Carts vs Virtual Console

VC. I'm not a collector and handling carts is just a hassle for me. Also less prone to failure and less expensive.

This. Virtual Console has actually enabled me to sell off a lot of my older games, which I made quite a fair bit of money on. For example, I recently sold my copy of Paper Mario on N64 for £79.99 (about $110). I wouldn't have dreamed of doing that if I didn't have it on VC (it's one of my favourite games of all time).

I used to be a bit of a collector, in so much that I hated selling rare/great games, but I'm at the point in my life now where I'll happily take the opportunity to clear some space if I still have the ability to play it via DD (and it's not more expensive to do so).
 
When I collected I would have definitely preferred the cart over a download. Nowadays I no longer care and am content with however I can play it.
 
I'm an avid collector and definitely love having the original carts, and for most platforms the original console is the only way to go.

Thanks to bsnes and a few ogl shaders though, I'm more than happy playing S/FC games like this:

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I will never get rid of my carts though. :)
 
I prefer carts. VC emulation isn't perfect.

Edit: I'm actually fine with playing games on VC, and I'm not actually purchasing that many carts, but I prefer carts.
 
I prefer carts and original games, especially since DD licensing can cause less than perfect ports. I hate the altered Star Wars films, and I hate altered games, especially ones I loved.

Revenge of Shinobi was a game that got a number of revisions on the genesis due to copyright issues, but the current DD version has a stupid pink spiderman. Just lazy, I'll stick to my original genesis cart with Godzilla, terminator, rambo, batman, and spiderman.

Crazy Taxi was also a beloved game of mine from the Dreamcast, but the current DD version rips its heart out by taking away the iconic soundtrack.

There will also always be great games left off any VC style market due to licensing, and I can also sell my old carts if I wish.
 
I really don't understand how anybody can say this anymore in regards to the Wii selection.

Virtual Console is decent but there are still far too many games missing. Especially NES, sooo much is missing.

I'm a collector, so I perfer carts, though i do have a sizable VC library. But even if I wasn't a collector, carts are still a necessity to me due to how much is missing from the VC library.
 
It may not be Virtual Console, but thanks to XBox Live Arcade, I'm very close to retiring my Dreamcast. We're getting Jet Set Radio next month, and if they release Shenmue, then XBLA will have all the Dreamcast games I own.
 
I like VC (or XBLA) when the game has been adapted faithfully. But most importantly, only when all of the components work. The Legend of Zelda: Ocarina of Time's Rumble Stone nulled because of non-existant rumble emulation? Cartridge please.

Starfox 64 without rumble? My mind can't comprehend how backwards it is that the game that pioneered it can't be emulated to replicate. Cart.

Wouldn't it be wonderful if we had an independent third party company who negotiated among various license holders to reach agreements so we could port such games as Goldenye 007, Jet Force Gemini, and Turok 1/2/3?

Shout! Factory does this for Mystery Science Theater 3000 DVD releases as they have to negotiate movie rights for those episodes.

That's my dream - a third party negotiator.
 
When I collected I would have definitely preferred the cart over a download. Nowadays I no longer care and am content with however I can play it.

yeah, this is where i am - once my RGB monitor went on the fritz, that was it. I stuffed everything into an emubox and that's that.

If you can - Cart + legacy display >>> Cart + XRGB >>> Cart > VC
 
There's no filter, VC SNES games render at the original resolution.

The only filtered VC platforms are (earlier) TG16 stuff which has a nasty blur filter and N64 which softens sprites/textures and renders at 480p, which looks a lot better than the N64 originals did.

My eyes are not tricking me. There is definitely something strange going on with the image of the SNES emulator. At least for the games I have played (Super Metroid and Super Castlevania IV that is). There might be game specific differences as every game comes with its own emulator.

You can clearly see different pixels are not proportional in size to each other.
 
I'll always take the original carts over emulation no matter how well done it is. Although I have been seriously thinking of going the Everdrive/flash cart route and gutting a lot of my older game collection to make room for newer systems.
 
My eyes are not tricking me. There is definitely something strange going on with the image of the SNES emulator. At least for the games I have played (Super Metroid and Super Castlevania IV that is). There might be game specific differences as every game comes with its own emulator.

You can clearly see different pixels are not proportional in size to each other.

If you're using an SDTV and running the games with the 240p button combo, you shouldn't be having this issue. If you aren't, you'll be seeing filtering or your TV's upscaling.
 
I love to collect, big fan of boxes/maps/instruction books... but will also pick up titles on the VC (especially if they are Japan-only releases) from time to time.

BSNes is 100% compatible with everything. Every single SNes software works on it, perfectly, even the extra chips. It's the only emulator that's like that and you need a faster-than-usual computer to use it. It probably wouldn't run smoothly on a Nintendo Wii. Now, if you want to play Legend of Zelda: Link to the Past, you don't really need the most accurate emulator in the universe. As long as the emulator you're using plays that, it's good for you.

Different approaches for different problems.

The problem with BSNES is that ever since it required you to "purify" the ROMs, you are unable to play any translation patched games. Translation patches are the primary reason I use PC emulators (rather than actual carts or VC) so I am using an older version of BSNES to play stuff like Radical Dreamers and Gunman's Proof.
 
My eyes are not tricking me. There is definitely something strange going on with the image of the SNES emulator. At least for the games I have played (Super Metroid and Super Castlevania IV that is). There might be game specific differences as every game comes with its own emulator.

You can clearly see different pixels are not proportional in size to each other.
I can't comment on what you're seeing but don't forget that the SNES uses rectangular pixels due to its 256x224 resolution (which is not 4:3).
 
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