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Chain Chronicle |OT| Funding Valkyria Chronicles 4 One IAP At A Time

Rixa

Member
Judging from the posts here, the train ride has just ended. Congrats to those who used this to level up, skill up weapons, add a ton of arcana, get a lot of gold, and get a bunch of rings.

Well this also helped my both accounts to get MLB Scherzirzardorwhateverhardnameitis. In normal situation I wasnt even going to get her.
 

Hcoregamer00

The 'H' stands for hentai.
Well this also helped my both accounts to get MLB Scherzirzardorwhateverhardnameitis. In normal situation I wasnt even going to get her.

The funny thing is I spent 350 rings to MLB her, knocking my ring collection to 156. With her gravy train, I was able to get to around 1,600 rings.

....but I feel a little silly MLB'ing her since I pulled over 400 of her in the past several days.
 

Rixa

Member
The funny thing is I spent 350 rings to MLB her, knocking my ring collection to 156. With her gravy train, I was able to get to around 1,600 rings.

....but I feel a little silly MLB'ing her since I pulled over 400 of her in the past several days.

Hah :D. In these few days I seen more Pirikas & Yggdras than ever before on my CC game time (around 11 months).
 

chrono01

Member
I've noticed that the rates seem to have slowed down too. If I do make a profit, it's not much, so the risk to lose is greater. I'm not mad, though, I got a lot out of this "glitch"

Fortune Ring: 900 --> 2878
AC: 250,000 to 1,835 [Not a problem, I'll just start farming]
Numerous weapon and XP enhancers

As for 3* characters: [kizuna ability in italics]

Clerics:

Melvina [60/60] Immunity to poison
Roy [60/60] At start of each wave, restore HP of all party members
Johan [60/60] Normal healing +?%

Mages:

Minimo [60/60] Wave heal to weakest member 9%
Bilgitto [60/60] ATK+ 6%
Fiona [60/60] ATK+ 6%
Ursula [60/60] Wave heal to party 3%
Isach [60/60] Immunity to blind
Nelva [50/60] DEF+ 5%

New:

Xien [40/60] ATK+ 25% to poisoned enemies [Will probably sell after I finish her story events]
Midoa [40/60] Chance for normal attacks to inflict slow

Warriors:

Iris [60/60] Gold +10%
Malayka [60/60] Immunity to freeze
Indou [50/60] Chance for normal attacks to inflict freeze
Madena [60/60] Gold +10%
Ryubia [60/60] Crit hit ATK+
Inuchiyo [60/60] Skill ATK+
Franz [60/60] ATK+ and DEF+ in cities [Useful for upcoming tower event]

New:

Sana [45/60] Movement speed+
Semial [40/60] ATK+ and DEF+ in wilderness [Useful for upcoming tower event]
Bolsa [45/60] DEF+
Tortuga [45/60] ATK+

Archers:

Nicky [60/60] Experience +6%
Envy [60/60] Gold +10%
Sheda [60/60] Wave heal to self 9%
Faceless [60/60] Skill ATK+ 8%
Killie [60/60] ATK+ 6%

New:

Tanbouril [40/60] Attack at full power even when close range [Might sell after I finish his story events]

Knights:

Robby [60/60] Movement speed+
Slay [60/60] DEF+ 5%
Kai [60/60] ATK+ 6%

I also kept five copies of Scherazard, but I'll probably just keep one and sell the rest.
 

Kettch

Member
I averaged a ring profit of 87 from all of my 50 pull batches prior to the downtime, and I've averaged 51 profit after the downtime. A fairly significant drop, but the new number is only based on 200 total pulls so far and could just be bad luck.
 

Hcoregamer00

The 'H' stands for hentai.
Well, it may be consensus or collective bad luck, but it seems like Gumi got wise of our activity.

They probably noticed an unusual spike in game activity in Challenge Pulls and in Ring to Arcana conversions and figured out from there what happened. It could also be someone was dumb and spilled the beans on the official forums.
 

elty

Member
My tally yesterday

16/50
13/50
6/50
6/50
4/20
6/25
10/25

Not sure if it is really just bad luck in the middle, or they really fixed it.
 

elty

Member
4/30
9/30
10/30
So I think this is still working.

Few more
4/26
9/26
7/30
5/30
5/25

Definitely worse than before, but still a tiny profit and ALL THE ENHANCERS!

20% rate is enough to break even, I did 53/197 today which is a tiny profit.
 

elty

Member
Just get another 4 copies of Inami in 38 pulls. Swimming in rings I guess that means I can MLB those future ring gacha char.
 

