my biggest gripe is the baby sitting and authorization to hunt things. You can't leave camp without that skank following you around every where you go, and even though now you can change who babysits you, it just sucks. Claw clutch sucks, talking palico sucks, monsters tearing down your camp every five minutes sucks, Wilds version of followers suck.
Sure it's not just about the difficulty, i hated many aspects of wilds, like i did with base rise, but the low challenge is by far the worst culprit in both.

Going from world to rise was a huge shock, a negative one.

I went from a weighty, kinda realistic hunting game to a kinda floaty, flashy, way easier arena boss rush with ugly ass maps and battle royale sections.

One thing is for sure, wilds is no one's favourite mh :lollipop_squinting:
 
Last edited:
The real thread title should be "PS5 price is too high according to Capcom, so Monster Hunter Wilds sales underperformed in Japan."

Physical sales data from Famitsu
MH Wilds - 816k
MH World - 2.7m (3.2m with digital)
MH Rise - 2.9m (4m with digital)
MH Generation + Ultimate - 4.9m
MH 4 + Ultimate - 6.2m
MH 3 + Ultimate - 3.3m
MHF3 - 5.3m
MHF2 + Unite - 6m
MH 2 - 700k
MH1 - 520k

So what is Wilds with digital?
 
Some people are saying that Capcom main platform for development was the PS5 and that's why the initial launch runs like ass on PC.

The interview also implies that Capcom sees the high price of the PS5 + MH:Wilds + PS Plus combo a little bit high for younger generations in Japan, they mentioned this to be a "barrier".
I agree thats what it implies however the argument itself makes zero sense for people saying that PC should have been the focus when you need a far more expensive rig to run it at what PS5/pro levels.

Even if they had made a switch 2 version, the PS5 option would have still been cheaper with a much higher user base. I would say the only option they had, was the PS4 but in my opinion it held the game back significantly by being on the PlayStation 4.
 
I didn't said that wilds is harder, i literally said rise is barely more challenging, but they are very similar in challenge.

And only casuals use the cpu hunters for the campaign, i always do my first hunt of a monster solo, imagine judgying the challenge of a mh from the fact that you can bring 3 more hunters with you...with that in mind every monster hunter in existence where you can have 3 humans with you in multyplayer is super easy.

I'm clearly talking about solo hunting, so don't play dumb with me.

Base rise is not better than base wilds in almost nothing, sorry.
You can't use support hunters in Rise, not everyone jumps into multiplayer with other hunters, not the same thing buddy.
 
You can't use support hunters in Rise, not everyone jumps into multiplayer with other hunters, not the same thing buddy.
Again, why the hell are we judgying challenge in a topic full of pros by the fact that you can or can't summon other hunters?? Who gives a fuck?

I mean i know why you are doing it but still...

Bringing other hunters is wilds was not even the 0,0000001% of people complaining about the challenge because nobody with a bit of experience never bring external hunters during the campaign.

It is not even a factor when people were judgying rise or wilds challenge.
 
Last edited:
you are right, it runs well if you want to play at 1080p@60fps in 2025 on a U$700 piece of hardware, thinking about it, even my base PS5 runs well, its 720p but hey, it hit those well optimized 60fps, it just looks like shit.

at the end of the day if we can hit 60fps despite game looking like hot garbage it means that it runs really well.
I'm not english but you seriously are not capable to distinguish how the game run and look? They are not exactly synonymous.
 
Last edited:
Rant incoming.

Rise and World are both objectively better then Wilds. However Wilds takes the worst aspects of Rise and World and makes a game out of it or half a game I should say. It's been streamlined to get you to the fight as quick as possible. Big detailed biomes that you speed through on your Seikret.

And regardless of difficulty you are clearing fights solo or in a group anywhere between 5-10 minutes. Very rarely do they last even 15.

When previous games could end up being a 40 minute hunt.

In addition there is no buildup to hunting and gathering items to prepare later hunts. Most things are given to you. Even in High Rank. Just by grabbing items next to you as you fight or letting the Palico infinitely heal or cleanse you of any debuffs.

In Wilds I feel instead of playing as a Hunter we are playing as the Monster as most things regardless of gear are a cakewalk outside of a few exceptions. And only if you fight in a narrow corridor. And even then Focus mode and popping red bubbles just trivializes encounters making positioning and looking for good hitzones pointless.

