Castlevania DS in the same vein as Aria of Sorrow?

I for one, am sick of the Metroid formula being used in CV games. I wish they'd release another CV like CVIII. I loved the multiple paths, the different characters, and being able to change between them on the fly. CVIII is still my favorite CV game. I miss the old style games.
 
Succubus, let me Touch! you!

Seriously speaking, I too am a bit tired of IGAs metroidvania formula and would love to see what Treasure can do with the CV license.
 
Oh! My Car! said:
Succubus, let me Touch! you!

Seriously speaking, I too am a bit tired of IGAs metroidvania formula and would love to see what Treasure can do with the CV license.

MetroidVania was the best thing to happen to the license. That + RPG elements (inventory..etc etc)
 
Odnetnin said:
MetroidVania was the best thing to happen to the license. That + RPG elements (inventory..etc etc)

That's complete and utter nonsense. That would be like saying Paper Mario is the best thing that ever happened to the Mario license if every future Mario game was a RPG like that. I want back the original Castlevania formula, I detest Metroidvania, but it's obvious that's all IGA is capable of (ripping himself off) since he's a talentless one trick pony that can't create a regular Castlevania game that's any good. It's sad that people still adore him like he actually did something special. :P
 
duckroll said:
That's complete and utter nonsense. That would be like saying Paper Mario is the best thing that ever happened to the Mario license if every future Mario game was a RPG like that. I want back the original Castlevania formula, I detest Metroidvania, but it's obvious that's all IGA is capable of (ripping himself off) since he's a talentless one trick pony that can't create a regular Castlevania game that's any good. It's sad that people still adore him like he actually did something special. :P

Well...Paper Mario IS one of the best things that has happened with the Mario license.
 
duckroll said:
it's obvious that's all IGA is capable of (ripping himself off) since he's a talentless one trick pony that can't create a regular Castlevania game that's any good. It's sad that people still adore him like he actually did something special. :P
To be fair to Iga, he also worked on Rondo of Blood... which he's actually been wanting to remake for a few years (Konami management won't let him since Chronicles tanked).
 
I will reiterate what I have said before in other CV threads. As much as love the GBA games and SotN, a return to the original platformer/adventure roots is in order. The only way that I will stomach another Metroid style CV is if they approach it from a different angle. Bring back CVII system of towns, fields and graveyards. I'm getting sick of being stuck in the castle.
 
jarrod said:
To be fair to Iga, he also worked on Rondo of Blood... which he's actually been wanting to remake for a few years (Konami management won't let him since Chronicles tanked).

That's EXACTLY what is wrong with Iga. Remakes, plans for more remakes, rehashes, plans for more rehashes. I can play Rondo of Blood now, but what I cannot play now is a new Castlevania in the old style with current-gen graphics and sound and awesome design that takes advantage of such. Why? Because Iga can't frigging make it, he's proven that with Lament of Innocence and his 3 GBA SotN wannabes. I've tried to be fair to Iga, but I'm not going to support the guy any longer because he's proven he's a hack.
 
Culex said:
Well...Paper Mario IS one of the best things that has happened with the Mario license.

You need to read what I said again. Paper Mario is to Mario what SotN was to Castlevania. A complete breath of fresh air that stands on it's own and holds it's own. Now would you be saying the same thing if every subsequent Mario for the next 6 years was like Paper Mario (except subsequently smaller and worse) and every new gamer in that generation connects Mario with humor + RPG?
 
duckroll said:
That's complete and utter nonsense. That would be like saying Paper Mario is the best thing that ever happened to the Mario license if every future Mario game was a RPG like that. I want back the original Castlevania formula, I detest Metroidvania, but it's obvious that's all IGA is capable of (ripping himself off) since he's a talentless one trick pony that can't create a regular Castlevania game that's any good. It's sad that people still adore him like he actually did something special. :P


That's battling words. seriously. If Castlevania stayed with its old format. It would have been nothing more than more MEGAMAN type milking. More of the same, more of the same. Symphony was an excellent brand new type of CV and getting away from the whip play of the belmonts rejuvenated the series. It got old and they needed the change to move the series forward. Right now its just Metroidvania milking but that seriously is still better than classic CV. COTM and AOS are both AAA+ titles. Lots of fun.

I don't think you like fun.
 
duckroll said:
You need to read what I said again. Paper Mario is to Mario what SotN was to Castlevania. A complete breath of fresh air that stands on it's own and holds it's own. Now would you be saying the same thing if every subsequent Mario for the next 6 years was like Paper Mario (except subsequently smaller and worse) and every new gamer in that generation connects Mario with humor + RPG?

but there IS..

