Harmony of Despair is not Symphony of the Night, but it's obvious that this wasn't the developer's intention.
My experience with the first level was collecting coins and loot before dying over and over again until I bought a sword that was basically a "win-stick." Once I had the sword, I blazed through the level. It was my persistence rather than my skill that got me through the first level, grinding away rather than getting better.
Frustrations aside, I can see how Castlevania fans will dig this.
My experience with the first level was collecting coins and loot before dying over and over again until I bought a sword that was basically a "win-stick." Once I had the sword, I blazed through the level. It was my persistence rather than my skill that got me through the first level, grinding away rather than getting better.
Frustrations aside, I can see how Castlevania fans will dig this.