There is also the lack of content or simple features like a canteen or hub at launch. Like really?

And now at endgame you have this stellar roster of 9 monsters to fight for lackluster rewards?

The funny thing is they want to hyperfocus on story when the game has always been about the monsters. Major conflict of interest.

In order for Monster Hunter to work you need to be thrown into a new environment, learn about the area through exploration and slowly figure out how every monster works instead of being hand held the whole time.

And an annoying thing about the monsters is they have a delay between every attack. There is no real hard punish outside of just Gore Magala who is actually less threatening then the Rise or MH4 incarnation. Gore is kinda ruined in characterization since the monster is more defensive and actually blind and was using the Frenzy to track you and only can really see and gets more aggressive in the enraged state in which you have to fight to knock Gore out of it. And this is made easier when you are afflicted with Frenzy and you've overcome it and get an affinity boost.

I think it's the streamlining of the game and it's less a hunt and more a slaughterhouse. I like the Gameplay of Rise but I also think Rise played a part in MH's decline in design philosophy. It makes me wonder if they won't port older MH games because they want to double down on this new direction of Monster Hunter.

TLDR New games too easy. Older games better.
 
I'm not english but you seriously are not capable to distinguish how the game run and look? They are not exactly synonymous.
His point is that with that level of graphic, the game should not need to run at 1080p to achieve 60 fps with dips, not in a pro console that should guarantee quality mode at 60 fps, and manage to kinda do so with other games that look much better, even open worlds games.

Capcom is not an indie developer.

So yeah, the game technically achieve 60 fps but it looks like dogshit while doing it, so yeah, saying that ot run great is the biggest stretch.
 
the wire bugs,
Key Peele Laughing GIF
 
The real thread title should be "PS5 price is too high according to Capcom, so Monster Hunter Wilds sales underperformed in Japan."

Physical sales data from Famitsu
MH Wilds - 816k
MH World - 2.7m (3.2m with digital)
MH Rise - 2.9m (4m with digital)
MH Generation + Ultimate - 4.9m
MH 4 + Ultimate - 6.2m
MH 3 + Ultimate - 3.3m
MHF3 - 5.3m
MHF2 + Unite - 6m
MH 2 - 700k
MH1 - 520k
So what is Wilds with digital?
MH is a pretty JP focused series, and since Wilds is the fastest selling one in the series, it should be better JP sales numbers (launch aligned) than the other ones.

We also have to remember that 100% of PC (which now is a way bigger portion of the Capcom sales) is digital, and that the percentage of PS sales is around 70%+ digital unlike it was when the other MH games were released, that physical Japanese sales only are under 5% of the total game revenue in Japan, and that it's dumb to compare the sales of games being sold during years vs only the first few weeks of another game (a fair comparision would be to compare launch aligned sales).
 
Last edited:
His point is that with that level of graphic, the game should not need to run at 1080p to achieve 60 fps with dips, not in a pro console that should guarantee quality mode at 60 fps, and manage to kinda do so with other games that look much better, even open worlds games.

Capcom is not an indie developer.

So yeah, the game technically achieve 60 fps but it looks like dogshit while doing it, so yeah, saying that ot run great is the biggest stretch.
From what I read they replied to him that runs well on pro (because he said it runs shitty) but anyone ever claimed how it look. It's a complete different matter. I mean if for him count more how to look, ok, but how run it's another story. I don't have the game eh, I'm just reporting the whole conversation.
 
Last edited:
Hopefully the portable MH coming from the Rise team will not have a Scooby Doo gang following the hunter around, telling him what they can or cannot hunt. What the hell were they thinking with Wilds?
 
From what I read they replied to him that runs well on pro (because he said it runs shitty) but anyone ever claimed how it look. It's a complete different matter. I mean if for him count more how to look, ok, but how run it's another story. I don't have the game eh, I'm just reporting the whole conversation.
I explained his point very clearly, looking like that to achieve 60 fps is not what him, me and many others think when we thing about a game running great.

Ds2 performance mode looks and play great, hfw perf mode look and play great, etc.

I know it sound elitist, but is everytning about having different standards when you pay 920 euros for a pro console and the game look like a mid ps4 game at best.