LAMENT OF INNOCENCE... its not like the CV series only became Metroidvania. There's not a lot they can do with the CV franchise. An RPG? (looks at MMCM and laughs).
 
duckroll said:
You need to read what I said again. Paper Mario is to Mario what SotN was to Castlevania. A complete breath of fresh air that stands on it's own and holds it's own. Now would you be saying the same thing if every subsequent Mario for the next 6 years was like Paper Mario (except subsequently smaller and worse) and every new gamer in that generation connects Mario with humor + RPG?


Whoops.
 
Odnetnin said:
That's battling words. seriously. If Castlevania stayed with its old format. It would have been nothing more than more MEGAMAN type milking. More of the same, more of the same. Symphony was an excellent brand new type of CV and getting away from the whip play of the belmonts rejuvenated the series. It got old and they needed the change to move the series forward. Right now its just Metroidvania milking but that seriously is still better than classic CV. COTM and AOS are both AAA+ titles. Lots of fun.

I don't think you like fun.

Now who's the one who doesn't like fun? :lol :lol :lol :lol :lol
 
Hero said:
What's Iga's complete game history?
Programmer upto Chronicles I believe.

I'm not contesting SOTN or COTM which I'm personally very fond of, but IGA's gameplay-by-accident design isn't going to help the series in the long run.
 
SotN was a breath of fresh air, but now it's gotten a little stagnant.

CotM was pretty good considering it was a launch title for a portable.

HoD was just horrible. Wow.

AoS was really excellent. If the graphics were a bit better and the music was done like SotN, I'd consider it better.

But after all those, I don't know if I'd look forward to more 'MetroidVania.' A lot of the times I feel that exploring the castle is just a chore. I walk past most the enemies because I know as soon as reach a door I don't have to worry about them. But seeing as how in the original Castlevania's you were forced to go a certain route (left to right or down to up essentially) you were forced to combat enemies or else you'd die by the end of the level.

I think a great Castlevania game would be a 2D sidescroller platformer, with multiple characters that you can switch on the fly, and every level has multiple branching paths depending on your actions. (i.e. saving a villager or defeating a certain mid-boss) Multiple endings and difficulty modes and I'd be tempted to go through the game again. Heck, why not make it co-op too? And if you want to keep the pseudo RPG elements in, why not a Guardian Heroes style level up system? Or maybe the D&D games by Capcom?

There's so many possibilities out there.
 
I don't care if it's a CV game in the old or new style as I enjoyed them both...I was thinking about what the hell they would do on the second screen to actually justify a DS version and could come up with a few ideas, but none of them earth shattering

after around 2 seconds of thought, however, the perfect DS RPG came to mind...an Elder Scrolls one :o :o :o
 
Well, I've got to say I prefer Platformvania to Metroidvania myself. As far as Iga's history, that I'm aware of...

-Dracula X: Rondo of Blood (PCE) special thanks
-Castlevania: Symphony of the Night (PS) assistant director, scenario writer, programmer
-Castlevania Cronicles (PS) producer
-Castlevania: Harmony of Dissonance (GBA) producer
-Castlevania: Aria of Sorrow (GBA) producer
-Castlevania: Lament of Innocence (PS2) producer
-NanoBreaker (PS2) producer
-New Castlevania (DS) producer

...as well as working on some Tokimeki Memorial side stories. Btw, Iga's favorite CV is evidently CV3 (mine too!). :)
 
One big issue I have with Metroidvania is how they're catered to the weaksauce. The idea of having levels and being able to get stronger and have more health by killing enemies over and over and over in an action game is a huge problem for me because when it's an ACTION game I'm trained to kill everything that appears, usually multiple times. This makes the game on the whole awfully easy if it's going to reward me for killing everything over and over and takes away from the overall challenge.

Here's an example: Should a player who sucks at platforming and hence fails to climb a bunch of platforms that lead to the top be rewarded just because everytime he falls back to the bottom the enemies respawn and he kills them over and over and over? Say he fails 50 times, and levels up twice, this will make the boss at the top easier for him than it would otherwise be. Now if the enemies did NOT respawn, that would render the challenge to jump the platforms to the top while avoiding enemy attacks and fighting enemies pointless, since you could just kill all the enemies and take your time on the platforms. Regardless of how you look at it, it's skewed towards letting gamers of less skill feel better about themselves playing the game at the expense of gamers that are more naturally inclined to enjoy the platforming genre in the first place, instead of casual gamers that just picked up the game because 10 of their friends said "DUDE METROIDVANIA IS COOL!".

