Capcom teases new PS4 game

they've obviously going to revisit their more notable ones

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Most likely Onimusha seeing DMC and Dino Crisis has a western feel and Onimusha has always been that Feudal setting. Making westerners turn their heads indeed.

Turn their heads in disinterest maybe, lol.

Whenever JPN devs are talking about catching up to the west it's always about graphics or scope. I think this new game has a high chance of astounding, visually speaking.
 
Turn their heads in disinterest maybe, lol.

Whenever JPN devs are talking about catching up to the west it's always about graphics or scope. I think this new game has a high chance of astounding, visually speaking.

Shut your whore mouth. If it weren't for Onimusha, Dante would not exist.
 
IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.
 
IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.

I don't know if I'd go with this but I think a more Metroidvania like Devil May Cry title could be pretty interesting. Dark Souls has the "intended path" which I think in a DMC like scenario would feel like a traditional game, but then you could sequence break and do a bunch of other shit on top of it.
 
By turn heads, does that mean it'll try pleasing the younger audience? I just love hearing the word FUCK and DICK when I play my games.
 
Not necessarily, reading this thread and seeing what most people are asking for, Capcom will eventually please most people from the looks of it. It's right there in the OP, they're not working on just one game after all. There are many. Folks should be more optimistic, it's not like Capcom can churn out half a dozen new IPs in quick succession, they've obviously going to revisit their more notable ones. Though, in all honesty, I'd probably like it a lot more if they did just manage to make a lot of new IPs. It's just always more interesting to see something you don't expect, or something which feels different or fresh.
I can't take all this teasing...
 
Not necessarily, reading this thread and seeing what most people are asking for, Capcom will eventually please most people from the looks of it. It's right there in the OP, they're not working on just one game after all. There are many. Folks should be more optimistic, it's not like Capcom can churn out half a dozen new IPs in quick succession, they've obviously going to revisit their more notable ones. Though, in all honesty, I'd probably like it a lot more if they did just manage to make a lot of new IPs. It's just always more interesting to see something you don't expect, or something which feels different or fresh.

Heed Verendus' words, it seems like we'll be getting what we've been asking for,
which will be Dragon's Dogma 2
. I'm feeling froggy Verendus, wanna make a bet on the game I mentioned?
 
IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.
Actually, this is pretty much what I would like to see if they were to change up how the progression works.
 
Resident Evil 7. Unlikely though with the two lower level RE projects coming soon.

Even if RE7 is revealed it will come out way later. The reveal could generate hype for those two though.

Actually, this is pretty much what I would like to see if they were to change up how the progression works.

Yeah, it doesn't need to be about saving the world all the time. And this way there can be more variety in locations and characters.
 
Not necessarily, reading this thread and seeing what most people are asking for, Capcom will eventually please most people from the looks of it. It's right there in the OP, they're not working on just one game after all. There are many. Folks should be more optimistic, it's not like Capcom can churn out half a dozen new IPs in quick succession, they've obviously going to revisit their more notable ones. Though, in all honesty, I'd probably like it a lot more if they did just manage to make a lot of new IPs. It's just always more interesting to see something you don't expect, or something which feels different or fresh.

Dragons Dogma 2 or Onimusha?

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Please be Dragon's Dogma 2 or a spiritual sequel to Dragon's Dogma.

Nah, scratch that, make it a Berserk game, been wanting one since forever. Gameplay would be as strong as in DD and the story would kick so much ass compared to the weak stuff that was in DD. Make it so it starts in the golden age and transition to where it's at now in the manga and it would be the perfect combination of a amazing story and great gameplay.

I just can't believe that we havn't seen a Berserk game since the PS2 days, plus with the new movies that came out relatively recently, it would be the perfect opportunityyy.

God, I'm disapointing myself already am I. :(

Please be it a BERSERK game ! We desperately need one and they already have the licence covered thanks to Dragon's Dogma's cross promotion.

You know we're getting disappointed when we are the only ones who wrote Berserk in this entire thread of 13 pages... Man, the sheer number of characters in this could please every single last one of the members on GAF. Be it the badass woman warrior Casca, the joyful "rogue" Judeau, the straight up heavy weapon wielding Pippin, the Berserker Guts, the quick as the wind Rapier wielding Serpico, or the small and cute witch Schierke and so many more.
 