The whole reason to have a pro is to play quality mode at 60 fps, tell me how wilds achieve that please, and when you are not gonna able to do that, tell me why people can't call this out.

I'll wait.
 
Last edited:
From what I read they replied to him that runs well on pro (because he said it runs shitty) but anyone ever claimed how it look. It's a complete different matter. I mean if for him count more how to look, ok, but how run it's another story. I don't have the game eh, I'm just reporting the whole conversation.

To many people a game "running well" isn't just about the FPS counter, it's often more about how the game runs in relation to how it looks.
If you need to run the game at a low resolution or significantly lower the visuals and IQ in order to get a relatively stable 60fps I wouldn't consider that to be a game that "runs well".

Take a game like Wuchang.
I wouldn't say that game "runs well" on Ps5 despite the framerate being pretty decent in the performance mode.
Because to achieve those 60fps it sometimes runs at like 540p and in motions looks like a blurry mess of artifacting smear:
nBPjRrepEbWg3UTD.jpg
 
Last edited:
Sony is badly manage. They wasted an opportunity to make more sales of the game and console by making the ps5 so expensive in Japan. Not even a strategy of price cut on the MHW launch window. That is why ps5 is dead in Japan and beaten so badly by switch 1 and 2. Its like this sony executive sabotage the Japan market. Such a pity because ps5 is a good hardware and so many potentials especially in Japan.
Don't worry next gen Sony will way overreact to compensate for their forfeiture of Japan.

They will put out a low power weak console(weaker than next gen Xbox) to keep the price down and to allow parity with their hybrid.

They will release a Switch style hybrid device concurrently with their home console. The Switch style device will also be a PS6. It will be able to dock, so it can cannibalize their home console sales too. Japan will never need to buy a real PS6 if they can all just buy the handheld...but unlike the PS6 or the Switch 1/2, I'm pretty sure the handheld will spare no expense and be expensive as fuck to counteract any good they could have potentially squeezed out of it and negate any potential for large scale marketing success in Japan.

So yes, you are correct. Sony is badly manage. Very badly manage. Reminiscent of the Beavis and Butthead school of management.
 
Last edited:
It runs at 1080p to hit 60fps and still has drops. If that is your definition of "really really well" then a 9060 XT or 7700 XT does just fine.
im pretty sure stable frame rate as well compared to PC.

and nothings wrong with 60fps and dynamic scaling, thats the good thing about playing games on console.
Why torturing yourself by playing games at high framerates on PC? you are just setting a high expectation on game performance here.
 
MH is a pretty JP focused series, and since Wilds is the fastest selling one in the series, it should be better JP sales numbers (launch aligned) than the other ones.

We also have to remember that 100% of PC (which now is a way bigger portion of the Capcom sales) is digital, and that the percentage of PS sales is around 70%+ digital unlike it was when the other MH games were released, that physical Japanese sales only are under 5% of the total game revenue in Japan, and that it's dumb to compare the sales of games being sold during years vs only the first few weeks of another game (a fair comparision would be to compare launch aligned sales).
Nah, Wilds is the worst-selling modern Monster Hunter game in Japan. Most of Wilds' copies are sold in the NA and Asian regions (minus Japan) thanks to the PC users. The fastest-selling Monster Hunter in Japan is MHP3RD at 2.2m in 3 days.

Launch aligned after 6 months in Japan
MH Wilds - 816k
MHP3RD - 4.4m
MH4 after - 3.4m
MH Generation - 2.7m
MH4 Ultimate - 2.5m
MH Rise - 2.3m
MH World - 1.9m
 
Wilds is the worst-selling modern Monster Hunter game in Japan.
Impossible, Wilds is Capcom's fastest selling game ever worldwide and Monster Hunter is a pretty Japan focused game compared to the other big Capcom series.

Most of Wilds' copies are sold in the NA and Asian regions (minus Japan) thanks to the PC users. The fastest-selling Monster Hunter in Japan is MHP3RD at 2.2m in 3 days.

Launch aligned after 6 months in Japan
MH Wilds - 816k
MHP3RD - 4.4m
MH4 after - 3.4m
MH Generation - 2.7m
MH4 Ultimate - 2.5m
MH Rise - 2.3m
MH World - 1.9m
Fake news, doesn't include the digital copies of Wilds, which are around 70% of the PS5 units and 100% of the PC units.