Kettch

Member
I can confirm that things are still working the same. Averaged 87 ring profit per 50 pull before downtime, and I've averaged 91 ring profit per 50 pull after the downtime, over 600 pulls. Had one really unlucky batch where I lost 43 rings, but I just had several 150+ gains to even things out.
 

chrono01

Member
Yeah, rates still seem to be decent, you might just get a string of bad pulls but if you keep going, it should average out again and then put you in the lead [unless you have horrible luck]. I just did 25-pulls and got 11 Scherazard.

Edit: Another 9 from my second set of 25 pulls.

Edit: 8, 9, and 11 more.
 

chrono01

Member
And then GUMI lowers ring gatcha rates to infinity small.
But then that would punish average players who don't know of the current Challenge Gatcha situation. GUMI is kind of in a tight-spot, at the moment. They can't really roll-back either, since this has been going on for several days now and, as I mentioned prior, it would affect everyone including those not using the method. They can't outright ban players who are constantly pulling either, since no outside hacks are being used. We're using all of the systems currently in-place.

The one thing I could see them doing is removing the AC feature from the Fortune Ring shop, or increasing the price from 5 to maybe 10 Fortune Rings. That way, even if the rates remain crazy high, the odds of yourself making a profit from the AC --> Challenge Gatcha --> selling UR --> AC method would be drastically lower.

Either way, GUMI needs to do something, as the value of Fortune Rings right now [for those using this method] are pretty damn non-existent.
 
Infinite FR basically breaks the game in every way possible. The fact that I can now buy infinite Stamina and Revival Fruits is just insane. There's no real reason to actually bother getting a good team since you can just revive through every level (outside of those Casino Events I guess).

It's going to be absolutely ridiculous if a new Tower Event still requires you to compete with other players.

Rolling everything back would probably be the fairest thing to do, especially since nobobdy will have a real reason to spend money on the game anymore so Gumi can't be happy about the current situation.
 

chrono01

Member
Infinite FR basically breaks the game in every way possible. The fact that I can now buy infinite Stamina and Revival Fruits is just insane. There's no real reason to actually bother getting a good team since you can just revive through every level (outside of those Casino Events I guess).

It's going to be absolutely ridiculous if a new Tower Event still requires you to compete with other players.

Rolling everything back would probably be the fairest thing to do, especially since nobobdy will have a real reason to spend money on the game anymore so Gumi can't be happy about the current situation.
They just need to halt this issue by increasing the price of AC or altering the challenge gatcha rates from then onward. Whatever gained FR would then be finite, and even if people burned through them by purchasing in-game items, FR pulls, etc., eventually they would run out. A roll-back wouldn't be fair to those playing the game normally, and would be even worse if those people purchased Prysma and obtained valuable characters because of them. I doubt it would be possible to roll-back just the accounts using the challenge gatcha.

I'm just surprised GUMI hasn't done something by now, it's been going on now for a long while.
 

dukie85

Member
Pulled Scherazard from a normal summon. That makes me feel incredibly happy lol. Leaho and Connely yesterday with tickets, so I couldn't be more happy.
 

elty

Member
Rolling everything back would probably be the fairest thing to do, especially since nobobdy will have a real reason to spend money on the game anymore so Gumi can't be happy about the current situation.

People don't spend money so they have infinite AP to play this game for 24 hours a day. Free player can clear almost all content already so giving them 1000000 revival fruit will not have any material effect.

People spend money to pull tavern and event arcana that they want. You can give everyone every single ring character tomorrow and people will still pull from gacha. This game is not WoW where a sudden influx of gold will destroy the economy. How many rings I have does not affect how you experience the game as your playing experience is mostly isolated.

I think the easy solution is set back the rate to 10/15% so a loop is not possible, then when they introduce ring for ticket just set a limit on how many you can exchange.

However, I am surprised GUMI let this go on for so long. I wonder if they are trying to atone their demon wave sin or they just have no idea about this game which is more likely.
 

chrono01

Member
How on earth can someone MLB Kirarane (SSR) in 40-odd pulls?! Oh man, I'm really jelly.
RNGesus on their side. He seems to hate me. :(

Also, the beauty of the Challenge Gatcha thing in Global is that when you lose, you...don't really lose? I mean, you might lose a few rings here and there occasionally, but you'll likely gain a lot of XP/weapon enhancers in the process. I'm keeping 12 of every weapon enhancer type [unfortunately, all of my usable units already have their weapons max'd, I just wish we could have had the weapon swap feature now so I could have them equipped with A-rank ones :/], so I'm mostly preparing for the future. As for XP enhancers, I'm keeping as many as I can. I have a capacity of 500, so whenever I get close to hitting the maximum, I'll use a bit to clear some space. It'll be nice to instantly hit Level 80 with Liam when I get him later on.

Very rarely do I lose with a 25-pull, though. 95% of the time, I make a profit, not to mention the gain of enhancers. I'm going to go ahead and pull more later.
 

