lilralphie
Member
Carts for the win.
VC. I'm not a collector and handling carts is just a hassle for me. Also less prone to failure and less expensive.
I really don't understand how anybody can say this anymore in regards to the Wii selection.
When I collected I would have definitely preferred the cart over a download. Nowadays I no longer care and am content with however I can play it.
There's no filter, VC SNES games render at the original resolution.
The only filtered VC platforms are (earlier) TG16 stuff which has a nasty blur filter and N64 which softens sprites/textures and renders at 480p, which looks a lot better than the N64 originals did.
My eyes are not tricking me. There is definitely something strange going on with the image of the SNES emulator. At least for the games I have played (Super Metroid and Super Castlevania IV that is). There might be game specific differences as every game comes with its own emulator.
You can clearly see different pixels are not proportional in size to each other.
BSNes is 100% compatible with everything. Every single SNes software works on it, perfectly, even the extra chips. It's the only emulator that's like that and you need a faster-than-usual computer to use it. It probably wouldn't run smoothly on a Nintendo Wii. Now, if you want to play Legend of Zelda: Link to the Past, you don't really need the most accurate emulator in the universe. As long as the emulator you're using plays that, it's good for you.
Different approaches for different problems.
I can't comment on what you're seeing but don't forget that the SNES uses rectangular pixels due to its 256x224 resolution (which is not 4:3).My eyes are not tricking me. There is definitely something strange going on with the image of the SNES emulator. At least for the games I have played (Super Metroid and Super Castlevania IV that is). There might be game specific differences as every game comes with its own emulator.
You can clearly see different pixels are not proportional in size to each other.