In the platforms where the other games were released the digital ratio was way smaller and they weren't released day one on PC, which recently is Capcom's top platform.
 
Last edited:
I can't wait for the new Monsters Hunter from the portable team.

Wilds was a step in the wrong direction for me. I hated the Guiding Lands in Worlds/Iceborne - and Wilds seemed to expand on that.

I highly prefer the arena based combat of the portable games with numbered areas that feel connected but separated.

Wilds is too much "atmospherical" nonsense. Give me higher difficulty. Give me challenge, balance. Give me arcadeness, less "muh westernized realism".
 
What are we supposed to make of a translated article from OP?

OP used the wrong part of the article to put in the title, the actual take-away is that Capcom's saying the PS5's high price in Japan is a big barrier to getting more sales, they were able to meet their month 1 sale but know it'll be harder to continue at their expected pace.

Basically very heavy handed-ly hinting that SW2's affordability (comparatively) is important. MH Wilds is probably gonna be on Switch 2 in a few months, I reckon.



Replying to a question about having to build on that initial 10 million, Tsujimoto replied (via machine translation): "That's correct. However, we also found that the 'barriers to the PS5' are unexpectedly large.

"The console costs around ¥80,000 ($540). Factoring in the cost of software and monthly subscriptions, it comes to around ¥100,000 ($675) at the time of purchase. This is not an easily affordable price, especially for younger generations. This situation is not limited to Japan, but is similar overseas.

"Our next challenge is to overcome these barriers and get Monster Hunter Wilds to more people. Sales and other events will begin in the future, so we are currently developing a strategy to take advantage of these opportunities to boost sales throughout the year."
Tsujimoto then acknowledged the Nintendo Switch 2, saying its success at a relatively lower price point shows that affordability is still crucial for customers. He didn't hint at a potential Monster Hunter Wilds port for Switch 2, however.

"The Nintendo Switch 2 was released in June 2025 at a price of ¥49,980, and the response was better than we expected," he said. "While prices vary by country, this reaffirms the high level of cost-consciousness among ordinary consumers."
 
Nothingburger article and headline.

Console centric publisher for decades, having the most sales on one of it's flagship IP's, on the primary leading console.

News at 11. Greatest no shit sherlock write up.

Every publisher, including Capcom, WANTS their maximum revenue on PC because that's where the most margins are, unlike the fixed rigid 30% on console, so they push statements from their staff whenever PC has a good month.

This is nothing new.
 
I cant believe they are blaming ps5.

If thr game was that good people would legit buy hardware for the game. Its the way its always been. Make a banger game and ypu eill find the sales somewhere.

The reality is, mr Capcom is that ypu had amazing first month sales because we trusted you and were excited for the game. Then the bad word of mouth started almost instantly and sales plummeted.

Its no platforms fault that you launched a hot mess of a game.
 
Nothingburger article and headline.

Console centric publisher for decades, having the most sales on one of it's flagship IP's, on the primary leading console.

News at 11. Greatest no shit sherlock write up.

Every publisher, including Capcom, WANTS their maximum revenue on PC because that's where the most margins are, unlike the fixed rigid 30% on console, so they push statements from their staff whenever PC has a good month.

This is nothing new.
The odds that it sold the most on PS5 are practically 0.

OP used the wrong part of the article to put in the title, the actual take-away is that Capcom's saying the PS5's high price in Japan is a big barrier to getting more sales, they were able to meet their month 1 sale but know it'll be harder to continue at their expected pace.

Basically very heavy handed-ly hinting that SW2's affordability (comparatively) is important. MH Wilds is probably gonna be on Switch 2 in a few months, I reckon.


477K in the next 3 months? Holy shit if that's true. That's fucking miserable and has little to do with the PS5. The game just got AWFUL player reception after a strong initial launch and the playerbase voted with their wallets. What a disaster.
 
Last edited:
Impossible, Wilds is Capcom's fastest selling game ever worldwide and Monster Hunter is a pretty Japan focused game compared to the other big Capcom series.


Fake news, doesn't include the digital copies of Wilds, which are around 70% of the PS5 units and 100% of the PC units.