BJK

Member
Finally got around to abusing the Challenge Gacha...hadn't done much with it aside from having MLB'd Scherazard.

6/30
8/30
8/30
7/30
----
(24.2% UR)

Sold back all of my pulls (save for 2 rares, who I used to LB Nelva and Bilgitto for my future Gauntlet / Liam feeder team). In total, I picked up 141 rings in 120 pulls.

Not sure how much I want to keep abusing the system; I still have over 350k in AC, and I'd like to stay around that level...just in case they nerf the system by removing the FR-> AC pathway.

Also, managed to YOLO pull a Yoshigutsu, so I'm having a good day!
 

elty

Member
I am now overload with wizard - MLB Inami Frau and Hatifas. I now wonder if I should LB3 Teresa or get a MLB Liam for the festive tickets.
 

elty

Member
Also someone theorize the gacha bonus pull rate somehow got applied to challenge recruit so the rate was normal in the first week but much higher this week. If this is true then this free ring train will come to an end on Monday.
 

Hcoregamer00

The 'H' stands for hentai.
People don't spend money so they have infinite AP to play this game for 24 hours a day. Free player can clear almost all content already so giving them 1000000 revival fruit will not have any material effect.

People spend money to pull tavern and event arcana that they want. You can give everyone every single ring character tomorrow and people will still pull from gacha. This game is not WoW where a sudden influx of gold will destroy the economy. How many rings I have does not affect how you experience the game as your playing experience is mostly isolated.

I think the easy solution is set back the rate to 10/15% so a loop is not possible, then when they introduce ring for ticket just set a limit on how many you can exchange.

However, I am surprised GUMI let this go on for so long. I wonder if they are trying to atone their demon wave sin or they just have no idea about this game which is more likely.

Good point, what people REALLY want is the ability to do lots of pulls to get the great 5* UR's from Taverns and Events, and abusing the challenge recruit really does nothing to affect that.

It is pretty well known that the monthly 70 ring characters are 4.5* in terms of stats, and for most of us, we do it because we like the design or it gives us benefits we don't currently have (like for example, my MLB Deed was, and still is my only Knight that doesn't suck complete ass).
 

sasuke_91

Member
And then GUMI lowers ring gatcha rates to infinity small.

525 rings 0 Inami, used over 325 rings in the day V2 hit. So nothing new to me :p

I feel kind of bad for you guys, because I got MLB Inami in a little over 300 rings^^

Overall my luck with Challenge pulls has also been a little crazy today.
7/20
7/20
6/20
That's 35%!

And my last try was overkill with 10/25.
I'll continue until I get Lilith to lvl 60.
 

desverger

Member
So, we're nearing the end of the festival ticket event (I'm sitting at 115 tickets currently), has everyone settled in to what they're gonna buy?

My problem is that I've recently pulled a Cheery and suddenly MLB Liam doesn't seem like a such lucrative choice as before. However, I've also pulled a Leaho and I'm now building a somewhat debuff heavy team around her. A Bliza equipped with Musica's bow would have the chance to proc two debuffs (Poison and Blind), and she seems like a good option for that team. Liam also has a silly 50% chance to proc slow with his attacks, but as he is a mage, I don't think there are a lot of synergy between debuffs and mages?

My top 3 choices for now are:
-1 Bliza, 1 Liam, 1 something
-LB2 Bliza
-MLB Liam

Any ideas who'd be better in the long term for a debuff team - Bliza or Liam?
 

Gizuko

Member
RNGesus on their side. He seems to hate me. :(

I feel you, I'm failing to break even rings-wise with the challenge gacha trick (mostly because I get a ton of forgers instead of anything valuable). :|

Any ideas who'd be better in the long term for a debuff team - Bliza or Liam?

Bliza, since archers make the most out of debuffs - not like mages are too far behind, but there are many more archers that get a buff when attacking debuffed enemies/for every debuffed enemy on the field (even more so when the continent of sins releases).

50% chance is pretty high, but I just can't think of a mage-knight team that would make much use of debuffing.
 
Any ideas who'd be better in the long term for a debuff team - Bliza or Liam?
On the long term you want a Knight-Mage with Minoan. She gives a 15% Attack bonus and 10% damage reduction to Knights if a Mage is pressent (Mages also get 12% Attack bonus) so is better to use Liam. There is also a Knight that gives attack bonus to Archers but only gives damage reduction to knights so I wouldn't put Leaho in with her. Maybe is better to find kizuna debuff rather than putting someone weak in a team.
 
the case against Bliza is that there are a bunch of upcoming V2 archers and gunners that can debuff and do other things at the same time

full map attack mages are still not super common and Liam does have a niche being able to debuff as well as attack everything on the map

you can still go with a debuff team with mages or archers

there are less mage debuffers than archers but either ones will still work
 

Gizuko

Member
On the long term you want a Knight-Mage with Minoan. She gives a 15% Attack bonus and 10% damage reduction to Knights if a Mage is pressent (Mages also get 12% Attack bonus) so is better to use Liam. There is also a Knight that gives attack bonus to Archers but only gives damage reduction to knights so I wouldn't put Leaho in with her. Maybe is better to find kizuna debuff rather than putting someone weak in a team.