Food for thought. :)
 
Iga had almost nothing to do with Circle of the Moon btw... the game was pretty much finished by the time KCEK was absorbed into KCET, and Iga stuck his name on it.
 
duckroll said:
One big issue I have with Metroidvania is how they're catered to the weaksauce. The idea of having levels and being able to get stronger and have more health by killing enemies over and over and over in an action game is a huge problem for me because when it's an ACTION game I'm trained to kill everything that appears, usually multiple times. This makes the game on the whole awfully easy if it's going to reward me for killing everything over and over and takes away from the overall challenge.

Here's an example: Should a player who sucks at platforming and hence fails to climb a bunch of platforms that lead to the top be rewarded just because everytime he falls back to the bottom the enemies respawn and he kills them over and over and over? Say he fails 50 times, and levels up twice, this will make the boss at the top easier for him than it would otherwise be. Now if the enemies did NOT respawn, that would render the challenge to jump the platforms to the top while avoiding enemy attacks and fighting enemies pointless, since you could just kill all the enemies and take your time on the platforms. Regardless of how you look at it, it's skewed towards letting gamers of less skill feel better about themselves playing the game at the expense of gamers that are more naturally inclined to enjoy the platforming genre in the first place, instead of casual gamers that just picked up the game because 10 of their friends said "DUDE METROIDVANIA IS COOL!".

Food for thought. :)

you should not level up then. Then the game isn't weaksauce.
 
duckroll said:
That's EXACTLY what is wrong with Iga. Remakes, plans for more remakes, rehashes, plans for more rehashes. I can play Rondo of Blood now...


but you account for only a small portion of alL CV fans who can play Rondo of Blood and it really does need a US re-release on one of the current systems

I've played through the game thanks to a friend owning a duo and a copy of the game which both together cost him nearly 250 - 300 bucks

I'm sorry but while RoB is good it's not that good hell IMHO it's not worth the 150 bucks the game itself tends to go for


a re-release of that is majorly needed
 
duckroll said:
One big issue I have with Metroidvania is how they're catered to the weaksauce. The idea of having levels and being able to get stronger and have more health by killing enemies over and over and over in an action game is a huge problem for me because when it's an ACTION game I'm trained to kill everything that appears, usually multiple times. This makes the game on the whole awfully easy if it's going to reward me for killing everything over and over and takes away from the overall challenge.

Here's an example: Should a player who sucks at platforming and hence fails to climb a bunch of platforms that lead to the top be rewarded just because everytime he falls back to the bottom the enemies respawn and he kills them over and over and over? Say he fails 50 times, and levels up twice, this will make the boss at the top easier for him than it would otherwise be. Now if the enemies did NOT respawn, that would render the challenge to jump the platforms to the top while avoiding enemy attacks and fighting enemies pointless, since you could just kill all the enemies and take your time on the platforms. Regardless of how you look at it, it's skewed towards letting gamers of less skill feel better about themselves playing the game at the expense of gamers that are more naturally inclined to enjoy the platforming genre in the first place, instead of casual gamers that just picked up the game because 10 of their friends said "DUDE METROIDVANIA IS COOL!".

Food for thought. :)

suggestion: stop sucking at platforming
suggestion: stop relying on leveling instead of skill
assumption: the games being catered the weaksauce must not have been that successful as you didn't like them
 
jarrod said:
Iga had almost nothing to do with Circle of the Moon btw... the game was pretty much finished by the time KCEK was absorbed into KCET, and Iga stuck his name on it.

circle of the moon still has the best "magic" system of them all. A wonderful game.

AoS is great also. I have nothing against Metroidvania, but they need to drop the castle only setting.
 
Konami could go back and re-work their N64 Castlevania title, add in higher res textures, up the poly count and fix the pacing of the game.

That game was very cool in many respects and parts of it were genuinely creepy, in the good way.
 
Im loving this news. I think, and I said it before, that if they add touch screen gameplay a'la goemon DS this could be excellent, and probably even have more interactive environments with some polygons like, say, Yoshis Island (falling walls, rotating platforms, etc) and also some huge, impressive bosses this will be something.
 
Farore said:
Fine with me, I loved AoS... :D
Sums up how I feel. It's too bad it's not appealing to some, but I'd rather have this than the original style personally. Call it Metroidvania and all, but I'd happily pick one of these Castlevanias over any Metroid game. So if the DS game follows the trend, I'm happy. It's not like I personally felt that SOTN, COTM, HOD, and AOS were all clones and lack any originality. Others may think otherwise, but they felt substantially different to myself. Of course if you dumbed it down to hack and slash, boss fighting, then gain a power up you can link them all as being clones. But then again, You can do that to just about every game series.
 