Can anyone safely assume what has been the maximum number off games Capcom has worked on simultaneously in the past?
 
Not necessarily, reading this thread and seeing what most people are asking for, Capcom will eventually please most people from the looks of it. It's right there in the OP, they're not working on just one game after all. There are many. Folks should be more optimistic, it's not like Capcom can churn out half a dozen new IPs in quick succession, they've obviously going to revisit their more notable ones. Though, in all honesty, I'd probably like it a lot more if they did just manage to make a lot of new IPs. It's just always more interesting to see something you don't expect, or something which feels different or fresh.

Be still my heart.


IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.

I agree. I don't think the narrative needs to center around Sparda anymore. It actually ends up stifling their ability to expand the overall world. And a game that revolves around actual Devil Hunting is something that fans have been craving for some time. You can even have multiple/unlockable characters for said missions, and integrate cooperate play where appropriate.
 
DMCs story needs to be something involving demons more powerful than Mundus with no connection to Sparda, his family or his past. Basically old ones-type ancient gods. It was set up in DMC1s back story as well. Mundus was born a devil prince, meaning there likely were demon overlords before him, and seeing how Sparda managed to beat Mundus despite Mundus seemingful being more powerful, it's fully possible for the same to have happened before.

IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.

Level design / game structure / campaign progression is one of the three main things they absolutely need to address for me to give a damn. The other two are fixing the enemy design, preferably by marrying DMC1s puzzle-like enemy design with Bayonettas aggressive ones, and making sure all enemies have multiple attacks, including aerial/anti-air ones. The last one is changing the movement controls from the stiff linear jumps of DMCs 1-4 and more like that of DmC and Bayonetta.

I don't really care what the level design is like, as long as it's not like DmCs linear campaign. Preferably it would be somewhat like Dark Souls. I have an idea for a level design / campaign that combines Dark Soulsian level design with a hub-based mission selection system. Basically multiple Dark Souls-type open environments on a smaller scale but set all over the DMC world. One in continental Europe (forests and castles), East Asia, the Middle East (pyramids and lost city type stages), places in the US and so on. Or whatever equivalents DMCs world has. Then missions are split into main missions and sub missions that open up as you explore.

Anything is better than the chapter-based system with its completely linear progression.
 
IMO, DMC should totally ditch the whole "20 missions" structure of the game.

Just make it a game about dante doing his job. Hunting demons.

The main menu of the game would be dante in his office eating pizza of whatever, and you have demon hunting contracts to choose from, each contract could vary in length, some short, some long, vary in difficulty and vary in the objective. Go clear an area of demons, rescue someone, defeat X of this type of demon, or go defeat the boss. I'm sorta thinking like Monster Hunter in this regard. Get money for successfully doing missions.

In addition to that certain missions are main story missions that feel like traditional DMC missions, bookended by cutscenes and whatnot. You could even have multiple stories running co-currently.

And (capcom would love this part) they could sell us additional DLC/expansions containing new missions, bosses, weapons, etc.
I like your idea. It'd really work well if they ditched the main storyline they have right now, and bring it away from the over the top cheesiness. That way a lot of it can sort of escalate from you taking on missions and focus more around the hunting aspect of it all. You have a hub like you suggested, and from there can take on a variety of missions, some main missions, and others which are side missions. I think DMC would benefit greatly from something like this. Right now, it's really held back by it's story and writing (which is too crappy even for video game standards), and Capcom needs to address that whilst keeping the core fanbase happy in order to appeal to larger audience.
 
I like your idea. It'd really work well if they ditched the main storyline they have right now, and bring it away from the over the top cheesiness. That way a lot of it can sort of escalate from you taking on missions and focus more around the hunting aspect of it all. You have a hub like you suggested, and from there can take on a variety of missions, some main missions, and others which are side missions. I think DMC would benefit greatly from something like this. Right now, it's really held back by it's story and writing (which is too crappy even for video game standards), and Capcom needs to address that whilst keeping the core fanbase happy in order to appeal to larger audience.

That's.... kind of one of the things people really like about it though.
 
That's.... kind of one of the things people really like about it though.
It's a fine line, and they're on the wrong side of it. Capcom knows this which is why they tried to address it, but they went to another planet with it and it ultimately led nowhere. There's nothing wrong with reigning it in, keeping some humour and wacky action, without coming across as juvenile.
 
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