Liam, while not bad, is not one of the better options for a Minoa team, specially with Leaho.
Ideally, you want 2 Minoas on the field, as the auras stack. From there, you can choose to go knight- (higher aura buff) or mage-heavy (higher damage output, better aoe).

2xMinoa-KnightA-Cleric/KnightB-Mage is a standard knight-heavy comp.
If you go with 2 knights instead of a cleric, you can field Leaho+a poisoner, thus getting 3 status effects through skills/attacks - I'm thinking of Vespa here, since I can't think of any other knight that can poison enemies. However Vespa buffs ranged attackers and you only have one. You are also missing healing, but you might be able to wave heal through kizunas.

2xMinoa-MageA-Cleric/MageB-MageC is a standard mage-heavy comp.
Assuming Liam is C you can field 2 other mages, ideally Alphim and Shauna (healing). However, since few mages have strong synergy with debuff teams, Liam might as well be any other mage.

So to make use out of a debuffing ability in a Minoa team you have to go knight-heavy and probably use Vespa for the poison (you went knights to make use of the extra 3% and now you are wasting a 6% buff on a single ranged character).

Essentially, when using Leaho she is always the core because she needs very specific conditions to be met in order to shine, and fielding 2 of her is actually pretty good. To that extent, since she provides blind you want arcana who can slow and poison. These are usually gunners/archers, and they usually buff themselves further through inflicting debuffs (much like Liam and Sasha's +50%atk against slowed enemies). Keeping in mind the continent of sins should release a bit after Minoa, and that the tavern is full of debuff-inflicting and self-buffing gunners, I wouldn't really mix a Minoa/Leaho team unless I need knockbacks or don't have enough gunners.

TL;DR: Leaho works towards debuffing enemies with 3 ailments, and Minoa doesn't even care about ailments because she is that good, so they sometimes conflict and, while they can be used together, you might be missing the best of both worlds.


Is Bliza actually good? I got her and didn't think much of her but apparently her poison Kizuna is strong.

Her Kizuna is quite good, I actually use it every now and then in jpCC when I don't want to risk poisoning allies and don't need poison on demand, but that aside... Well, she can craft bows.
 

Avalt

Member
5 more festive tickets and I'll have my second strongest arcana (right behind Selene) :p

ulqNoOY.png
 

Rixa

Member
2xMinoa-KnightA-Cleric/KnightB-Mage is a standard knight-heavy comp.

2xMinoa-MageA-Cleric/MageB-MageC is a standard mage-heavy comp.
Question to all of you:
Is Aoi decent healer enough to fill that Cleric slots. She is my only 5* Healer (Then I have Orianna lb1).
 
Question to all of you:
Is Aoi decent healer enough to fill that Cleric slots. She is my only 5* Healer (Then I have Orianna lb1).

she's fine, all 5 stars clerics are great for healing (expect the ones that can attack)

starts with 2 mana so she'll always get a heal off, comes with all the normal healing boosters (range, power) and has the strongest burst heal

if you are facing poison, then Orianna's probably a better choice and Marina V2 is a better choice if you are running out of team cost lol
 

Rixa

Member
she's fine, all 5 stars clerics are great for healing (expect the ones that can attack)

starts with 2 mana so she'll always get a heal off, comes with all the normal healing boosters (range, power) and has the strongest burst heal

if you are facing poison, then Orianna's probably a better choice and Marina V2 is a better choice if you are running out of team cost lol
I was wtf Iam at rank 91 and prolly not going to do it. Then I remembered of fuck v2 units cost 20 or so and when Kizuna hits :D. Yeah Ill keep that in mind :). Thanks for you input.
 

Gizuko

Member
I was wtf Iam at rank 91 and prolly not going to do it. Then I remembered of fuck v2 units cost 20 or so and when Kizuna hits :D. Yeah Ill keep that in mind :). Thanks for you input.

They often cost 18-20 without kizuna lol

But yes, I agree with dakkumauji. And actually, the best cleric for a Minoa team isn't even Lilith, since Toa/Towa adds mixed cleric/mage mana to the slots, but you can use any of them - Shauna can passively heal a dual-minoa team pretty good as well, you don't even need a cleric.
 
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