Wuster said:
Konami could go back and re-work their N64 Castlevania title, add in higher res textures, up the poly count and fix the pacing of the game.

That game was very cool in many respects and parts of it were genuinely creepy, in the good way.
Won't ever happen. Iga hates the N64 CVs and he's in charge of the franchise now.
 
A lot of people are happy with the Metroidvania style, considering that Castlevania and Metroid are the ONLY games in the "Exploration" genre....
The only other game that's come close to being in the "Exploration"/"Map filling" genre was the lates GBA kirby... but i doubt many people will give it a go.

Screw nostalgic old-fart Castlevania, keep it Metroidvania or do something else awesome with it.
 
jarrod said:
Well, I've got to say I prefer Platformvania to Metroidvania myself. As far as Iga's history, that I'm aware of...

-Dracula X: Rondo of Blood (PCE) special thanks
-Castlevania: Symphony of the Night (PS) assistant director, scenario writer, programmer
-Castlevania Cronicles (PS) producer
-Castlevania: Harmony of Dissonance (GBA) producer
-Castlevania: Aria of Sorrow (GBA) producer
-Castlevania: Lament of Innocence (PS2) producer
-NanoBreaker (PS2) producer
-New Castlevania (DS) producer

...as well as working on some Tokimeki Memorial side stories. Btw, Iga's favorite CV is evidently CV3 (mine too!). :)


He also worked on the PCE port of Gradius 2 as 'Game programmer'.
 
I like the depth added by the Metroid-like gameplay aspects. IMO, going back to a simple hack-and-slash would be just that... a step back.
 
Screw the haters, "Metroidvania" is the best thing to happen to the series. To go back to the old style would be a de-evolution. No way in hell I'd pay full price for a linear side scroller I could finish in a couple of hours. Iga is the savior of the series!
 
The N64 Castlevania's were definatey much better (and more true to the whole theme) than what happened with Lament of Innocence.
 
Pimpbaa said:
Screw the haters, "Metroidvania" is the best thing to happen to the series. To go back to the old style would be a de-evolution. No way in hell I'd pay full price for a linear side scroller I could finish in a couple of hours. Iga is the savior of the series!

Damn right.

The only thing I think that could be better if the game opened up some more. Gave you more exploration options.

To restrict it back to a strict platformer would be a regression.
 
ROFL. Didnt take long for metriodvania haters to chime in. Where else are we going to get our metriod fix now that series turned into FPS? :lol
Sounds cool if they up the bar alittle bit. OUTSIDE like C2 please but without the ease!
 
Pimpbaa said:
Screw the haters, "Metroidvania" is the best thing to happen to the series. To go back to the old style would be a de-evolution. No way in hell I'd pay full price for a linear side scroller I could finish in a couple of hours. Iga is the savior of the series!

Mrbob said:
Damn right.

The only thing I think that could be better if the game opened up some more. Gave you more exploration options.

To restrict it back to a strict platformer would be a regression.


about time people got into this discussion and backed the MV CVs! Its astounding that guys can play advanced/evolved versions of a game (while is undeniably better than the source titles) and want to regress back to 16bit gameplay. Time to break them nostalgia glasses.
 
Eric-GCA said:
The N64 Castlevania's were definatey much better (and more true to the whole theme) than what happened with Lament of Innocence.

:lol

No.

The n64 games were terrible, and while LoI was a bit on the simple side, it was still a better-than-average game.

Still, the best "Castlevania" of this generation is Devil May Cry.
 
Wuster said:
Konami could go back and re-work their N64 Castlevania title, add in higher res textures, up the poly count and fix the pacing of the game.

That game was very cool in many respects and parts of it were genuinely creepy, in the good way.

Creepy indeed, exploding skeletons out of nowhere, or ACTUAL VAMPIRES AS A COMMON ENEMY. Must be the only Castlevania games to have them like that (bosses don't count) Not to mention the night/day system + the vampirism. Finally the soundtrack was just perfect too, I actually have it sitting on my HD at home. (It's no Yamane, but it's still good in its own right) I really should get a copy of Legacy of Darkness used. (traded it off awhile ago)
 
The End said:
:lol

No.

The n64 games were terrible, and while LoI was a bit on the simple side, it was still a better-than-average game.

Still, the best "Castlevania" of this generation is Devil May Cry.

Agree on DMC. Disagree on the N64 games. The second one, which is sort of an expansion/remake of the first one, is pretty good. Have you played it yourself? I don't think many people have.
 
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