Amir0x said:GiantBomb always sucks. For everything.
Why would it make you feel better just 'cause a review is bad or good? Who cares. Judge for yerself
The game is just bizarre. The choice system is so painfully obvious, and even if it wasn't already obvious, the game makes it explicitly clear what the game thinks of a choice even if the choice SHOULD be ambiguous.
And the gameplay is just... I don't know if it'll hold up over 15 hours or however long this game is. It's ok, but as a puzzler I've played much better and as an action game (if you can stretch it to call it that... I dunno) I've played infinitely better.
I just don't know where this fits right now in my mood. Still considering it with time.
I do wish that meter didn't exist. The choices are pretty obvious... but that's fine with me. Given its current setup, I'm feeling content with just answering truthfully and seeing where the game puts me, so I'm not too disappointed in that regard.
The gameplay is definitely iterative...I think your enjoyment will really depend on how well you get the puzzle element, and how much you enjoy iterating on previous designs/solutions. It's not completely intuitive to me at this point, so my enjoyment here is not as high as it could be. Certain levels are just downright frustrating. Maybe it will click with me down the road...
Still, the experience is completely fresh for me, so I can give it a pass or two. Although linear and invariant, the story has been interesting so far. The script and voice acting have definitely been a cut above as well (for the most part...aside from the rumor gossip dialogue).
Giolon said:Harsh, but I think that's pretty fair. On a blind guess, I'd have expected a 3/5 from those guys.
I have to say though, as much as I am enjoying the game, I don't feel it's anywhere near the 9/10 quality that many review sites are giving it. I think even an 8 is generous. I feel like the review press is so glad to see something refreshingly original, that they're willing to overlook any awkwardness or fumbles on its part.
Don't get me wrong, I love the shit out of a lot of aspects of this game (Soejima's artwork is makes sweet love to my eyeballs, and the soundtrack is definitely ear candy) - but as a purely enjoyable gaming experience? I'm not quite sure it's there.
I don't think there's anything wrong with that. Originality certainly counts for a lot. A game like Demon's Souls was enjoyed quite a bit, despite its many flaws, on the account of it being a refreshing experience. I'm not saying Catherine is on the level of Demon's Souls, but it certainly deserves a bit of leniency from those who might appreciate what it's bringing to the table.