In the platforms where the other games were released the digital ratio was way smaller and they weren't released day one on PC, which recently is Capcom's top platform.
You're in the same thread where the president of Capcom stated the sales of Monster Hunter Wilds are crap in Japan because of the high PS5 price lol.
 
Impossible, Wilds is Capcom's fastest selling game ever worldwide and Monster Hunter is a pretty Japan focused game compared to the other big Capcom series.
Wilds and World have sold way more overseas than in Japan. Japan isn't the biggest playerbase for practically any game anymore, especially big ones on PS5 since Switch is thoroughly destroying the competition there, PC is still pretty niche, and Xbox is non-existent.
 
Last edited:
But I thought the way that PC gamers acted, that only they buy games and that MH is made for PC first and Capcom doesn't need the console sales?
 
You're in the same thread where the president of Capcom stated the sales of Monster Hunter Wilds are crap in Japan because of the high PS5 price lol.
What a gaming flatearther. Read the full interview, he said instead that they had a 10M units in a month goal and that he's proud they achieved it, becoming their fastest selling game ever.

image.png

image.png

image.png

He didn't complain about Japanese sales or any sales at all. He just explained the context, opportunities and challenges they had with Wilds for that period and for the future, and as part of it said that to get a PS5 is expensive. That's all.

He didn't say anything about the Japanese market, and regarding sales he only said he's happy to have achieved their fastest selling game ever record breaking goal.

Wilds and World have sold way more overseas than in Japan. Japan isn't the biggest playerbase for practically any game anymore, especially big ones on PS5 since Switch is thoroughly destroying the competition there, PC is still pretty niche, and Xbox is non-existent.
You are ignoring that in PS4 and specially PS5 generations the majority of home console sales are digital, and that now PC makes way more revenue for Capcom.

But yes, Wild and World (plus Rise) obviously sold more outside Japan because Japan is only a very small portion of the global market for PS or PC and because World for the first time made the series mainstream outside Japan.

As reference, in worldwide numbers for Capcom physical units generate under 10% of the revenue of their normal games (not including mobile, pachinko, arcade, etc), Japan generates around 10-20% of the total and PC generats more than console for them:
image.png


Several generations ago games were way cheaper to make, so for publishers was profitable to make games focusing on a single region or even big country, but nowadays since they are way more expensive they instead need to make their games with worldwide appeal and release them in more platforms.

But even considering this, the sales of the MH games (even of these 3 new mainline ones) are more Japan focused than the average AAA game, or the average Capcom game.

Switch isn't destroying anything, it just sells more physical games, which are under 5% of the Japanese gaming revenue, because the shift to digital in Nintendo is being slower than in the rest of the platforms and because Japan is more portable (+mobile) focused games than other countries.

But I thought the way that PC gamers acted, that only they buy games and that MH is made for PC first and Capcom doesn't need the console sales?
If you thought this you were wrong. Regarding their non-mobile/pachinko etc games, the normal ones, a bit over half of Capcom's revenue comes from PC. Regarding regions, around 10-20% of it (PC+console, not just PC) comes from Japan.
 
Last edited:
I want Generations Ultimater XXX. Release on all platforms, 4K/800fps, with new challengers and a turbo mode.

Come on Capcom, be cool again.
 
Last edited:
I want Generations Ultimater XXX. Release on all platforms, 4K/800fps, with new challengers and a turbo mode.

Come on Capcom, be cool again.
Only if it has every Monster ever. That includes Frontier. And the Tonfa and Magnet Spike. Can't call it Ultimate if they don't have all 331 monsters large and small.

Edit: I dunno if Capcom can be cool. Wilds final roster at endgame is a overwhelming 9 monsters. Even a MH4U port might be too much for them.
 
Last edited:
It's crazy that those are still exclusive to Frontier and that mainline hasn't got a new weapon since when, 4?
Nah bro we have Akuma now. I think they go out of their way to avoid anything to do with Frontier. Cool weapons. And much more difficult monster fights and mechanics.
 
Last edited:
I mean...it sure as shit wasn't "primary" for the non-existent (in Japan) Xbox. Not sure how/why this could be controversial...for console development
 
Last edited:
Top Bottom